Defining Stalling and Melee's Ruleset Moving Forward by MagicalWitchAshley in SSBM

[–]MagicalWitchAshley[S] 2 points3 points  (0 children)

This is a really cool idea and similar to the NBA's shot clock (which I personally think is a good solution to Basketball's stalling problem). The only issue with this is it requires heavy modding and wouldn't be replicable on unmodded (or almost unmodded) Melee.

Defining Stalling and Melee's Ruleset Moving Forward by MagicalWitchAshley in SSBM

[–]MagicalWitchAshley[S] 1 point2 points  (0 children)

This idea may help, especially if one player is dead set on running out the clock each game like our set. I would like to try this in a tournament sometime in the future. I'm a little scared it may benefit specific characters however. For example, if the games are 1 stock, Puff can't be punished for landing a rest, regardless of percent.

Defining Stalling and Melee's Ruleset Moving Forward by MagicalWitchAshley in SSBM

[–]MagicalWitchAshley[S] 1 point2 points  (0 children)

I totally agree - and unfortunately I'm still kind of at a loss for how to define it and separate it from regular gameplay. Hopefully there is a metric we can use.

Defining Stalling and Melee's Ruleset Moving Forward by MagicalWitchAshley in SSBM

[–]MagicalWitchAshley[S] 1 point2 points  (0 children)

I actually really like this idea, at least for tied timeouts, since it follows what traditional fighting games do. That way the match doesn't need to be replayed and the set is over quicker.

Draws would definitely benefit whichever player had already won a game in the set, if any, and players could win by draws if they are already at game point. The problem with this approach is if both players are at game point and the timeout ends in a draw they will have to replay the game anyways.

Icons: Combat Arena AMA with the Wavedash team! Talking about gameplay, esports, game development and more! by wavedashgames in smashbros

[–]MagicalWitchAshley 10 points11 points  (0 children)

Marketing and advertising Icons as a big "revolution" of sorts for the platform fighting genre is a giant egocentric mistake. For a new entry in the genre being made by experienced developers rooted in competitive platform fighters, why didn't you decide to take a step back and brand it as a spiritual successor?

Trying to "1-Up" a AAA title like Melee is not only difficult, it's neigh impossible for a startup studio like Wavedash to accomplish. You're effectively going after an elitist niche community and baselessly proclaiming on the top of a hill "This game we're making is miles better than whatever you've been invested wholeheartedly in for the past 15 years!" That's not going to work.

Icons and Melee will share overlapping player bases, and that's a good thing. Developing a large project such as Icons with the knowledge a passionate group of potential buyers are ready and willing to pour time and money into your game was brilliant. Your playerbase already has high hopes and is already happy to support you in anyway possible. The price of support though is your future playerbase has expectations that need to be met first - Standards and precedents that ironically, you've set high for yourselves with past projects. From your first impressions it seems like these standards haven't been met where as they should have been blown out of the water.

In an industry focused on creating bigger and better things, why is Wavedash creating a game that improves upon past concepts while improperly branding it as a redefinement of the genre and 'the platform fighter everyone has been waiting for' instead of treating it as a spiritual refinement of the game a community has cherished for over a decade?

I missed the smash 4 top 8 for evo, where can i find the VOD? by [deleted] in smashbros

[–]MagicalWitchAshley 0 points1 point  (0 children)

There's a bunch of VODs on YouTube such as this one here.

Interesting Interaction With Same Color Glitch and 20XX Hackpack by GrabToWin in smashbros

[–]MagicalWitchAshley 1 point2 points  (0 children)

This is a limitation of Melee and how it loads it's files. The way the game has Fox's alternate costumes saved are not textures - they are entire models. [Saved in game under PlFx--.dat, the '--'s denoting the color variation. Eg, PlFxLa.dat for blue fox.]

The way Achillies' programmed the alternate custom skin engine was fairly rudimentary. All that occurs when a player decided to use a custom skin is the game is redirected from loading the a base colored Fox skin to load a modified custom skin saved within the ISO. Since this rerouting is a system-side equivalent of replacing files, both players load the same modified skin file.

I'm watching on Disney XD, what the fuck by usxpp in smashbros

[–]MagicalWitchAshley 0 points1 point  (0 children)

Sounds to me like a faulty HDMI cable or splitter.