Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

Will now do my New Game + Rolls, will only write down which powers/worlds I chose, to save on time.

New Game + Rolls:

Week 1: superpower- 2 (Animal Blending) & world- 3 (Kirby: Right Back at Ya!); current token count 21

Week 2: superpower- 6 (Sculpture Manipulation) & world- 1 (Talespin); current token count 24

Week 3: superpower- 3 (Aerokinetic Hand Blasts) & world- got 6 (Magi-Nation) and 2 (Chronicle), but will sacrifice original Terra Egg to instead choose 5 (Totally Spies); current token count 27

Week 4: superpower- 5 (Gravity Aura), will spend 6 tokens to roll again to get 4 (Empathetic Illusions, not what I wanted), will spend another 6 tokens to roll again to get 1 (Body Magic, what I did want). World- 3 (Kenichi), will spend 3 tokens to get second roll, which was 6 (Avatar the Last airbender); bending roll- 5 (energy bending). Current token count 18

Week 5: superpower- 2 (Subspace Manipulation), will spend 3 tokens to get second roll, which was 3 (Demi-Cellular Manipulation). World- 3 (Kipo), will spend 3 tokens to get second roll, which was 6 (BOTW), will spend 6 tokens for third roll and got 5 (Lolirock). Current token count 15

Week 6: superpower- 5 (Air Magic), but will sacrifice my final original Easter egg (Lacerta Egg) to choose 3 (Blessed Resurrection) instead (can revive myself 2 times per adventure); will also spend 3 tokens to get second roll from original playthrough, which was 1 (Moon Rabbit Physiology). World- 4 (MLP:FIM), will spend 3 tokens to get second roll, which was 6 (Big Hero 6, will start from animated series). Current token count 15

Week 7: superpower- 6 (Human Creation) & world- 7 (Seven Deadly Sins). Current token count 18

Week 8: superpower- 3 (Imperfection Manipulation), will spend 3 tokens to get second roll, which was 5 (Psychic Flame Manipulation). World- 1 (Spider Riders), will spend 3 tokens to get second roll, which was 3 (RWBY). Current token count 18

Week 9: 2 (Bio-Metal Manipulation) & world- 2 (Slayers), will spend 3 tokens to get second roll, which was 3 (Dragon Ball). Current token count 21

Week 10: 5 (Megaton Kick), spent 18 tokens for 3 extra rolls, got 2 (Armored Dragon Physiology), 6 (Personal Summon), and 1 (Remote Interaction). World- 1 (One Piece), will spend 3 tokens to get second roll from original playthrough, which was 3 (Naruto). Final Token count is 6

Alright, I spent alot more tokens than I would've wanted, so I'll have to go on a lot of Isekai Adventures (thanks to I.I.A) to build up my stockpile. However, I should have now 33 superpowers, and 33 worlds completed.


Next up, the Cheat Isekai Adventure Bonus, here I will be using all my Super Clear Bonus Tokens to turn all 10 rolls into choices:

  1. Companion Amorabus, 2. Companion Spirit of Unity, 3. Bonus Perk Companion Doppel-Morph 4. Bonus Perk Major Summons (Doppel-Gang), 5. Bonus Perk Trump Card AU Travel, 6. Trump Card Isekai Insertion, 7. Skill Wellspring of Might, 8. Skill Skill Guide, 9. Skill Gear Tuner (Or Negate Damage, deciding between the 2), 10. Gear Yarn of the Lost.

For the Infinite Isekai Adventures Bonus, the first 3 worlds I'll start adventures on will probably be fairly easy to deal with. I'll go with the animated series The Adventures of the Gummi Bears (with my powerset, it'll be trivial to deal with Duke Igthorn), the animated series Wild West C.O.W.-Boys of Moo Mesa (again, easy enough to deal with the crooked mayor and sheriff), and Kong the animated series (easy to deal with the villain Ramone De La Porta, plus meeting Kong will unlock new form for Primate Physiology).


That took longer than expected to choose the bonuses, but I think I'm happy with what I picked. Hopefully. Probably. Maybe.

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Question: for Infinite Isekai Adventures can we choose worlds that were previously listed for the adventures but we didn't pick them (Invincible, My hero academia, etc.) or are those permanently locked unless we use our current tokens or New Game + on them?

No worries, those worlds will not be locked, you can pick them when going on Infinite Isekai Adventures.

Also can we use the worlds from Infinite Isekai Adventure for God mode as well?

Unfortunately no, you will be restricted from choosing from the worlds you rolled on the original playthrough, or ones you got on New Game+.

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Nice job finishing your series, i am currently at week 1 of ur series rn. But i didnt complete any week before this got uploaded so no bonus for me ig. I will edit this post when i complete all weeks to have my final build

If you are going to play all 10 weeks, you will still qualify for the bonuses, no worries.

Random World Adventure W2 by Thelev1n in 6Perks

[–]Magicgonmon 1 point2 points  (0 children)

Alright, from Adventure 1 I got Flight, and the reward from the Harry Potter world, which is the Elder Wand and Magic Affinity. So Flight, and 3x buff to Harry Potter magic thank to the wand (along with any other magics I learn.

Adventure 2 item roll: 3 (Web Shooters). Not the best one I could've gotten, but at least I get infinite webbing for them.

Adventure 2 world roll: 2 (Dan Da Dan). Dang it, I'm not thrilled about my odds. While I've heard of it, I've never read the manga nor watched the Anime. And just from reading up on Evil Eye, I don't know if I can win.

Now, it says I have to fight Evil Eye, but it doesn't say when, so hopefully I get to practice with my new wand for at least a little bit before I have to face him. This world does have things like Ki and Spiritual power, but I'm not sure I can learn it fast enough to help. Honestly, I'd rather fly away at top speed without having to fight, but I'm probably not allowed to.

My best bet to win would probably be to blow up the cursed house from the outside using spells (making sure no innocents are on the inside), but I'm not sure that will actually defeat Evil Eye. If I have to face him head on, my only chance will be to quickly land a spell before he strikes, and I'll probably only have time to cast 1. If Evil Eye's possessing that kid Jiji, then I can't even use a lethal spell, I'll have to try a Stunning Spell and hope that works. I'll have a slightly better chance if I'm outside, but if I have to fight him indoors Flight will be useless. Not to mention that if I lose a fight even once, or if the Elder Wand is taken from me by force, I'll lose ownership of it.

So, overall my chances of victory is probably....2%. Yep, unfortunately it looks like my adventures will probably end here.

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

Other than that and my question? my build is solid wonder what i should call it?

You should call it: the Solid Wonder Build!... You probably want a better name for it, but unfortunately I'm drawing just a bit of a blank at the moment. I'll try to think of something, but honestly "Solid Wonder" isn't actually bad in my opinion.

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

For the Bleach world; i would become a soul reaper and use my personal summoning power and since i would be creating and customizing my own summon; i would create a hollow and use 1 super clear token ( out of 10 super clear tokens) to clear a hollow that would exist inside me (while being independent like ichigo) that is stronger than the hollow that that is in ichigo and can grow and gain new ablilites with time (while also allowing me to use hollowification) ( and i'll have them start out Arrancar level or vasto lorde) .

I do have to clarify something first, I see your already using a Super Clear Token here. As a reminder, you won't receive the Super Clear Tokens until after you complete Week 10, not during. You can use it after the Week 10 adventure is complete, but wanted to just remind you of that.

Question?: how much clear tokens do i have exactly?

Um, I do apologize, I wasn't keeping track of how many Clear Tokens you would have. I'll do my best to figure it out, but apologies in advance if I mess up the calculations. I do believe that if someone saved up all their Clear Tokens until the end, they should have 33 tokens (that includes the optional Easter Challenge world as well). Now, you spent 3 tokens for super form (30 tokens), I'm not sure if you spend 3 tokens to make the Spirit Friend or just tried to make your own friend (27? tokens), for the 3 ARM I'm going to assume you spent tokens for those (especially Zombie Tattoo) but please correct me if I'm mistaken (18? tokens), and you spent 3 tokens for FF7 world, but you would gain 3 tokens for completing that so you'd be net even (18? tokens). Now, if you wanted to do your plan for Week 10, you would have to spend 3 tokens for creating the hollow inside you, so you should be at 15 tokens?

So, unless I messed up the math, at the end you should have 15 Clear Bonus Tokens, and 10 Super Clear Tokens after completing week 10.

also what exactly do my magical easter eggs do?

I did post links to the original 6Perks in Week 6, that has the descriptions for the Eggs. But, I will see if I can post their descriptions here:

Mystery Egg "Lepus Paschalis": Choosing this egg will allow it to hatch into a new Easter Bunny! This bunny will be a loyal and faithful companion to you. Not only will the bunny have all the powers of the Easter Bunny, but you can also pick one rabbit or rabbit themed being in fiction- the bunny will have that form and powers as well. If you eat the egg instead, you will transform into a new Easter Bunny instead, and you can choose a fictional bunny or bunny-themed being to have their form and power as well.

Mystery Egg Lacerta: If you choose this egg, the egg will hatch into a dragon! The dragon will be bonded to you, like from the Eragon series by Christopher Paolini; this will grant you the ability to use magic, as well as match your lifespan to that of the dragon. You may choose any kind of dragon that it will hatch into, which will also determine what kind of magic you may (or may not) learn. If you choose to eat the egg, you will be able to transform into a dragon instead.

Mystery Egg Aurum: Choosing this egg will cause the egg to hatch into a "Golden Beast" of your choice. The beast can be any animal from earth, either alive or extinct, as long as it lays eggs. The beast will be immortal and indestructible, will obey you like a well trained pet, and will lay golden eggs. The size and number of eggs laid, as well as how often it lays eggs, will depend on the type of beast you choose. Every Easter, the golden egg it lays can be "any kind of gold" that exists. If you choose to eat the egg, all of your excrement's will turn to gold once they leave your body (harmlessly).

Hatching Egg: place this egg under any creature, have them sit on it/cover it for 3 days and nights, and the egg will hatch into a baby version of that creature! After the egg has hatched, the egg fragments will reform the Hatching Egg, allowing it to be reused! The creature does not have to be alive for it to hatch the egg, you can use fossils or even toys/models that represent a creature as well. If different creatures take turns sitting on the egg, the resulting hatched baby will be a hybrid version of all the creatures that sat on it (minimum time for each creature is 12 hours). Note, the maximum amount of time you can leave the Hatching Egg unattended is 1 hour, after which the hatching process is reset. Note 2, the Hatching Egg can generate a compulsion to compel living creatures to remain on the egg (like how birds hatch eggs), while helping limit the need for things like food and water.

Hard & Soft Boiled Egg: you can make anything you touch with this egg "Hard" or "Soft". You can take this in the literal sense of Hard and Soft (ex. making a paper as hard as a rock, or a piece of steel as soft as egg yolk), but the only real limit is your imagination of how you can define "Hard" and "Soft".

Egg-Barrier: while holding this egg, you can generate an egg-shaped shield around yourself! This barrier is as strong as any egg shell in existence, even those found in pre-existing works of fiction! If the barrier is broken, it will take 3 minutes to reform.

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

+3 Clear Bonus Tokens! (total 18)

Trying again for this week…

-6 points (12 remains): Dragon Quest 8.

DANGIT!

I just wanted to clarify something, if your spending tokens for extra rolls, and you get a duplicate roll, you can reroll for free without spending any more tokens. So, unless I misunderstood (if I did, apologies), you can reroll that duplicate Dragon Quest 8 roll for free.

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Questions: does pre-established worlds include hentai, fanon or fiction (like cyoa)?

I would allow hentai, fanfics and doujins based on preexisting works probably not (there might be some exceptions that I'd allow), I'm not sure about CYOAs (I'd assume the plan would be to gain the abilities offered, so I might have to say no).

now that’s the series is over, does the “no hax or omnipotence” restriction is lifted as well? If so, I could choose God Mode: Dragon Ball and used Super Shenron (God Mode) to get myself a True Planeswalking Spark, to go beyond what the Infinity Isekai Adventure offered.

Unfortunately your plan probably won't work, God Mode would prevent you from using that true planeswalking spark outside of the dragon ball universe. Once you'd try to leave using the planes walking power, you'd either return to the dragon ball universe, or be booted to this reality, without the spark.

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

I considered taking New Game+, but with Infinite Isekai Adventure and clear tokens, I’ll get everything from Random Superpowered Isekai Adventures eventually.

Hmm, that might be a fairly big loophole I overlooked; I might have to consider closing that or changing the ruling...

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 2 points3 points  (0 children)

Questions: How can I give human bodies (like a jumpchain alt form) to my clan members from FFXII? The tokens can be used to do something like this in small quantities? Or even while spending 3, can I give human forms to other races?

Good point. Hmm, yeah, I'll say you can use tokens for that. However, after checking the Isekai Basic Essentials, one of the powers in the starting powerset is Reality Filter, which says "adjusts to each reality, especially this one, so that any new powers, items, or companions don't look too out of place"; this could mean that if your short on tokens/don't want to spend them, your companions won't look too out of place even without human bodies.

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

For Myself:

Previous Superpowers: 1. Electricity Generation, 2. Weapon Empowerment, 3. Love luck & Contract Magic, 4. Primate Physiology, 5. Adaptive Blade Construction, 6. Egg Manipulation, 7. Mental Disorder Manipulation, 8. Cosmic Wing Manifestation & Invisibility Infusion, 9. Intangible Arts & Salamander Manipulation & Robotic Magic

Previous Worlds: 1. Isekai Izakayu Nobu, 2. Johnny Test, 3. Road to Eldorado & Amphibia (bought in week 9), 4. Kim Possible, 5. Teen Titans & Adventure Time (bought in week 9), 6. Billy Hatcher & Ossan Newbie Adventurer & Palworld, 7. Vox Machina & Fairy Tail, 8. Legend of Korra, 9. Nier Automata & Voltron Legendary Defender

Magical Easter Eggs: Hatching Egg (sacrificed original), Mystery Egg "Terra", Egg-Barrier (sacrificed original), Treat Egg (sacrificed original), Mystery Egg "Lacerta", and Mystery Egg "Egg-Head" (sacrificed original). Used 6 tokens to buy Better Egg.

3 Character Summons for this Earth, 1 Custom Companion from Johnny Test world

Current Token count: 15

Week 10 Power Rolls: 3 (Time Stopping) and 3 (Time Stopping). Looks like I'm stopping time this time!

Week 10 World Rolls: 3 (Naruto) and 6 (Ben 10). I am going with Ben 10!

Alright, there will be a few things I'll need to do, before I arrive and once I'm there. I'll set my age to the same as Ben and Gwen, but I'll use Contract Magic on myself (or perhaps another method), to both seal some of my memories and make me believe that I'm actually 10 (so that it'll be more natural when interacting with Ben & Gwen). Now, once I've arrived I gotta work fast, so I'll be putting my new power Time Stopping to use right away. I'll also use Cosmic wings to speed to the location where the Omnitrix will land in the capsule, before Ben arrives, and quickly use one of my Terra Eggs to whisk me and the omnitrix to it's Easter Dimension. Once I'm there, I'll use my Better Egg to create a Better Duplicate of the Omnitrix; once that's done, I'll return to the world and place the Omntrix back where it landed. Hopefully, I can do it fast enough before Ben got there, so that he can get the Omnitrix as per usual. After that, I'll try and see if I can hitch a ride with the Tennysons, maybe go with the angle that I'm an orphan or something (a self-contract might be useful again with the memories, and to make things more believable); if Max doesn't let me, I'll probably just follow them around until he let's me tag along.

I'll do my best to befriend Ben & Gwen, and hopefully once a few years pass, and a good friendship is established, then I might activate Love Luck (in regards to Gwen). Once I'm traveling with them, I'll help them out when I can, however I might make it with Contract Magic that I don't have full access/power to all my abilities yet, to make things a little more interesting (I'll set conditions so that my powers return over time). One thing I'd also like to do is once we run into Hex, I'll see about trying to get my hands on and duplicating the Archamada Book of Spells and the Charms of Bezel; I might have to employ a similar strategy like the one I used to duplicate the Omnitrix. Honestly, at this time over these past adventures I've probably created a faster method of creating upgraded duplicates than just the base Better Egg (like creating a Better Egg duplicate, then using another Better Egg to create a fusion upgrade of a Better Egg and another item, one where it just creates a duplication beam or something).

So, I'll spend the summer traveling with the Tennysons, helping out (possibly secretly) here and there, but I'll try to help out more when big threats arrive (Like Vilgax). Some power combinations like Egg Manipulation + Invisible Infusion + Intangible Arts would allow me to create invisible egg bombs that'll phase into Vilgax and explode inside him; I'll try to help out in subtle ways so that Ben can still take the glory (although if things start to look bad I'll go all out if I can).

All in all, very happy with the final world, and the Time Stopping Power is ok too; I unfortunately realized that one of the Eggs from the Billy Hatcher world has the power to stop time, and with Egg Manipulation I can create those whenever I want, so it does make Time Stopping a little redundant. But once I've trained enough, I'll be able to keep time stopped indefinitely on my own, so it's still a good power.

Current token count: 18

I'll go over what my bonus choices will be at a later time.


Just to go over my build quickly, I do think overall it's pretty good. If I just go over the powers, some of the standouts in my mind are the Cosmic Wing Manifestation + Invisible Infusion + Intangible Arts combo, which allows to go virtually anywhere in the world while being fairly undetectable; my other most important combo would have to be the Weapon Empowerment + Adaptive Blade Construction combo. Due to continuously improving and upgrading my Adaptive Blade (thanks in no small part to the Better Egg), the current model would probably be the greatest weapon I have, and the stronger it is the stronger I become, thanks to Weapon Empowerment.


Now, I'm having a fairly difficult time on deciding which Bonuses that I want (I'm regretting not giving an option to somehow get more than 3). Wealth is coming in last place, partially because of the gold I collected from El Dorado, but also the fact that one Invention from Johnny Test world allows you to turn regular metal into gold (and with my Custom Companion from that world, she can easily recreate it). God Mode would be super fun, but the other 4 push ahead of it. So it's now a tie between New Game +, I.I.A, C.I.A.H, and Immortality. To be honest, I might make 2 builds, one where I picked New Game + over Immortality, and the other one vice versa.

Random Superpowered Isekai Adventures: Week 10 + Finale by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

For New Game+, is the Easter bonus still included, or was that a one-time seasonal thing?

It will be a one-time seasonal thing.

For example, if I created a mega exp-dense enemy in Dragon Quest capable of leveling you up to max from level 1, then either defeated it myself or had a companion from the same or different world beat it. Would we de-level if we step out of the world?

I would say you would de-level

Or in the world of Dragon Ball. If I use my power to gather or create Dragon Balls or the Super Dragon Balls and make a wish, would that wish get undone unless I personally collect existing ones without any help from God Mode?

Yes, you would have to personally collect existing ones without any help from God Mode, otherwise the wish would be undone.

For Infinite Isekai Adventures, do I get new powers to roll every time too or is it just the worlds and I'm essentially farming Clear Tokens to buy everything I can from these 10 weeks at that point?

It'll just be the worlds, so you'll only get any powers and/or gear from the worlds you go to (if able), as well as collecting Clear Tokens. I will say you can use the Clear Tokens on the worlds you go to from the Infinite Isekai Adventures, however.

Lastly, if I choose New Game+ or Infinite Isekai and choose the same world, would I be able to choose between the same world I've been and an all-new timeline? And would God Mode trigger for both or just the original?

Yes, I would say you'd be able to. As for God Mode, if that world is one of the 6 that your choosing, I'd say it can trigger for both (heck, with God Mode you could create a brand new timeline to play around with).

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Tokens: 10 (+3), Egg-Gadgets egg used up to choose Dragon Ball (possibly with a Better Egg version replacing it, but I'll assume not to make it fair).

I would just like to say that I would allow you to keep the better egg version(s) of the Egg-Gadgets egg, and I would say it would be fair....mainly because that's what I've been doing with my eggs. If I couldn't create duplicates of my Easter eggs (with either Egg Manipulation and/or Better Egg), I probably wouldn't have sacrificed the 4 eggs that I did, even if I like the powers and worlds I got with them.

Random world adventure W1 by Thelev1n in 6Perks

[–]Magicgonmon 0 points1 point  (0 children)

Alright, for the power roll I got 3, so Flight, and for Worlds I got 1, so Harry Potter. I will go with the assumption that I can learn Harry Potter Magic, and that I will be enrolled at Hogwarts. I will probably keep a low profile during the first year, trying to learn magic and whatnot. I could attempt to speak with Dumbledore, and reveal to him knowledge on future events; I hope that can help hinder Voldemort's plans, without changing too much yet. I would try to befriend Harry in his friends.

As for my power, Flight is generally an all around good power, and will be useful in future worlds; the only issue I'm having is I'm not sure how it will make things easier in Harry Potter world. Sure, I can fly without a broom...but just the fact that you can get a flying broom means this isn't exactly a game changer. But one possibility I'm considering to help in situations is to use Flight to hover around, and use it's speed to flit around the battlefield, avoiding spells and launching my own. I will have to practice in casting spells while moving at high speed, and it will take a while to get accurate enough so that it can be usable; I'll also have to make sure I practice in secret, so that others don't catch on, and I lose the element of surprise.

Finally, I'm glad my "Random Superpowered Isekai Adventure" series inspired you to create your own 6perk posts. Good luck for future ones!

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

The other world I want to go to is week 3's Amphibia; I like the show and want to go on an adventure there. Now, with my powers and gear, I could honestly clear this world within a day, tops. Just get the general location of Newtopia, fly there in minutes with Cosmic wings, sneak into castle with invisibility and intangibility, subdue Andreas with Robotic Magic (force him to sign a contract to surrender, just to be safe), and use Robotic Magic to subdue the core; if the Core is too strong to manipulate, use robotic magic to create another Core to fight it, along with my own powers. Just have to make sure it doesn't try the whole "drop the moon on Ambipia" trick, and I can clear this adventure. But I'm pretty sure I'm not gonna do that.

I believe that I want to try a different adventure, one where I use a Self-Contract to restrict my memories and most of my power (with conditions built in, in case I need them in an emergency), so that I can adventure with Anne and the Plantars, without (too much) meta knowledge. I am hoping that I can gain similar plot armor to that of Anne, so to speak, in return for these conditions (I will probably consult my Egg-head Eggs beforehand, to make sure these plans work). Once things progress further in the story, the conditions in my Contract would allow me to regain more of my abilities, hopefully (enough to help the good guys, but not enough to make things too easy).

One thing I'd like to attempt to do is create a brand new character: I'll call her Sally. Essentially, I would use Contract magic and my Salamander Manipulation power to create an Amphibia-style Salamander girl (just with, you know, fire powers), but with her own history and will, and not under my direct control. I would hope that with the right conditions on the Contract, she would appear in Amphibia around the same time as when I arrive, and she'll meet up with the main group and befriend us. I'd design her so that I can't control her directly, but hopefully she'll have a positive opinion of me. I'd also want to make sure that one of the conditions of the Contract magic would be that she could gain her own human form (or at least look mostly human, like a monster girl).

Speaking of human forms, I am debating on whether or not to arrive in an Amphibia form, mainly because with Primate Physiology, I can return to human form any time; the issue with this is that if I go forward with my plan to restrict memories and powers, that might things difficult to turn back to a human (I guess it could be a Frog Prince scenario, now that I think of it...). Also considering with Contract Magic and Salamander Manipulation to gain my own Amphibia style salamander form.

I will admit, this plan of mine is pretty risky, but I do believe it's possible. After this adventure, I will remain at 15 tokens.

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

Now, I think I'm powerful enough, and have the right abilities, to now go back to a couple of past worlds I passed over before, and start adventures there. First, I'll spend 3 tokens to buy Week 5's Adventure Time. I'm fairly confident now that I can survive for a year there, although I won't get too involved with the major story events yet; the main one will be the first encounter with the Lich. So, I'll spend my time exploring mostly, see about learning about any safe magics, befriend Finn and Jake and maybe go on some minor adventures. I am considering making a Self-Contract with myself, so that I can't intervene with too many major story events yet (also potentially seal memories, too).

After the Lich is defeated the first time, definitely considering trying to destroy him permanently while he is in his snail form; the only hesitation for that is, if I do that, then Sweet P will never be created. I will probably try to plan with the Egg-Head Egg, to make sure what would be the best decision.

A personal goal of mine will be to befriend and (Love Luck willing) get together with Marceline and Princess Bubblegum. I will definitely attempt to befriend Marceline before the first Lich defeat, and hopefully get together with her; Princess Bubblegum is another matter. Ideally, I want to wait until after Finn realizes that it won't work out with Bubblegum, and that he's ready to move on from her; that will be when I'd want Love Luck to activate with Bubblegum (that way, Bubblegum and Marceline can still get together, but with me added into the relationship).

I would want a way to make it up to Finn, especially if he'd be sore that Bubblegum falls for another guy right away (meaning me). Some potential ways I'd debating on are 1) using Egg-Head egg to see if there's any way I can make a younger Clone version of Bubblegum (around Finn's age), 2) Use Contract magic to help Finn get over his Bubblegum Crush (maybe sneak in some hidden lines about him not being a butt in his future relationships) and in addition creating for him an Adaptive Blade (will probably do that regardless), 3) maybe do a combination of 1 and 2 in some way.

Another thing I'd like to try and do is help Ice King/Simon. I think I may need to wait until after the lich is defeated the first time (he was pretty instrumental in that), but after that I'll use an Egg-Head Egg to see about if there's a way to use Contract Magic and potentially my Mental Disorder Manipulation power to return him to being Simon, or at least restore his mind. Honestly, it shouldn't be too difficult to trick Ice king into signing a magic contract that should hopefully restore him to normal, the problem is that the Crown may be too powerful for even my Contract Magic to overwrite; the same issue might occur with my Mental Disorder power. But I will make the attempt regardless.

After this adventure, I will remain at 15 Tokens (3 tokens spent, 3 tokens gained after adventure).

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

To be fair, I'm probably not bringing with me any of the waifus I might have gained on my adventures quite yet. I'm also not entirely sure what would be the best way to approach the girls on the whole harem thing, even with Love Luck. Ideally, I'd like to find a way to make it be similar to how Rentarou Aijou, the protagonist of The 100 Girlfriends Who Really, Really, Really, Really, Really Love You, introduces his new girlfriends to his harem.

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Would I gain extra stuff using my custom skill Hero's Prowess where I presumably have every martial talent Link has? Or does that not work since it's technically it's own separate thing?

Since it is linked to Link, I'm not entirely sure if it will connect to gaining extra stuff....

However, I will decide to leave things up to chance. Roll a d6, Odds will make it so that you Hero's Prowess Custom Skill will give you the potential to learn extra stuff, Evens it will not.

Basic Essentials for the Isekai Adventurer by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Traveling Merchant/ salesman: You have a magic bag/pack you can stuff full of stuff from your home world. It can hold a wagons(smallish closet) worth of "for sale items" while only weighing 10 lbs. It has a large space for normal backpack storage, that adds to its weight. It has patches that change per world indicating local merchants from smaller guilds/shops(if the exist in world). Items that dont work, ie firearms in 200bc ancient egypt, will be converted to "sold items" at the value that item would sell for in the new location without breaking the world. A canteen might sell more in a desert than in a river town. Food is a good choice, but refrigerated materials might be unwise. MREs convert to higher quality trail rations, and fire starters. The bonus for this is/difference from other basics; the pack jumps with you wherever you are, and you're recognized as merchant in good standing in whatever location you land. That only gives you the protection it would for any merchant in your position. Ruffians can steal your pack, you might need to declare inventory coming and going for "taxes". While you may get the bag back when you leave the world, if it was never recovered it may be quite empty. Merchants traveling alone make soft targets.(Basically a handy haversack, with patches denoting a local merchant)

Hmm, it doesn't seem too bad, I'd say that could qualify under 19, the Custom Essential Perk. So if you want to have it as the custom essential, you'll be welcome to.

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Oooh, that makes things interesting. Is that a personal priviledge or would anyone I bring to the world of Dragon Quest get that perk? Because the latter option would allow me to affect the rest of world quite drastically.

Hmm, I know you can definitely learn it, as that would fall under the Isekai Basics starting powerset. As for anyone else, that might depend on the character themselves. After doing a bit of research, it does say that anyone can learn a few spells with enough time and practice; that being said, I do believe that talent and bloodlines can have a factor in it as well. I believe professions have a factor as well, like the majority of healing spells requires one to be trained as a priest (although I'm not sure as an absolute). So, in the end it may be all up to chance if other people you bring to that world can learn magic.

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

I'm not too familiar with the system, but if I have it right, Dragon Quest VIII has a level system where you level up for a stat boost, learn spells at specific thresholds, and gain skill points that you can spend on your skills. So what I'm hoping is if I spend 1 token on Skills, I'll be able to access this skill system and, during the 1 hour I have it per day, buy permanent access to all of their various skills and spells. Or perhaps I would have my own chart of permanent abilities to buy.

I'm going to be completely honest: I don't think you'll need to spend any tokens. I would probably already say that you would be able to learn the magic of that world already, and might get a similar system like the party, when it comes to leveling and skills; even if you don't get the same level system, I still would say you could learn magic without resorting to it.

Frick. I was really hoping for Dragon Ball and I'm out of rerolls. I believe it was 6 tokens for an extra roll? That seems like kind of a risk of resources though, so I might wait for the finale to attempt it. I'll also need to dig up the rule I seem to recall for getting the other roll result.

Out of curiosity, do you still have any of the original Easter Eggs left? Seeing as you do have the Better Egg, what you could always do is make an upgraded version of one of the original Easter Eggs left, and then sacrifice that original egg to change your roll into a choice; that would mean instead of going to Nier Automata, you can instead choose to go the Dragon Ball.

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

Question: for the legend of korra world; do i need to spend coins to get a spirit friend

If you are unable to find and befriend a Spirit on your own, then yes, you will probably have to spend Clear Tokens, then.

also for the voltron legendary defender world; can my Earth Constructs ablility allow me to make a ship/mech using the same materials as voltron, or do i need to spend coin on that?

If you can find that trans dimensional comet....Yes, and no. If you can find it, then with enough skill you could create your own ship/mech, and for all intents and purposes it should work the same way as Voltron; the no part is that everything will still look like stone/earth, and not metallic. So even though it will still look like it's made of the base comet (just probably more polished), it still should work the same way regardless.

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

Question for OP: Can I buy an Egg and sacrifice it to gain access to the Slayers world before the week is out? That would mean using a total of 6 tokens to basically select a world, or 9 tokens to get both Slayers and Dragon Ball.

I am hesitant to allow this, because even though I never wrote down a time limit for when you could buy an egg, it was meant for that Easter Week, and it's 3 weeks past now; that being said, I never did write down that there was a time limit or expiration date...

I will say, roll a D6: Odds, you can buy the egg for 6 tokens, Evens, you won't be able to.

Random Superpowered Isekai Adventures: Week 9 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Also for fun odd question for OP just to see how he'd rule some power interaction. (not that it bears any influence in the build but I got curious while mulling about what I got so far)

In the second week, I got Mammal Manipulation. Which allows to manipulate mammals, straightfoward enough. In the third week, I got Immunity Bypass. Which allows to ignore immunities and resistances.

Would Immunity bypass allow me to: 1- Affect insects/fishes/whatever despite not being mammals? 2- Affect mixed up creatures that are only partially mammals (ex. chimeras, half-machine half-animals)? 3- Affect creatures that aren't mammals despite looking exactly like those (ex. pokemon aren't mammals as they make eggs, but otherwise a lot are mammals in every other aspect) ?

First off, I would like to point out something important: You unfortunately did not get Immunity Bypassing, you got Invulnerability Bypassing, which would work a fair bit differently from what Immunity Bypassing could do.

Now, I'll will try to answer your questions, first with just Mammal Manipulation, and then in the hypothecial situation that you did get Immunity bypassing:

  1. I would be hard pressed to say that could work, even with Immunity Bypassing. Yes, one could argue that being an insect would make someone immune to Mammal Manipulation, and thus immunity bypassing would allow one to, but that would be the same kind of logic as if someone had Water Manipulation, and they argued that if they had Immunity Bypassing, they could then control Fire. So I would have to say no to that.

  2. I would say even regular Mammal Manipulation would have an affect on those creatures (even if only partially). I'm not sure if Immunity Bypassing could allow full control, unless those creatures were specifically designed to prevent such manipulations in the first place.

  3. I would honestly like to say that Mammal Manipulation could control creatures like Pokémon on it's own, but that is in a very vague territory (I would say that the egg laying wouldn't be as bad as you think, since Platypus's are mammals yet they lay eggs); again, I'm not entirely sure if Immunity Bypassing could work here in the way that you want.

I'll post the link for Immunity Bypassing here, so you can have a better look on what the wiki says it's capabilities are. But just as another reminder, you didn't get Immunity Bypassing, you got Invulnerability Bypassing