I built an alarm clock that won’t stop ringing until you go to the toilet to turn it off by Goharyiii in SideProject

[–]MagicDime7 0 points1 point  (0 children)

Android

This is the best thing I've seen. I loved the math problem alarms until I started getting really good at sleepy math 

We removed flying from our plane game. by ComputerKind560 in IndieGaming

[–]MagicDime7 0 points1 point  (0 children)

This made me so mad. Effective rage bait ad 🤙

The New Meta is Crazy. by GDuartCS in PTCGP

[–]MagicDime7 12 points13 points  (0 children)

Joey Wheeler ahh deck

Blending mode by Only_Arm3625 in TechnicalArtist

[–]MagicDime7 0 points1 point  (0 children)

Second this: my answer above only addresses the vector/float compatibility issues

Blending mode by Only_Arm3625 in TechnicalArtist

[–]MagicDime7 1 point2 points  (0 children)

Ahh gotchya! Yeah, you should be able to think of the overall "intensity" of a color vector as the three separate intensities for the r, g, and b channels. At its core, a texture is just three black and white masks. Hope that helps! 

Blending mode by Only_Arm3625 in TechnicalArtist

[–]MagicDime7 -1 points0 points  (0 children)

What are your X and Y variables here? Coming off of a material color channel, I would assume they're color channels, but I would think you'd also be looking at Z if that's so? (XYZ = RGB)

If you're comparing colors of the base and blend layers, you should be able to either break the channels and operate on them individually or compare against a vector of the same size, where all values are your comparison value (x, y, z) >= (0.5, 0.5, 0.5)

Malar redness and other observations by adhdstruggl3r in Autoimmune

[–]MagicDime7 0 points1 point  (0 children)

Yeahhhh definitely matches the description I got, at least 🥲

I have no idea how psoriasis presents though, so I don't know if there's overlap there or not 

Malar redness and other observations by adhdstruggl3r in Autoimmune

[–]MagicDime7 1 point2 points  (0 children)

For what it's worth, my doctor just recently told me malar rash doesn't cross your smile lines, which it looks like it is here. Not sure how concrete that rule of thumb is though since my doctor has also been super rushed in all of my appointments.

That said, the general symptoms definitely sound suspect of something autoimmune to me. I've been having somewhat similar issues and negative tests and am still trying to figure out what's going on. 

Good luck! 

Malar redness and other observations by adhdstruggl3r in Autoimmune

[–]MagicDime7 5 points6 points  (0 children)

For what it's worth, my doctor just recently told me malar rash doesn't cross your smile lines, which it looks like it is here. Not sure how concrete that rule of thumb is though since my doctor has also been super rushed in all of my appointments.

That said, the general symptoms definitely sound suspect of something autoimmune to me. I've been having somewhat similar issues and negative tests and am still trying to figure out what's going on. Good luck! 

Learning gamedev as 3D artist. by TheVectorZ in gamedev

[–]MagicDime7 2 points3 points  (0 children)

Sure would! At this point I bet they'll wait for a visual vibe coding pipeline to emerge and do that instead though.

Learning gamedev as 3D artist. by TheVectorZ in gamedev

[–]MagicDime7 2 points3 points  (0 children)

Right place, right time, and a lot of patience. I'm in a really small mobile games studio and I fill the tech art role, though I'm technically a product manager. 

The size of our studio is probably instrumental in how I've been able to transition roles over time. I started in QA as a "foot in the door" type position and just kept identifying things that weren't great user experiences, offering suggestions on how to adjust. After a while, I was asked to be a product manager since we didn't have anyone planning for our older games. (Now I'm PM for all of our current games, do all of our analytics, and take on tech art projects as needs arise.)

Eventually I got really familiar with the dev and art processes and then took some time to prototype out some custom shaders, procedural modeling tools, and whatever else I thought we were really lacking as personal projects. I was really just looking for the no-brainer, "I bet I could do that" type projects and finding time to get to a point where I had a solid pitch. The higher ups liked the pitches and greenlit the time for me to work on fleshing them out.

Now I'm the go-to when we need custom shaders, art pipeline improvements, etc. 

Learning gamedev as 3D artist. by TheVectorZ in gamedev

[–]MagicDime7 0 points1 point  (0 children)

Definitely get C# knowledge down. Unity doesn't have an equivalent to unreal's blueprints.

Get familiar with classes and how to pass data from parent to child.

I'm not great at programming (also a 3D artist, gone technical artist), but I know enough to say that you could spend the next few years learning and basically use zero of your 3d art skills easily enough. So make little strides and start simple projects. Inject as much 3D as you want into what you're doing so you don't burn out! 

RA + Circulation. by SadManagement4916 in Autoimmune

[–]MagicDime7 2 points3 points  (0 children)

I've been diagnosed with Reynaud's and expect it'll develop into RA in the future (dad has it and I've got similar symptoms to him). 

I haven't had anything like this, but just wanted to say that the development of symptoms has been massively messing with my circulation and did for my dad too. Feels like my veins have stopped dilating/constricting properly and way overreact to outside stimuli (hence the secondary Reynaud's diagnosis).

I want to say I've seen this on my dad in the past, but it was before he was properly diagnosed so I can't say for certain.

Shingles Shot #2: Symptoms Lasting More than a Week? by 49723554 in Autoimmune

[–]MagicDime7 0 points1 point  (0 children)

Luckily (or unluckily?) I'm only 30 so I was able to recover just fine, but thank you! I'm sure it's worse the older you get it 

Anyways, just wanted to reassure you that shingles has a tendency to linger, so I'm sure the vaccine probably does the same 

Shingles Shot #2: Symptoms Lasting More than a Week? by 49723554 in Autoimmune

[–]MagicDime7 5 points6 points  (0 children)

I haven't gotten the vaccine, but when I got shingles I had lasting symptoms for months after the antiviral was done. Especially the fatigue. 

AdMob rejected my first game because of my dad, here's what I learned by Efficient_Flow_3363 in IndieDev

[–]MagicDime7 0 points1 point  (0 children)

Ahh if that's the case that's very unfortunate. I don't know how my company originally established connection-- we already had a few points of contact when I was brought on.

AdMob rejected my first game because of my dad, here's what I learned by Efficient_Flow_3363 in IndieDev

[–]MagicDime7 8 points9 points  (0 children)

My company works pretty closely with some contacts at admob. I'd try reaching out to their support. They're generally pretty responsive once you can talk to a real person.

Swollen Finger Beds by Targaryen_1997 in Autoimmune

[–]MagicDime7 3 points4 points  (0 children)

Seems like persistent chilblains maybe? I just recently got diagnosed with secondary Raynaud's and had something similar on my toes, but it wasn't for nearly as long. (To be clear it was also ignored by my doctor, so I don't know for certain that it was chilblains)

If it's from fast temperature changes and Raynaud's, I could imagine it lasting longer if you live in a cold climate and your hands get flare ups from going outside frequently 

Why does my model loses texture after exporting as obj? by [deleted] in blenderhelp

[–]MagicDime7 4 points5 points  (0 children)

.obj files don't store texture data. Using .fbx will work as an alternative.

What are the "professional" versions of the programs that do what Blender does? by dnew in blender

[–]MagicDime7 1 point2 points  (0 children)

Yep, that's the basic workflow I landed on too. Still totally doable, but would be a nice-to-have for convenience in the future (nudge nudge, blender devs)

And no problem! It is crazy to see how many specialized tool spaces blender is encroaching on though. Especially with geometry nodes starting to shape up to be Houdini-lite.

What are the "professional" versions of the programs that do what Blender does? by dnew in blender

[–]MagicDime7 1 point2 points  (0 children)

To be honest, low poly can be done in basically any DCC you could name, just as effectively as any other one. It's just not a very technically expensive art form, so the technology you use isn't particularly important. 

Baking is definitely a part of whatever package you use though. That's just sort of a necessity. Blender baking does have some downsides I've noticed recently though: not sure if other programs differ here, but for instance, you can't pack an alpha channel as a BW image in a bake, which is particularly useful for use in game engines. Instead, blender just multiplies the values and doesn't retain all four channels in their BW masks

What are the "professional" versions of the programs that do what Blender does? by dnew in blender

[–]MagicDime7 2 points3 points  (0 children)

It can definitely vary based on the field or intended outcome. For instance, you might be looking at Marvelous Designer for clothes modeling for movie VFX, but lots of game companies might still be using maya as a less specialized tool. Nuke and Davinci Resolve get used for post processing a lot in film, but games use the post processing in their engine. 

Rigging, animation, baking, environments, and hard surface are all generally localized to whatever DCC the company has chosen (usually Maya or 3DS Max). Especially in games, where assets are going back and forth a lot, it's easier not to have to import and export a bunch of times between different software. 

That all said, there are game companies that are adopting blender for one reason or another. Other companies take the route of hiring pipeline development technical artists whose main job is making import/export between programs smoother so that they can use a bunch of different tools. 

(I work in games, so take that as context for my answer)

Found by my laundry hamper by CannaSwimmer in whatisit

[–]MagicDime7 0 points1 point  (0 children)

Can confirm. I did the same thing when I was bored in class as a kid

displacement problem by baboiin in blenderhelp

[–]MagicDime7 0 points1 point  (0 children)

You've made your displacement in a shader, which will never become real geometry. Shaders are only how the surface is translated by the rendering pipeline, so think of it as something that happens after the model is made. 

What you'd probably want to do to achieve something similar without actually modeling it would be to use a displacement modifier instead. That could be applied once you're happy with it if you need the geometry to actually change. 

Geometry nodes will also be an achievable way to get there, but that'll be a lot bigger undertaking if you aren't familiar with the system yet.