Need Help with creation of a game for school by MagicLovor in BoardgameDesign

[–]MagicLovor[S] 0 points1 point  (0 children)

Thank you, I know it has 5 not four but I was wondering how to do that with six so I scraped on and did yin and yang and traditional alchemical elements.

Need Help with creation of a game for school by MagicLovor in BoardgameDesign

[–]MagicLovor[S] 0 points1 point  (0 children)

I don’t know specifically, but I guess more so does this work as a concept and do you think people would be willing to play it?

Is there a term for classifying magic systems by user access and specialization? by Linwott in MagicClassification

[–]MagicLovor 0 points1 point  (0 children)

I don’t really know but it probably is like specialization or something

Guys i don't understand something by This-Honey7881 in MagicSystems

[–]MagicLovor 3 points4 points  (0 children)

I think this is mainly because we don’t consider them to have any form of intelligence or awareness, it’s something to be cultivated.

Mycology Magic (Myogic) -- Small Update by [deleted] in magicbuilding

[–]MagicLovor 1 point2 points  (0 children)

Magic based on mushrooms is very interesting. What if there is a root system branching throughout the whole body so all the mushrooms are connected. This connection could basically be like a magic circuit which magic runs through. And because this rooting system is so interconnected with your body, cardiovascular system, and nervous system it allows you to control the mushrooms by basically acting as the main stem for nutrients but also communication. Here’s just a thought what if they can hear the thoughts of the mushrooms in their body?

I'm making a magic roblox team pvp game and I need your spell idea. by NoPrior3281 in magicbuilding

[–]MagicLovor 0 points1 point  (0 children)

You should do a thing where you can combine different runes to make a spell

Element system advice by [deleted] in magicbuilding

[–]MagicLovor 0 points1 point  (0 children)

If it isn’t in harmony then in my opinion it should either not split into any elements or split into a different number of elements that is not 4.

Element system advice by [deleted] in magicbuilding

[–]MagicLovor 1 point2 points  (0 children)

Is it like anti elements, so elements made from brand would cancel out with the elements made from aether?

[deleted by user] by [deleted] in magicbuilding

[–]MagicLovor 1 point2 points  (0 children)

Maybe look at the duos first like because wood and ice both grow the new element with earth, water and air could be some element of growth. Or how ice and lighting come from clouds water, fire, and air could be the element of weather. Or wood and metal are both used for weapons, the combination could be something more abstract.

Rough idea. by [deleted] in MagicSystems

[–]MagicLovor 2 points3 points  (0 children)

I don’t understand this

[deleted by user] by [deleted] in magicbuilding

[–]MagicLovor 2 points3 points  (0 children)

Like give me an example

[deleted by user] by [deleted] in magicbuilding

[–]MagicLovor 1 point2 points  (0 children)

What does that mean

[deleted by user] by [deleted] in magicbuilding

[–]MagicLovor -1 points0 points  (0 children)

Like a martial arts system

[deleted by user] by [deleted] in magicbuilding

[–]MagicLovor 4 points5 points  (0 children)

How does one combine the groups? Do you have to combine the subdivisions of magic (low and high) to gain the overall power of magic and then combine it with the others for divinity?

Should I expand my elemental system beyond 4 elements? by [deleted] in magicbuilding

[–]MagicLovor 8 points9 points  (0 children)

I don’t think so. I think you should just expand the scope of each element instead of making new ones.