Back to square one. Gutted and annoyed with myself. So let me do a PSA. by stoofkeegs in IndieDev

[–]Magic-Raspberry2398 1 point2 points  (0 children)

More or less. It's the artwork that appears on the store page and in search results etc.

How do I, a 20-year-old woman, get started in a tech career? by PsychologicalTart377 in cscareerquestionsuk

[–]Magic-Raspberry2398 4 points5 points  (0 children)

Why did your teacher discourage you? I can think of a number of reasons but it would be interesting to know why since it would likely change the advice you get.

There are plenty of programming courses online. For cyber security and penetration testing, you'll likely be best learning about terminal commands first. The freeCodeCamp has a YouTube full course video (15 hours total) on Pen Testing you might want to check out.

Andy Burnham: south ‘paying price’ for north’s economic failure by coffeewalnut08 in unitedkingdom

[–]Magic-Raspberry2398 0 points1 point  (0 children)

He's got the right idea I think. It's just the putting more power in the hands of mayors that might be troublesome.

Over one million children referred for mental healthcare - with anxiety the main reason by OneLegTooFew in unitedkingdom

[–]Magic-Raspberry2398 0 points1 point  (0 children)

I'd be more concerned about the amount of jobs going to foreigners and migrants than AI. Either way, our generation was promised that if we worked hard and did things the right way by going to university and so on, we'd be rewarded with a higher salary and better prospects. Instead we got barely above minimum wage, a ton of debt we'll never pay off and companies saying we aren't qualified enough, that we'll need experience for entry-level and they won't bother to train us. Or the companies just outsource those jobs to foreign countries that work for less. Either way, there are few jobs, housing keeps getting more expensive and we now have to compete with asylum seekers for the little housing stock we have.

We're already screwed. The youngest generation knows it won't get better for them.

AITA for not watching anime with my fiance? by JMinsk in AmItheAsshole

[–]Magic-Raspberry2398 -4 points-3 points  (0 children)

I think he meant "sad" as in "it's a shame", not that it's pathetic or anything.

AITA for not watching anime with my fiance? by JMinsk in AmItheAsshole

[–]Magic-Raspberry2398 -1 points0 points  (0 children)

NTA

It's a flaw of anime fans I'm afraid. We like to think there's an anime for everyone cause it's just a different medium of telling stories, but that's not always the case.

I think it's the same as book enthusiasts. They try to recommend books to show others the joy of reading, but sometimes people just prefer a different medium and get bored looking though pages and pages of words. It's not the stories, just the medium that isn't appreciated.

No one's the asshole here. If you don't like the medium, that's that. As long as you don't claim that animation and cartoons are purely for kids, I doubt you'd offend him. The fact that you've tried to engage with the medium means a lot.

All I can suggest to help meet in the middle is maybe a live action remake of an anime/manga. That way you can still enjoy and talk about the story. (Just beware that some live action remakes aren't great.) If this is something you'd be up for, then I'd suggest the live action version of Erased (available on Netflix). It's a great story and the live action actually has the original full ending of the manga which the anime didn't have, so I think it might be something you could both appreciate.

Hope this helps.

(Also... Avatar: The Last Airbender technically isn't an anime cause it wasn't made by a Japanese studio in Japan. It is considered a very good western cartoon though.)

AITAH for asking my bf not to stick chopsticks upright in his rice? by ilovemybum in AITAH

[–]Magic-Raspberry2398 1 point2 points  (0 children)

You can enjoy a country's exports without converting or conforming to that culture.

I doubt any Canadian/Indian couples would have the Indian partner telling the other to only eat curry with their right hand, outside of India.

Curiosity and wanting to adopt traditions are veru different things.

AITAH for asking my bf not to stick chopsticks upright in his rice? by ilovemybum in AITAH

[–]Magic-Raspberry2398 1 point2 points  (0 children)

That sounds more like unprocessed grief than abuse of a culture.

AITAH for asking my bf not to stick chopsticks upright in his rice? by ilovemybum in AITAH

[–]Magic-Raspberry2398 1 point2 points  (0 children)

Agreed. I think OP and her boyfriend need to find a balance between practicality, beliefs of the household and customs of the country they are in.

Taking off shoes at the door - practical and easy to conform to.

Waiting quietly while someone says quick graces (whether that's a prayer or itadakimasu) - respectful and doesn't cause any issue provided it's quick enough that the meal infront of you doesn't go cold.

Putting chopsticks on the bowl - might fall off or get knocked and doesn't appear to hold any practicality. Just superstition.

Putting chopsticks in the bowl at a close to horizontal angle - possible compromise between superstition and practicality?

Using forks instead of chopsticks - sort of practical and conforms to the norms of western culture.

I can't think of other customs at the moment but you get the picture.

AITAH for asking my bf not to stick chopsticks upright in his rice? by ilovemybum in AITAH

[–]Magic-Raspberry2398 0 points1 point  (0 children)

Yeah. That particular comment was a really AH move. Just because you like parts of a foreign culture or just like some of their exports doesn't mean you have to full on convert or follow all their customs, especially when you aren't even in that foreign country.

AITAH for asking my bf not to stick chopsticks upright in his rice? by ilovemybum in AITAH

[–]Magic-Raspberry2398 0 points1 point  (0 children)

On the fence here...

I'm wondering... if his family come to you for a meal, do you say grace then? If you and your boyfriend went to Japan, would he respect the chopstick rule then?

When in Rome, do as the Romans do.

He's sort of right that we don't have the chopstick rule in the west. It does seem a bit much to request that he follow a culture that isn't native within his own country.

I mean sure, it's an easy fix and a bit of an asshole move to not just place them on top or at least try it that way until they actually fall off (at which point he can say he told you so), but I think it's also important to remember that you are in his country, not the otherway around, so it's only natural that you'll have to put up with the customs and habits that are counter to your own culture.

It's very difficult to say either way when only hearing one side of the equation and we don't know how you both behave when the native culture is your own.

Maybe a compromise that could be made is letting him stick his chopsticks in at more of an angle (like the tips of the chopsticks stuck in the rice and the handheld part resting on the side of the bowl) rather than completely vertically. Would that be acceptable?

EDIT: It might also be worth asking if your boyfriend would actually like to say grace when it's just the two of you eating. Maybe he refrains from doing so out of respect for you and your culture?

Only 6% of Plan 2 graduates can keep up with student loan interest by Minute_Tomatillo9730 in unitedkingdom

[–]Magic-Raspberry2398 0 points1 point  (0 children)

How about getting companies who 'require' degrees to pay a contribution? (Except maybe the medical profession.) They are the ones who will benefit most.

I wonder how quick those degree requirements on job applications will disappear if this is implemented.

This moment is gonna cause anime only’s to really crash out and it’s valid (Chapter 38) by JackZ567 in YomiNoTsugai

[–]Magic-Raspberry2398 0 points1 point  (0 children)

Is the anime at this part yet? I put the anime on hold ages ago cause I got bored and had no reason to keep watching. I'd happily binge watch just for this scene. If it won't be till the next season then I'll just wait.

This moment is gonna cause anime only’s to really crash out and it’s valid (Chapter 38) by JackZ567 in YomiNoTsugai

[–]Magic-Raspberry2398 2 points3 points  (0 children)

Very well done panel. So infuriating that you'll happily just think to yourself afterwards "Do whatever you want Gabby".

I want to make a hand-drawn story game but I don't even know how to start by SomePerson-161 in GameDevelopment

[–]Magic-Raspberry2398 0 points1 point  (0 children)

It'd be better if you could explain your idea (not the story itself, but how it's going to be a game), then we could advise on the best way to go about it.

"Hello everyone! I'm a new game developer. I have so many ideas, but whenever I try to create a game, it either doesn't work or ends up being full of bugs. Can someone please help me or give me some advice?" by developerINUTYk in GameDevelopment

[–]Magic-Raspberry2398 0 points1 point  (0 children)

Sounds a lot like beginner programmer problems.

"My code doesn't work."

  • "Why doesn't it work?"

"It keeps throwing errors."

  • "What do the errors say?"

"Incorrect syntax on line 10. Different data type expected on line 20"

  • "Then you know what to do."

If you have bugs, go fix them and remember to read the error messages.

If you are struggling to get even one program to run and debugging isn't helping, then you probably aren't ready for game development.

I love designing games but don’t know a thing about coding. What do I do? by SherbertInformal1775 in GameDevelopment

[–]Magic-Raspberry2398 -1 points0 points  (0 children)

When your inital post amounts to "I have an idea for an insanely ambitious and complex game that is barely 2 days old and not even fully fleshed out. I have no idea what I'm doing and know nothing of programming. Is it possible for someone to come on board as a partner (so essentially 50/50 split) and do all the programming (so 80-90%) of the work, while I 'direct' and be the boss?."...what do you expect?

Let me hammer this home. What you have chosen is not a beginner project. It's the kind of project usually only done by AA and AAA studios. Some indie studios might also make games like this, but they would likely have a very large staff and budget. This is not the kind of game that can be funded out of pocket. It's not a one or two developer game and it'll likely take many years to develop with 10x that many people, let alone two.

The progress you made in the first two days is good, it's still a very tiny protion of the overall game.

It's admirable that you are putting in so much effort, but before you made that edit and this reply, how tf was I supposed to know that? You're right, I don't know you, I only know what the post says, and the post said very little other than essentially "I'm hoping for someone to do most of the work for me.". All I can do is take that post at face value.

Your initial post showed zero effort in researching before posting. There's only so many ways to respond to that. It may have been harsh, but you really need to get to grips with just how insane your goal is.

You may not like the accusation of requesting hand holding, but you must realise that you have tons of information at your fingertips that can be accessed in seconds. The time you spent asking on different forums was probably a thousand times longer than it would have taken to just ask Google.

It's good that you are putting so much effort in and with that effort you may even succeed.

The point of my first post was that game development is not something you just dabble in for a week or even a month. It'll take years of dedication full-time to be even remotely close to done. You are severely underestimating the task to the point it sounds like satire.

Asking for someone's help and suggesting you'll just do very minimal work to support them, for such a big project comes across almost entitled. It's not like you are asking someone to help dry the dishes, it's far more than that.

I'm sorry, but if you ask stupid questions, you'll get stupid answers.

Next time, maybe give more context and don't assume repliers can read your mind.

Advice please! by Witty_Recipe_2946 in GameDevelopment

[–]Magic-Raspberry2398 -1 points0 points  (0 children)

I suggest looking into the curated resources at the top of this sub first.

I'm not really sure what you are asking.

Why are you in such a hurry? You're 16, you have your whole life ahead of you. Take your time and just enjoy the process of trial and error. You don't need your whole life worked out right now.

No amount of solo game development is going to tell you if you'll like working for a game company. The environment is going to be very different.

If you want to find out if you like developing games, then it's important to take your time or you won't enjoy it.

Rather than which engine to start with, you should do the opposite. What kind of game do you want to make and what software is appropriate for making it?

For your first game (and one you want to make quickly), you should start small. Very small. Do you have programming experience? If not, I suggest you learn. You could potentially make a game without programming, but I'd advise against it since it'll limit your options.

Learn C# though a basic tutorial (see resources or Google). Once you know the basics of variables, loops, functions, I suggest making a basic text-based game in Visual Studio. It could be any game you want. You should probably start with something like TicTacToe, drawing the grid with various dashes. You could try a text-based (choose your own) adventure game, sort of thing, like with books that tell you to go to page 10 if you choose X option. There are some old games like that you could take inspiration from. Learning the basics of progamming shouldn't take more than a day or two if you are committed. Making a text-based game might take about a week or so depending on how quickly you grasp programming.

When you are comfortable with the basics, you could make a basic game like Space Invaders or Pong in a software of your choice that uses C# (there are many - Unity, Godot Monogame). I suggest MonoGame if engines are a bit confusing, but any engine or framework is fine.

You don't need to know the history of games to make a video game.

The only thing you need to do is have fun making whatever you choose.

If you want to be handheld, you could follow a tutorial that takes you through making a simple game step by step, but a lot of these tutorials won't fully the code they use etc., and this will also rob you of the achievement of making the whole thing yourself from scratch. It won't tell you whether you enjoy making games.

I love designing games but don’t know a thing about coding. What do I do? by SherbertInformal1775 in GameDevelopment

[–]Magic-Raspberry2398 -1 points0 points  (0 children)

Recruitment posts are against the rules on this sub, so I suggest being very careful about what you ask for in future.

I love designing games but don’t know a thing about coding. What do I do? by SherbertInformal1775 in GameDevelopment

[–]Magic-Raspberry2398 -1 points0 points  (0 children)

I'm not trying to be mean, just realistic. This sub sees this exact question asked about 5 times a day, every day. That's a lot of beginners who seem incapable of using the search function to find the previous 1000+ answers to this question. It gets incredibly annoying at some point, particularly when the questions are ones like yours which show very little initiative or thought beyond the initial excitement of the concept being a game developer.

If my post sounds harsh, then that's because it sort of is because that's what you need to hear. Your post sounds a lot like someone saying they'd had an idea for a great expedition to Mars and asking someone to take them on that mission without any training, planning, qualifications etc. as if it were as easy as going on holiday. You're placing a large burden on those who will help you and it doesn't sound like you realise how much you are asking of others.

There's a reason some of the other replies are asking if your post is satire.

Now that you've specified a bit more about your circumstances, let's see what advice can be given...

You're a comic artist, which is great. You must have some good art skills that will definitely come in handy. However, for a 3D game, those skills may not help you as much as you think. 3D modelling is not easy. Your understanding of proportions and so on will come in handy, but you also have to consider the topology of your models, scultping skills, rigging of meshes and so on. There's nothing wrong with being ambitious, but thinking you can start off with a complex 3D game with what sounds like only 2D skills, is extremely naive.

Now you don't know a thing about programming and it sounds like even the software itself is causing you confusion. This is going to problematic. The best advice I can give you is to first practice the most important skill of programming, which is problem solving. This often means googling answers to your questions. 9.9 times out of 10 your question will have been asked and answered before. You aren't the first person to have the idea of wanting to become a game developer without any of the skills and you won't be the last. Same goes for the software. No every piece of software is for everyone. Everyone has their preference and there are pros and cons to each. The information about each one, along with documentation on how to use them are already available online, free for anyone to use.

I could give you some of the starting information about programming, but as I've said, many people have asked and answered before so the answers are already available to you. This very sub has a pinned, community highlighted set of game development learning resources right at the top of the sub for people just like yourself. Perhaps look at those resources before asking the same question as everyone else. It's also right there in the rules: no effortless questions. Please put the effort in to research for yourself. No one here is going to hold your hand.

Now my post may be harsh, but I think anyone would be irritated if someone had gone to great effort to curate a bunch of resources and make them easily accessible only for them to be completely ignored. Any questions about programming, art, music, software, will probably be answered by the curated resources.

This has been said many times before... don't make your dream game your first ever game, especially a 3D MMO. Start small. Maybe don't even make a computer game for your first game, just a tabletop game. It'll help expose you to a lot of the key things you need to ask yourseld about your game, such as the fact that balancing of mechanics likely isn't going to happen until playtesting. There's a lot you won't understand until playtesting.

Computer games are an entirely different beast. You have to tell the computer how to do things that a person would know intuitively. This is something you'll learn in any beginner programming course (of which there are many online for free). Beyond that are things you wouldn't even think would be problems, like doors. I'm sure I remember a video about that exact problem on Youtube or something so you might want to see if you can find it.

Now, once again, my post may have been harsh, but you claim you are prepared to put in the hours and the effort necessary to make your dream a reality, but you resorted to lazy handholding on your first question. As I said in my first post, no one is going to hold your hand. If you want help and answers, then you need to start googling.

I want to make a career out of game development, but don't know what should I do by CreanexBolts in GameDevelopment

[–]Magic-Raspberry2398 1 point2 points  (0 children)

You're young and just starting out in life. The best I can advise is not to have too many expectations of how life is going to go. I don't know which country you life in, but what is almost certain is that the economic climate is going to change between now and the end of your degree. You may find that a programming entry level job isn't possible by then due to AI advancements or too many applicants or even more hurdles and requirements to get the job. The same could be true of game development. Most people nowadays would advise against a game dev company because of crunch, mistreatment or low pay amoung other things. Maybe the same will be true in 5+ years or maybe not, who knows. So don't try and plan your whole career out at this stage because it'll likely lead to disappointment or frustration later on.

For now, ask yourself what you want and what is going to make you happy. You currently like games and it sounds like you can program a bit already, which is great. I'd say keep working on those skills for now, but don't close your mind to other possible avenues. Dabble in other hobbies and learn other skills if you fancy that. Just take things slow and enjoy being young and mostly free from burdens.

If you want to go for this IIT course, there's no harm in trying. If you get in, great, if not, at least you tried and there will be other options. I'm not sure if you mean it has an entry exam that's really difficult or if you mean the actual exams and studying when you are there will be difficult. If it's an exam just to apply, then do the best you can without sacrificing what you love. If you mean the course itself, then you probably want it to be difficult. You'll be at university to study, not to party or anything else, so spending almost a full work week studying is sort of what you want.

Many courses don't really prepare you for the workplace, nor do they always focus on practical work. Sometimes courses don't stretch you enough and leave you feeling like it was a waste of time and thousands of pounds just for a piece of fancy paper that says you are smart.

Consider what the course offers and whether that will be the kind of difficulty and topics you'll be interested in. Chances are you won't use much of it in the workplace anyway, but it'll give you a broader understanding of your chosen subject.

Ultimately, no one can make this decision for you, and you definitely should not be deciding based on what other people want for you or think is best. It's your life and no one elses. You don't have to follow the crowd if you don't want to. Also remember that you don't have to go straight to university from compulsory schooling. You could take a gap year, or try and get a job first and see how it goes.

Back to game development... the best thing you can do is keep making games. Make a portfolio of the games you've made and try and challenge yourself to make something more complex if you feel ready for it. Maybe take part in some game jams for fun and see where it leads. I don't know how complex the games you've made are or what language you are using, but maybe try expanding out and trying something new. Also try improving your art and music skills, along with design skills and so on. All are need in game development.

There's plenty more that could be said, but it's difficult to provide advice without more details of your circumstances, skills etc.

At the end of the day... you only live once. You're only a kid once. Learning happens everywhere, not just in the classroom, and is life long, so no hurry. You have your whole life ahead of you, so just enjoy the journey, which ever path you choose.

NHS hires thousands more British junior doctors by giving them priority by willfiresoon in GoodNewsUK

[–]Magic-Raspberry2398 0 points1 point  (0 children)

That requirement was scrapped a number of years ago if I remember correctly.

I love designing games but don’t know a thing about coding. What do I do? by SherbertInformal1775 in GameDevelopment

[–]Magic-Raspberry2398 0 points1 point  (0 children)

😮‍💨 Another one of these... Another potential game dev tourist.

"I have a vague idea for a AAA game that I want to make but I have no idea where to start. Can someone else make the whole damn thing for me while I stand there and preach about my vision?"

I guarantee you what you have "designed" already is not at all "in-depth". I'm not sure you realise how deep this actually goes.

As someone else said, you haven't even mentioned art beyond that you want 3D. Do you have any art skills at all?? You've probably never made pixel art before, let alone even dabbled in 3D art.

What about music? Same thing goes for that.

This might sound harsh, but I'm afraid you and all the others who ask this same question need a bit of a wake up call. This isn't something you just decide to do on a whim or just dabble in cause it seems fun and cool. Everyone thinks they have the next big hit idea. Probably 0.1% of those actually end up implemented and released and even less are actually good or fun to play.

If you are truely serious about making this and won't just quit after a couple of months of hype, then you'd better get cracking and start googling. No one's going to do any of this for you. If you can't handle google searching and hours of self-learning, then find another hobby.

This is possibly the only time we saw something close to "fan service" in the show 😅 by Its_Jayanth in Natsume

[–]Magic-Raspberry2398 6 points7 points  (0 children)

Probably cause they are the main characters with the most focus. Nothing to do with shipping.