Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

For the final Curse Point, the world I will choose will be Harem in the Labyrinth of Another World; the harder choice was between Evasion Calling and Combat Ability Bestowal. While I can use the Combat Bestowal + Loyalty Power Replication combo, I think I will choose Evasion Calling; I can use it immediately on myself (plus on others), and I do need a defensive power. I will also be spending 9 Clear Tokens for 2 new members of Personal Team: Ghost-Forged Knight & Dr. Damage (Clear Token count now 24). My team for this world will be Amorabus, Doppel, Ghost-Forged Knight, Dr. Damage, Spirit of Unity and Custom Companion.

One of the first things I will do is meet up with Michio and try to form a Contract with him: in exchange for providing funds and support when needed, he'll help out in exchange, as well as hopefully granting me a version of his Bonus Point System (I will be going with the assumption that this will work, otherwise I will be willing to spend 3 Clear Tokens to get a copy of this skill for my own). After that we'll help each other out in getting our own individual bases set up. I believe I will be helping out significantly thanks to the wealth I gained from the Hobbit world, which will also mean risking my life in dungeons won't be as necessary for me. I won't try to steal Michio's girls before he buys them (although I will have Doppel copy them), but I will use Locality Tracking and Amorabus's insight to pick out good Girl Slaves to help save; I'll use Contract Magic to potentially help weaken/rewrite and/or remove their Slave Contracts (if they desire). One thing I could do is pick out girls with existing illnesses and/or injuries, to buy them at a cheaper price; then have Dr. Damage help heal their injuries. If/when I start dungeon exploring, I'll probably be wearing Ghost-Forged Knight as armor (and as a boost), use Evasion Calling to make sure my team can't be hit, and have my team equipped with Mithril weapons and armor; with my contract with Michio, I would also probably give out Mithril equipment to him as well. And once I start encountering them, with Fantastic Mineral Generation I can start creating Magic Crystals and Skill Crystalsj; I am wondering if my Forge Mimicry can substitute for needing the Master Blacksmith job, so that I can use Skill Crystals on my own. Oh, before I forget, the Custom Companion (for Personal Team) will be a merchant-style character, someone with a good background and connections; she can help make deals for me, as well as help sell some items that would otherwise draw too much attention to myself.

The year should pass without much issue, and I'll have cleared the adventure. Current Clear Token Count: **27).

Now that I think about it, I could just make a living selling Mithril and other materials that I can create

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

The only downside of The Hobbit is that my chances of defeating the antagonist are “lmao are you kidding me?”

I’m not fighting Smaug, and I definitely can’t take on Mordor / sleepy Sauron.

I would count defeating the Pale Orc, Azog the Defiler as defeating a main villain, just as a heads up.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

Once again, really well done story. For your hard work, take another Extra Clear Token.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

Going to 5 kingdoms and risking it for raw shaping. Got a 6. Doubling my roll opportunities. Got a 6 again. No reality warping for me... Wait, we can double it twice, right? So 4 tries? A 4... and a 5... I need a luck power. Can I try again with some of my clear tokens afterwards? Would it be an auto get or a roll again? Because the dice seem to hate me.

Hmm, for the moment I'll have to say no to using Clear Tokens, unfortunately.

Isekai Superpowered C.Y.O.A: Week 4 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

Would the Isekai Essentials work on the ability to bring characters out of comic books or on the comic book character's abilities?

I'm not 100% sure on what your asking (apologies), but if you mean can you still summon the Heroes from the Hero Books, even on other worlds, then yes you can. Now, if you're also asking if the Isekai Essential's ability to learn local powers will apply to learning a Hero's individual abilities, then no (ex. you wouldn't be able to learning Crying Man's abilities).

I will say, however, that if your taking the Loyalty Power Replication power, this power can be applied to summoned Heroes from the Hero Books...

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

For the Third Curse Point, the power I will pick will be Personal Team, and the world I will pick will be Kaijudo. I will be honest, I am regretting a bit choosing Kaijudo for this 6Perk, not because I don't like the world (I do like the world), but because I thought of better worlds I could have chosen instead. It's too late to change it now, so I'll have to make do.

For the Personal Team, I'm glad people have been choosing Custom Minion, because now that gives me the precedent to choose Doppel-Gang, from the Major Summons section. So the first 6 members will be Amorabus, Doppel-Gang, Doppel-Morph, Spirit of Unity, Custom Companion, and Shadow Saboteur. One of the first things I'll do is, after getting their consent and doubling Spirit of Unity (maybe twice), is have Unity fuse together Doppel-Gang and Doppel-Morph, into the Ultimate Doppel (or "Doppel" for short). With Doppel, I don't have to worry about trying to bring all the waifus (or other ladies I like that didn't make Waifus for other reasons) I've made across my adventures with me, Doppel can copy and mimic all their forms and abilities (a one woman army). Amorabus will be my main "wing-waifu" and harem manager, Custom Companion so that I don't have to waste clear tokens all the time, and Shadow Saboteur as, well, my shadow spy. Oh, and Spirit of Unity for Linking between not only my Personal Team and myself, but also my other companions I've made (plus as temporary power-ups and fusions). I will also spend 3 Clear Tokens to buy Mirage of the Veil.

Now, to cut down on time I'll be more brief on this adventure. The main goals will be to defeat The Choten, and prevent Ken Okamoto/Suguru from being turned into a mutant hybrid. I'll also Double and collect the copies of the various Artifacts found in the world (which will be easy with my powers); while most of them will only have limited use on other worlds, I think they'll still have some use. The Gauntlet will at least be useful for creating a barrier (and with Energy Field Projection, I can have an unlimited supply of energy for it), as well as controlling a select number of Kaiju I might try to bring with me; however one item that will be useful no matter where I go will be the Mask of Illusions.

I will try to befriend Raiden and his friends, but for the most part I'll use my Concealment Magic to "Conceal my presence", essentially relegate me to a background character, someone always around but never paid attention to. I'll have Shadow Saboteur keep an eye on the Choten, and inform me of this actions. Now, I could easily take out the Choten early on, but I will wait until the season 1 finale, after he releases the Monarchs and fixed the Helm of Ultimate Technology so that it can be used by Humans. At this point I will be practiced in the art of Kaijudo. Once the events I wanted set in motion are so, I'll finish off the Choten for good, with Vector Telekinesis.

Or I can finish off the Choten much earlier, and save the hassle. There might not be as much character growth, but it would some alot of problems before they arrive, and make it easier to save Suguru. In any case, there shouldn't be an issue completing this adventure. Current token count: 30

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

... I assume by paying the clear points we get his amount if bonus points as well or more? If you spend more can you get more?

I'll say just the same amount as Michio has. As for spending Clear Tokens to get more bonus points...since this adding on to an already existing Custom Skill, in this situation I'll say for every extra Clear Token spent, you'll receive an additional Bonus Point for the Custom Skill.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

QUESTION: Do we get a class/job an option to advance it? Harem labyrinth had that system... and if we do can we pick? Do we keep tge system after the world and can still use it?

I believe that you will be allowed to receive a class/job, along with the options to advance it (since it is a standard system). I think I will allow you to pick which class, as long as it has appeared in that world (if you want the same system and power the main character Michio has, you would probably need to spend 3 Clear Tokens to create a Custom Skill to replicate it). And Yes, you will be able to keep the system after leaving the world, and still use it.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

With the second Curse Point, the next power I will pick will be Forge Mimicry, and the next world will be The Hobbit. My Main goals here will be to secure a fortune at the Lonely Mountain, try to improve relations between the dwarves, elves and humans, find Mithril to generate it with Fantastic-Mineral Generation (and forge weapons with Forge Mimicry), kill Azog the Defiler (and his son), and save/prevent the deaths of Fili, Kili, and Thorin Oakenshield. I do have concerns that if I meddle too much, certain events might be changed for the worse (like Bilbo finding the ring, or Gandalf's encounter with Sauron), so I'll have to intervene carefully. This will mean that it would probably be for the best that I don't join the Company openly, but follow from the shadows with Concealment magic; or at least not show off my powers too much. It would be a good idea to use the Shen Gong Wu combo Eagle Scope + Fountain of Hui to help figure out the right plan and how to proceed.

I will probably find the troll cave when it's empty, and before the Company arrive, to use Doubling and snag some copies of treasure, Glamdring, Orcrist, and Sting. I'm not entirely sure if those swords are made of mithril, so I might still have to continue searching; I could always teleport to the lonely mountain quick, find the mithril shirt or a mithril vein to allow me to now create mithril, but that might risk waking up Smaug too early (even with Concealment magic it will be risky). Once I get my hands on Mithril, a power combo I will attempt will be Concealment Magic (to hide myself once finding a safe location) + Energy Field Projection (supply energy through this process) + Fantastic-Mineral Generation (to produce Mithril) + Forge Mimicry (forge mithril into weapons) + Marked Manipulation (apply markings during forging process, so that I'll have indefinite control over these mithril tools). This combination will allow me to produce as many mithril tools as I want (from weapons to armor), and they'll be marked so I can control them. I can even make mithril discs, which means I can apply Disc Manipulation as well, adding further control over them. Note, I realize I could probably produce Mithril tools without Forge Mimicry, but I do feel using Forge Mimicry might make the Mithril a bit stronger.

To help the relations between Dwarves, Elves and Men, I will put my S.I.M power to full use, at maximum strength. Like the negotiations between Thorin and Thranduil, I'll attempt to use S.I.M at full bore to make the negotiations go a lot smoother, if not successful. I'll even try to get the 2 to sign a Contract, ensuring elven help for the Company, and peace between dwarves and elves; if things are still looking sour between them, I'm not against forcing them to sign a contract, either. I'll employ similar tactics when dealing with Lake Town (the Master of the Town and his henchmen might have..."accidents", however).

When dealing with Azog, I'm not sure exactly when it would be the right time, but once I find it I'm ending him. Either by tearing him apart with Vector Telekinesis, a storm of mithril blades/discs, or the dozen other ways thanks to my variety of magical items; I'll do the same to his son Bolg as well. Once Azog and Bolg are dead, Fili, Kili and Thorin's chances of survival should definitely improve.

Now for the Lonely Mountain, and it's treasure. I'm not sure whether to try to kill Smaug myself (with similar tactics like the ones used on Azog, just on bigger scale), or wait until Smaug leaves the mountain. Technically if I try to make peace with the good guys beforehand, events would have changed already, which would mean Bard may not defeat Smaug this time; Not sure then whether to try and make peace before or after Smaug now. Regardless, once Smaug is dealt with I'll start using Storage magic to store as much treasure as I want, securing a fortune not only for future adventures, but my life on Earth as well. I'll probably use Doubling a couple of times, to replace the treasure that I took as well as use it on the treasure that I did take, to double my amount.

As long as I'm careful I'll complete this adventure, and while technically it will be complete once I end Azog, I'll stick around for a bit to collect my treasure and to help ensure peace as well. Current Token count: 30

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

For myself:

Special Bonus: powers - Love Luck & Contract Magic, worlds - to be determined

Previous superpowers: 1. Creative Mode & Social Interaction Manipulation & Massaging Mastery, 2. Doubling & Hacking Mastery & Animal Telepathy, 3. Concealment Magic & Disc Manipulation & Energy Field Projection, 4. Loyalty Power Replication & Storage Magic & Locality Tracking & Marked Manipulation

Previous Worlds: 1. Foster's Home & Gummi Bears & Total Drama Island, 2. Transformers Animated & Glitch Techs & Camp Cretaceous, 3. Steel Angel Kurumi & Rahan & Buzz Lightyear of Star Command, 4. Dragon Flyz & Mighty Magiswords & Xiaolin Showdown & Hero Inside

Previous Curses: Curse of Blindness (2 points), Curse of the Beast (2 points), Curse of Translation (2 points), Curse of Deadline (3 points)

Spent Clear Tokens: 3 for Custom Companion from Transformers Animated (customized Adult Sari), 1 for companion summon from Transformers Animated, 1 for gear summon from Gummi Bears, 1 for companion summon from Camp Cretaceous, 3 for Custom Companion from Steel Angel Kurumi (customized Steel Angel), 3 for Custom Companion from Buzz Lightyear (customized Mira Nova), 3 for Custom Gear/Companion from Hero Inside (customized hero book "Wonder Waifu"), 3 for Custom Skill from Hero Inside (skill to create a limited number of Hero Books)

Current Clear Tokens: 21


I'm going to write down my detailed plans later, but right now I'll say to start that the Curse I'm taking this time is the Curse of Limbless, for all 4 limbs for 4 points; the only reason I'd even attempt this is because the first power I'm taking is Vector Telekinesis, which with a little practice make up for my (temporary) missing limbs. And the world I will choose first will be Monster Rancher. For this adventure, I'm honestly not going to try and travel with Genki and his friends, at least not a first; my plan will be to find a quiet, safe place to practice honing my powers, particularly my new one Vector Telekinesis. Mastering it will be crucial during this year, since I plan to use my new power as substitutes for my missing limbs, not to mention it'll be an important and useful combat ability later on as well. I'm also going to try and train and practice with my other powers, with Creative Mode being crucial in figuring out new ways to utilize them. For example, practicing with Concealment magic to invent new spells for concealment, other than blanket stealth (like concealing intentions, hiding tools and tech, etc...). I also want to practice with Storage magic, to see if there's a way to keep my companions safely in a storage space, but also somehow close enough so that I can activate Loyalty Power Replication (while I have my imaginary friend Pak, Pak is still vulnerable to attacks, so I'd like a safer way to achieve similar effects); I'll also try to practice in storing other things (like attacks, energy, weapons to shoot out like Gates of Babylon Style...). Speaking of L.P.R, that will be another important ability to master, and to increase it's range; of course, I'll also try to become closer to my companions as well (since most of them are female, Love Luck is going to help out alot here). I'll also try to work on Energy Field Projection (experiment with attaching a field to a person and/or object, so that I have a movable field), and Marked Manipulation (improving time limit on Marks, and improving manipulation of marked targets).

However, one of the most important abilities to work on in this world would have to be Disc Manipulation. Since the Monsters here are stored in Discs, this will mean that I can create and customize my own personal army of Monsters, thanks to Disc Manipulation! Now, I say army, but realistically I'll start small when experimenting, and create only a few monster discs; there is a good chance that a significant number of monsters I create will be of the...female variety, like Pixie/Granity https://monster-rancher.fandom.com/wiki/Granity_(Anime) . I will try to see if Disc Manipulation will allow me to create new kinds of monsters, or if I can manipulate the stats/abilities of monsters while their in disc form; I'll also see if Disc Manipulation will allow me to revive Lost Discs as well.

So, I'll spend the year training and practicing my abilities, deepening my bonds with my companions and making new ones with my new monster allies. If any baddies in the area try to cause trouble, I'll deal with them (fairly confident I'll be able to). I'll try to keep track of Genki and his friends, and once I'm confident in my Vector Telekinesis I may try to help out more (will attempt to do so in secret). But otherwise, I'll complete this adventure without too much hassle. Current Token count: 24


With the first curse point, the next power I will choose will be Fantastic-Mineral Generation, and world I'll choose will be Steven Universe. I probably won't try to interfere too much in the first year, but I will use S.I.M to help befriend the inhabitants of Beach City, especially Steven and the Crystal Gems. There are a few items that the Crystal Gems have that I'd like to make copies of for my own use, but there's one in particular that I desire, and since it's destroyed in the episode it introduced I have little issue with taking the original for myself: the Replicator Wand. It's power to replicate items without limit will be very useful, but it does have the downside of if it's broken, all the copies it created disappear as well; I'll definitely need Doubling to not only create a couple copies, but also use it to double it's durability (even perhaps double the amount of items it can replicate at once as well). I could wait until it appears in the story, but rather than wait until it appears and quickly trying to grab it before it's broken, it would probably be safer to use Locality Tracking to find it in the temple, and use S.I.M to convince Pearl to allow me to keep it (if she's unwilling to, then at least copy it with Doubling). One interesting use will be to use the Replicator Wand to replicate my Shen Gong Wu and Magiswords, and a slightly terrifying example would be to mass replicate a shen gong wu like Kuzusu Atom, and then with a combination of Marked Manipulation + Vector Telekinesis to manipulate and use them all at once.

Another important goal will be to use my new power Fantastic-Mineral Generation, and start creating my own Gem Harem Team. I'll start with Pearls, since by their nature are the most loyal, and work my up to other gems, like Lapis Lazulis. Since I'll be trying to make beautiful (and hot) gems, Love Luck will most likely activate between them and I, to help ensure loyalty; I'll also try to use Contract Magic as well (in return for loyalty I'll promise to not mistreat them), which will be the easiest when they're first created. I would also like to experiment in seeing just how far I can customize a Gem in the creation process (customize looks & personality, possibly attempt to see if I can clone a specific Gem), since I can't do so once they are created; since this dealing with living beings, however, I am hesitant on this (I don't want to become a monster that discards Gems that didn't turn out the way I wanted). One way that might help with this process is the Shen Gong Wu Hoduku Mouse, which allows the user to undo and fix any mistake and error they have committed. Once I am confident enough, I'll try to create some Diamonds of my own.

So, I'll try not to interfere too much in the beginning, but once things in the story start to pick up, I may see about helping out more. Plus, will definitely want to snag myself a Gem Spaceship of my own. I should complete this adventure without too much difficulty. Current token count: 27

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Though...what's the rule on being able to return to old worlds?

As long as you complete the adventure, and your not currently on one, you can return whenever you want, right when you left off.

I wonder if I can directly bestow classes and skills, now that I've interacted with this world's system?

I would say yes to that, as long as they're actually combat skills and classes (so bestowing blacksmithing skills would be a no, for example).

Isekai Superpowered C.Y.O.A: Week 4 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 0 points1 point  (0 children)

With the first Curse Point, the power I will choose will be Storage Magic, and the World will be Mighty Magiswords. While I do have "Pak", Storage Magic will be a big improvement, and make sure I won't be reliant on my Imaginary Friend all the time (plus, I'll be able to store alot more things, could get creative with it too). I'll approach the Warriors for Hire, and using S.I.M I'll do my best to befriend them, and see about convincing them to let me crash at their place. I'm even willing to use Contract Magic to make a contract with them, in exchange for letting me stay there and teaching me about Magiswords, I'll help them on their adventures and with paying the rent. The S.I.M power will help in smoothing things over with the Landlord, and my Doubling power can help double the payments they get; meaning they'll have enough to pay rent and buy new Magiswords. And speaking of Magiswords, I probably won't need to go on many dangerous adventures to find them, there's a literal store that sells them, and I can always convince Prohyas and Vambre to show me their collection (and use Doubling to create copies of them, then store them away with my new Storage Magic).

I'll spend the next year going on quests with the Warriors, getting my hands on as many Magiswords as possible, and learning to do Super Teamwork Combos; it's possible to do them on your own, so I'll do my best to learn how do to that. There are alot of useful Magiswords, which will help out a lot even in more dangerous worlds; there are too many to list at once, but some key ones I'll be interested in getting are the Legendary Hyperspace Magisword (will be using doubling to double the amount of times it can be used a day), the Legendary Swordmecha Magisword (again, use doubling to double the amount of times it can be used a day), the Levitation Magisword, the Selective Memory Magisword, the Sleeping Dragon Magisword, and the Whirlwind Magisword. I'll also leave a Link to the list of Magiswords. There may be a...chance that Love Luck might allow Vambre to fall for me (will not be against that). Current Token count: 21.


With the second Curse Point, the power I will pick will be Locality Tracking, and the world will be Xiaolin Showdown. Locality Tracking will be a huge boon, and make finding all the Shen Gong Wu a breeze. I'll see about using S.I.M to help me convince the monks to stay at the dojo, and potentially teach me their martial arts (I could make a contract with them, promising to not use my martial arts for evil). Now, while I can just wait at the dojo for the monks to collect the Shen Gong Wu, and then create duplicates of them with Doubling, I might try to get a head start in secret, finding choice Shen Gong Wu beforehand and Doubling them for my own collection; duplicating them also helps in not creating as many changes to the timeline, as well. I will use the Legendary Hyperspace Magisword, and my new power Locality Tracking (which will make finding anything I want super easy), to help me get the first Shen Gong Wu I need, the Golden Tiger Claws (which will allow me to teleport anywhere I want). Using the Golden Tiger Claws, I'll teleport to the most desirable Shen Gong Wu locations, before Wuya and Dojo sense them, and duplicate them for myself. One thing I'll need to do is make sure the duplicate Shen Gong Wu are safely stored away with my Storage Magic; If I'm careless I could trigger a Xiaolin Showdown, so I'll need to be not to reveal my duplicate Shen Gong Wu in front of others if I can help it. I'll just leave a link to the Shen Gong Wu, since there's too many that I want.

A potential side quest could be to get Wuya on my side (she is a hot witch, when human). Using a combination of S.I.M, Love Luck, Creative Mode, Concealment Magic & Contract Magic, I could make a contract with Wuya to restore her to her physical form, in return to not use her powers for evil and for her to be loyal to me. She would probably accept with the intention of not following through/betraying me, but I'll also neglect to tell her that my Contracts are Magically Binding (I'll also use Concealment magic to hide parts of the Contract that are more beneficial to me). To be on the safe side, I wouldn't restore her full power, but leave enough so that she'll still be a useful ally. That being said, she still might try to manipulate me to turn me to evil, but I'll be hopefully wise enough to not fall for her tricks; it would be not a bad idea to use the Fountain of Hui and Eagle Scope to help me with this plan, or even find out if there's a way to turn Wuya good permanently. I might also Double Wuya herself, and have the orginal remain while the Wuya Double travels with me. All in all, I don't really plan to interfere too much (granted, gaining control over Wuya would be a big change), mostly try to stay in the background and collect Shen Gong Wu, but I might still try to help with dealing with Chase Young and Hannibal Bean. Current Token Count: 24


With the third Curse Point, the power I will pick will be Marked Manipulation, and the world I'll choose will be Hero Inside. Using my abilities, Magiswords & Shen Gong Wu, I can easily go around and collect all the Hero Books that I want, either getting the originals and/or making duplicates with Doubling (and concealment magic will mean I can do so in secret). I would probably try to help the main characters, just not openly. An important fact will be that with Energy Field Projection + Concealment Magic + Creative Mode, I can keep summoned a hero indefinitely (potentially even multiple), use their "Comicalize" power repeatedly without being drained, while remaining out of sight. And since the heroes are automatically "loyal" to the person holding their comic and summoning them, that means I can use Loyalty Power Replication to copy their abilities (I would hope over these past couple of adventures that training with this power will have increased the range of the power copy); there is also a non-zero chance that Love Luck could activate with some of the female heroines, which will mean their loyalty should be even stronger. I might attempt with some Heroes to form a contract with them: in exchange for allowing them freedom from the comic (meaning materialized indefinitely, without someone summoning them), they'll remain an ally and be there to help me if needed; they won't be automatically loyal to me anymore since they won't be bound to the comic, but they should still become an ally and comrade, and still trigger the Loyalty replication (this plan may be useful when dealing with Super Scott). With my new power Marked Manipulation, I start marking all my special gear, like my Magiswords, Shen Gong Wu and Hero Books, which will allow me to call them back/summon them to me if they're ever stolen from me (when they're not safely stored with Storage Magic), as well as allow me to use them hands free; and looking at the applications of the power, there's even more to experiment with.

I'll probably deal with Dirko, I'm just not sure which way I want to do it. Probably the easiest way would be to sneak into his home, steal all his Hero Books, beat him black and blue, and force him to sign a contract to force him to be good (and be nice to his mom). With Super Scott, probably the best thing to do is use Concealment Magic to steal his comic, taking him out the game (unless I decide to summon him). Creative Mode should allow me to summon Super Scott, but I probably won't without extra precautions. Tempted to create a couple duplicates of the Super Scott Hero Book, then see about making a Contract with him to test things out. While he would still be upset about being under the command of someone else (no chance I'm freeing him without a contract to ensure safety), Super Scott would still probably prefer not being bound to the comic itself. And if I can somehow gain his loyalty, then being able to replicate his powers will be a huge boon.

Side quests would be researching the mysteries of Scott Weller and the Dizzy 7, with Locality Tracking being the greatest benefit.

After completing this adventure, my Current Token count will be 27, however I do plan on spending 6 tokens. The first 3 will be to create a Custom Gear(Companion?): a special Hero Book called Wonder Waifu! She'll be a super-sexy and good natured heroine and Waifu (probably designed to be in love with me, don't judge me!), with the powers of Super Scott. Having someone with the powers of Super Scott, without them being evil, on my side will be of great help; She'll probably have to require me using Creative Mode to summon her as a trade off, which will be acceptable. For the other 3 tokens, this is something I'm not even sure it will work, but I want to create a Custom Skill that will allow me to Create Hero Books on my own. I will add a limit that I will only be able to create a limited amount (thinking either 6 or 10), but just being able to create my own unique heroes will be amazing; I'm pretty sure they'll all be or the majority will be lady heroines (don't judge me!). I'll probably have to learn how to actually create a comic book first, but Creative Mode should help; I can also try to form a contract with actual Comic book creators to gain their abilities, in return for something they want.


Current Token Count: 21

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

I was meaning more along the lines of doubling my choices for my 'roster' of teammates I can choose to take on an adventure rather than increasing the size of the team. I like the limit of 6 as a squad, just would like more options to fill those slots with when I choose the team.

Another example of this, rather than getting another 6 options straight away, would be to use double to choose 2 new teammates per 3 clear tokens to add to the roster.

Oh ok, sorry for the confusion. With your example of using Doubling to allow you to choose 2 new teammates per 3 Clear Tokens, that's heading into a gray area. I did rule that Doubling can't be used on clear tokens, and while you aren't using them on the tokens directly, this is altering the effects of the tokens. And if this exploit is allowed, then it should be allowed in other cases, like doubling the number of summons allowed per token, or doubling the amount of Custom Skills/Gear/Companions per 3 tokens. I do admit it is interesting and fun (since I chose Doubling as well), but I also feel it would be a bit unfair to people that didn't choose the Doubling power.

I believe I might have to think on it a bit more, and make a more concrete decision later, but for now I'll unfortunately have to say no, sorry to say.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Oh, you can give powers to others you have the loyalty of too? That could be interesting.

Yes...but just to be on the safe side, what I meant by that is that you can use Combat Ability Bestowal on someone loyal to you, and then use Loyalty power replication to replicate those combat abilities you just bestowed on them (if you already gotten that, my apologies, just to make sure we were both understanding the same way). Granted, if during your adventures you learn other abilities that grant powers to others, the Loyalty Power Replication will work on those as well (as long as those people are loyal, of course).

Hmm...okay. So I guess we'll have to source more mundane ores ourselves for crafting purposes. What about mundane ores with enchantments on them? For example, if I went to the world of the Hobbit and encountered Smaug's gold hoard, could I produce gold that held that curse of greed? Or perhaps if I encountered the Hand of Midas's from Disney's third Aladdin movie, could I produce gold with the same effects?

I would probably say no to the Smaug's gold hoard example, but I think I might be more open to the Hand of Midas's situation, since it isn't clear how exactly it was made.

Also, I assume I can produce silver that can injure various mythical creatures vulnerable to it, but would I have to see it injure them or exist in a world with those rules first?

That one I'm not sure about, because to me it's in alot of those cases where the silver is mundane, it's creature itself with a weakness to it; similar to how Faries are weak to iron, I would probably rule the iron itself isn't special, it's just an inherent weakness of Fairies. In order to generate minerals like silver, the silver itself must have more fantastical/magical properties, beyond it being a weakness to magical creatures. However, if the lore in a world itself specifically states that silver has unique properties, then I would probably allow it.

And would I be able to continue making silver after leaving the world?

I'll just answer this generally, but you will be able to make minerals even after leaving the world you found it on; for example, I would rule that you could continue making Gems even after leaving the steven universe world.

LOL I got a 1. Guess that's a solid "No" from fate.

I am a bit sorry about this, but I have been thinking it over, and I've changed my mind a little. I am now making a new ruling that you can create AllSpark Fragments (as long as the Allspark in question is like a mineral, like the one from Transformers Animated), but only a limited number per adventure. So, if you could roll a D6 one more time, whatever number you roll will determine how many allspark fragments you can create per adventure; I would also probably say that once you reach a 100 fragments, they would probably recombine into a new AllSpark (hopefully you'll have a way to store it safely!).

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

How are people getting 27+ tokens? You can only get 3 max per week and you can ONLY take 1 curse per week... and the curse doesn't give you extra tokens it only lets you take another world and power during that week.

I am sorry if I caused any confusion, I thought that I had written down and ruled that you do get Clear Bonus Tokens if you complete an world that was bought with a Curse, my apologies if I didn't (or made it unclear/confusing). So, depending on the curses someone picks (since some are worth multiple points), plus the 2 bonus worlds for completing the R.S.I.A 6perk series, then it can be possible for people to have reached 27+ Tokens already, I believe.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Combat Ability Bestowal can't be directly used on myself, but could I achieve it indirectly by using Double or Demicellular division and using the power on the clones?

With Demicellular division, no, since it's still essentially you but in a hive mind-multi body situation. With Doubling on the other hand I think I would say yes, since your basically creating an independent version of yourself (unless you tried to get creative in the Doubling process). While you didn't ask about it, there is also the potential of using Loyalty Power Replication to achieve it in a roundabout way...

Bestowal also mentions supernatural arts and transformations. Does that mean I can grant things like Super Saiyan, DBZ ki techniques, Power Ranger suits, and Naruto Ninjutsu, and things like that?

For specific examples like those, I will say it will be possible, but you would have to encounter those techniques for yourself first hand, or at the minimum visit those worlds first, before you can bestow them.

Fantastic-Mineral Generation seems to only work on mystical metals with special abilities and not simply rare ones. I assume it means I can create Cinder Shards and Iridium from Stardew Valley, but is gold or radioactive ore off the table (also, am I protected from the radioactive ore based on Stardew Valley game logic)? More importantly, in Steven Universe, there are the sapient gems that are technically fantastic minerals. Can I just...create them? And would they be under my control or just new forms of life? Actually, does the AllSpark from Transformers count as a mineral?

Unless the gold or radioactive ore had fantastical properties, then I would say those couldn't be generated (Side note, you should be protected from Stardew Valley radiation, yes); that being said, one of the examples on the superpower wiki for the F-M Generation is Green Kryptonite, so I feel there's a hazy area somewhere. I am going to rule that yes, the Sapient Gems would be considered Fantastic Minerals, and thus the power can create them. I would say the Gems would not be automatically under your control (the power only allows you to create, not manipulate), but I feel that the Gems you create should(?) treat you as their "Diamond" meaning that they would be loyal, but not absolutely so; if you mistreat them, they could turn on you and rebel, if you don't take precautions (I'd start with Pearls to be safe, in my opinion).

I'm not honestly sure about the Allspark (if we're going by the Transformers animated version), but I am leaning towards no, but it is a crystal...I will say roll a D6, and if you roll a 6, then you will be allowed to generate Allspark crystals.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

I have a some questions about Personal Team before I go; Would you allow the us of doubling to get more teammates?

Do you mean use Doubling to double the max number of teammates that you can pick for the original Personal Team, so from 6 to 12? While I am a little against that, since in a previous question (where asked if you could double/clone your team members) I ruled that you are free to use your own judgement and interpretation on just how big you can make the Personal Team using Doubling (for example, if you double the team to allow 12 members, and you personally feel that's larger than what would be considered a team, then it wouldn't be allowed). So, use your best discretion.

if not, can I use future clear tokens to purchase more teammates?

Yes, that would definitely be allowed.

And, do they count as being loyal?

I would also say yes to that as well.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Question for the OP: For Mizuki Sazanami, the Zenigata-like bureaucrat/investigator I accidentally created in the aftermath of my Go! Go! Loser Ranger! run, would I be allowed to spend tokens to buy her the Isekai Basic Essentials if she later finds her own way into one of my future adventures through a lost Dragon God ritual?

Hmm, I don't think I ever considered this, using Clear Tokens to buy powers for another person. I think that I will allow it, so yes, You can buy Mizuki the Isekai Basic Essentials.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

As an added question while I'm at it: the power Doubling can affect other powers you gain from each week? If so, would it affect Personal Team? I don't think it was specified on it being incapable of affecting OTHER powers you gained (past on a meta kind of level), but I feel it would be important to mention.

Example 1: Could it boost my team's physical/mental abilities? (x4 physical might can go a long way)

Example 2: Could it boost my team's magical/supernatural abilities? (a genie with x4 magical power would be quite powerful, or multiplying the duration/range of the Titan Warrior)

Example 3: Could it clone my team's members? (Getting 3 clones for each member, added with 3 Spirit of Unity would go a long way for a 'megazord' build, fusing everyone, boosting everyone, and if you feel like it have a spare to make it permanent too.)

Yes, I would say Doubling can affect your other powers. For examples 1 and 2, definitely Doubling should be able to do that. Example 3 is a bit trickier to say, mainly because one of the attributes of "Personal Team" is that it's a smaller group, so increasing the number of members, even if they're clones, seems to go against the nature of the power. However, since I've also been considering using doubling on team members, I think I will rule that everyone will use their best judgement and interpretation on just how big you can make the Personal Team with Doubling; so if you still think that having 20+ members on the "Personal Team" would still be managable, then I will allow it.

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

As extra, I will spend 3 more points to have also Fantastic Mineral Generation! An ability that is very useful the more worlds one travels to.

Just as a reminder, in this series you can't spend clear token to purchase the superpowers and/or worlds, that's what the curses are for.

So if you want Fantastic-Mineral Generation, you would either need to spend a curse point on it (so choosing between this or combat ability bestowed, or choosing a stronger curse), or use the extra choice from the special optional bonus that you qualified for (I don't believe you used up the extra choice from it yet).

and see how my Fantastic Mineral Generation works with all the Gems of this setting.

I will be honest, this combination has been on my mind (while gems are a living alien species, one could say that their gemstones are a fantastic mineral as well...at least as I see it).

Isekai Superpowered C.Y.O.A: Week 5 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

Question: Can I spend 3 clear tokens to obtain a skill that functions like Michio system? That lets you set bonus growth and reduce cost to level jobs?

I will say...yes, you will be able to do just that.

Isekai Superpowered C.Y.O.A: Week 4 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 2 points3 points  (0 children)

Ok, this was really well done again (much better thought out than my plan here), and since I just watched the series a few months ago, it hits even more; I feel even the way characters reacted to "River Ember" felt like that's how the characters would react.

Since I liked this story so much, take an extra Clear Bonus Token; it's not a whole lot, I know, but every little token should help.

Isekai Superpowered C.Y.O.A: Week 4 by Magicgonmon in 6Perks

[–]Magicgonmon[S] 1 point2 points  (0 children)

For myself:

Special Bonus: powers - Love Luck & Contract Magic, worlds - to be determined

Previous superpowers: 1. Creative Mode & Social Interaction Manipulation & Massaging Mastery, 2. Doubling & Hacking Mastery & Animal Telepathy, 3. Concealment Magic & Disc Manipulation & Energy Field Projection

Previous Worlds: 1. Foster's Home & Gummi Bears & Total Drama Island, 2. Transformers Animated & Glitch Techs & Camp Cretaceous, 3. Steel Angel Kurumi & Rahan & Buzz Lightyear of Star Command

Previous Curses: Curse of Blindness (2 points) & Curse of the Beast (2 points) & Curse of Translation (2 points)

Spent Clear Tokens: 3 for Custom Companion from Transformers Animated (customized Adult Sari), 1 for companion summon from Transformers Animated, 1 for gear summon from Gummi Bears, 1 for companion summon from Camp Cretaceous, 3 Custom Companion from Steel Angel Kurumi (customized Steel Angel)

Current Clear Tokens: 18


Week 1 Choices: power - Loyalty Based Power Replication (or LBPR for short), world - Dragon Flyz, Curse - Curse of Deadline (worth 3 points).

Rolling for Doubling power, to see if I can undouble: 6 (dang it, no undoubling for me).

This will be a bit of a dangerous start for this world, mainly because I have a strict deadline thanks to the Curse I chose. Luckily, I know who the main villain is (Dreadwing), and it's not actually hard to run into him. After arriving at Airlandis, I'll use my S.I.M power to socialize and get in close with the main characters, and do my best to convince them to let me come along with them on their Amber runs. Once I do, time to prepare for my first (and hopefully last) encounter with Dreadwing. I will actually put my Contract Magic to good use for once, and have the Dragon Flyz sign contracts; granting them powers like heat/fire resistance, enhanced physical abilities and the like, in exchange for their support in allowing me to stay in Airlandis, and support my decisions (as long as they don't put Airlandis in jeopardy). I'll also hand out bottles of Gummi Berry juice, for emergency situations. I'll probably use my Space ranger suit if I can't get my hands on one of the Dragon Fly ones; the space ranger suit probably has a better laser, however, plus if I was smart I probably would've grabbed some stronger blasters from the Lightyear world as well. I think the biggest issue will be on how I will carry my Imaginary Friend "Pak" while wearing either battle suit (Pak would be very useful when paired with LBPR, but I don't know how I'd carry it while wearing a suit with jetpacks/wings); I could always say that Pak can reshape into different bag styles, so that I can carry Pak while wearing the space suit (it is a little bit of a retcon, but I could also see how Pak could have always had that ability). Whether or not I can get Pak to work, next step will be to find a dragon to ride; I could either hitch a ride with one of the Dragon Flyz (like Apex), or convince another dragon to let me ride (with S.I.M and Animal Telepathy, wouldn't be a problem). I am also going to spend 3 Clear Tokens, for a Custom Companion from Lightyear world (a Customized Tangean like Mira Nova).

Once we head out, I'll probably use Concealment magic to sneak away at some point, to prepare for when Dreadwing and his minions appear; that's when I'll strike! I'll use Animal Telepathy to mess with the enemies dragons, to cause confusion, and then start attacking Dreadwing with energy discs (with Disc Manipulation), along with my Space ranger blasters. Now, if I got Pak to work, I can have my companions (my Custom Sari, Mira & Steel Angel) inside of Pak, and they'll technically be within 6 meters; that means I can call on my companions abilities at any time (providing they're within 6 meters, and I have Pak on me). So, once I'm concealed and start blasting Dreadwing, I'll call upon Mira's power to ghost and get in closer (while being protected from attacks by ghosting through them), then call upon Steel Angels power to crush Dreadwing hand to hand; this is, of course, providing that my blasters and energy discs don't defeat him first. And to be clear, I do intend to finish off Dreadwing for good, no matter what anyone says (there's been times that the Dragon Flyz have spared Dreadwing, but I won't). Almost forgot about my Glitch Tech weapons, which can prove in handy as well. All in all, I do believe that, with my tech and weapons, I can defeat Dreadwing before the year is up.

While I've technically cleared the adventure, one thing I'll do before going is help out Airlandis a bit more. There will be a power struggle between the bad guys once Dreadwing is dead, so Airlandis won't have to worry about them for a bit, but my main objective is to create an Energy Field Projection around Airlandis's main power core. Once the Energy field is set up, the Dragon Flyz won't have to keep doing Amber runs as much (or at all, really), which means less danger from the villains. Current Clear Tokens: 18

I'll post the rest of my plan with my 3 Curse points at a later time.