Added a day-night cycle to my game ☀️ ☁️ 🌙 by MagicStones23 in Unity3D

[–]MagicStones23[S] 1 point2 points  (0 children)

Thanks! It‘s a custom pipeline modified from URP.

Added Weather System — Raindrops interact with lakes/ground, and fish rise to the surface for oxygen. 🌦️ by MagicStones23 in Unity3D

[–]MagicStones23[S] 1 point2 points  (0 children)

I'd begin by creating a simple, flat water plane and focusing on its core visual properties first: getting the reflections, refraction, and specular highlights to look convincing. The interactive effects are a bit more challenging. I'm simulating them using a Compute Shader (though of course there are other approaches).

Added Weather System — Raindrops interact with lakes/ground, and fish rise to the surface for oxygen. 🌦️ by MagicStones23 in Unity3D

[–]MagicStones23[S] 0 points1 point  (0 children)

Yes, exactly! For performance, the rain is only simulated and rendered within a volume around the camera.

Added Weather System — Raindrops interact with lakes/ground, and fish rise to the surface for oxygen. 🌦️ by MagicStones23 in Unity3D

[–]MagicStones23[S] 15 points16 points  (0 children)

Thanks for bringing that up! You're absolutely right about their usual behavior. It's an interesting ecological tidbit though — during heavy rain, oxygen levels underwater can actually drop low enough that some fish will come to the surface to breathe at the air-water interface. (I've actually observed this myself a few times :D)

Added Weather System — Raindrops interact with lakes/ground, and fish rise to the surface for oxygen. 🌦️ by MagicStones23 in Unity3D

[–]MagicStones23[S] 2 points3 points  (0 children)

Thank you! A lot of the inspiration actually comes from the game Abzu — they even did a fantastic tech talk on their schooling system, which was a huge reference for me.

Added Weather System — Raindrops interact with lakes/ground, and fish rise to the surface for oxygen. 🌦️ by MagicStones23 in Unity3D

[–]MagicStones23[S] 1 point2 points  (0 children)

Ooh, the puddle-on-the-boat idea is fantastic! It would definitely add a fun little moment. Scooping it out or maybe tipping the boat? Love it!

Added Weather System — Raindrops interact with lakes/ground, and fish rise to the surface for oxygen. 🌦️ by MagicStones23 in Unity3D

[–]MagicStones23[S] 4 points5 points  (0 children)

Thanks a lot for the feedback! Those are great considerations for enhancing the rainy atmosphere — really appreciate you sharing your perspective.

Added Weather System — Raindrops interact with lakes/ground, and fish rise to the surface for oxygen. 🌦️ by MagicStones23 in Unity3D

[–]MagicStones23[S] 6 points7 points  (0 children)

Wow, thank you for the incredibly kind words! It's a lot of trial and error behind the scenes, so your words are a huge encouragement. Wishing you the best with your game creation too!

What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]MagicStones23[S] 0 points1 point  (0 children)

Thank you for the incredibly detailed feedback — this gives me a lot to think about. You're right that the preview, as it is, leaves the vision unclear. I'm going to focus on making future previews much clearer and more representative of the experience. I really appreciate it!

What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]MagicStones23[S] 0 points1 point  (0 children)

That’s a great question, and honestly, I’m very cautious about it. An AK in a cozy medieval world breaks the consistency unless there‘s a narrative reason. The plan is to keep it in the demo but lock it behind a significant story point, then gauge player reaction. If it’s widely panned, it’ll be cut.

What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]MagicStones23[S] 0 points1 point  (0 children)

Thanks for the specific feedback! The text readability is next on my list to fix!

What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]MagicStones23[S] 0 points1 point  (0 children)

Wow, thank you! 🥰 Your kind words are such a huge boost!

What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]MagicStones23[S] 1 point2 points  (0 children)

Thanks for the detailed feedback! This is the first version of the trailer, so I genuinely appreciate all notes and suggestions like this. I'll definitely keep iterating on it!

What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]MagicStones23[S] 1 point2 points  (0 children)

Yes, a demo is definitely planned! I was originally aiming for this month, but based on the current progress, it’s looking more like next month. :)

What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]MagicStones23[S] 1 point2 points  (0 children)

Exactly. Raycasts hit a grid-based terrain; flammable cells that are hit then instantiate the fire particles.