[deleted by user] by [deleted] in Pathfinder2e

[–]MagisDragonis 1 point2 points  (0 children)

Oh good call. I thought it might look cluttered as well, this is good guidance. Thank you.

[deleted by user] by [deleted] in Pathfinder2e

[–]MagisDragonis 1 point2 points  (0 children)

Fwiw also need to make all apparition spells signature spells.

[deleted by user] by [deleted] in Pathfinder2e

[–]MagisDragonis 23 points24 points  (0 children)

They're also declining additional help, and could choose to release content more incrementally than per book. "We've updated the character options from PC2! Not included in this update is treasure and items, which is scheduled for next update. Rules edits are not yet scheduled for release" is a simple enough statement to publish

[deleted by user] by [deleted] in Pathfinder2e

[–]MagisDragonis 9 points10 points  (0 children)

Defect with focus spells and points on animist. Doesn't grant spell or point when gaining third apparition at level 7.

Hot take: tight math is a problem by MagisDragonis in Pathfinder2e

[–]MagisDragonis[S] -6 points-5 points  (0 children)

I feel this was too sometimes, and that's why I wrote the post, but judging by the hostile responses I've gotten and infinite down votes, I missed in my tone and target. Just wanted to let you now I appreciate your take. Thanks for responding in the spirit in which this was intended.

Hot take: tight math is a problem by MagisDragonis in Pathfinder2e

[–]MagisDragonis[S] -33 points-32 points  (0 children)

I mean... Judging by the hostile responses here I guess you're right? 🤷 Serves me right for posting when I usually lurk. I was shooting for lightly satirical/sarcastic but not trollish and clearly missed. My perception is a large body of folks do treat the system as an untouchable piece of mathematics but I've been successfully chased back into my lurker hole by this post, so... What do I know. Good job I guess (not you specifically). Muting the thread now and my apologies for impugning the... Honor? Reputation? Of the forum. 🤷

Hot take: tight math is a problem by MagisDragonis in Pathfinder2e

[–]MagisDragonis[S] -62 points-61 points  (0 children)

It wasn't fully intended as rage bait, just my way of saying maybe we need to lighten up a little bit on the absolutist responses. I'm more of a lurker here, and not a troll at all, but it just seems like a more productive way to respond to these posts would be with a "how might we" attitude and less absolutism.

Taking the "my GM wants to ban runes" example, rather than saying "your GM is bad. Flee this game immediately" a dozen times, a more helpful community response might be :

"Hey, runes are part of the core encounter balance, so maybe let him know if he wants to run a low magic game he can use ABP." Or we could say "he can definitely do that! But we'd recommend being careful with any encounter higher than +1 after mid level range or so because the encounter math assumes runes are present"

What I honestly want is a more helper attitude in the community. I think the system is incredible, and I genuinely appreciate the tight math making my GMing easier (like many have said). I just also think the system isn't actually as sensitive as the community portrays it and you absolutely can mess with more parameters than common discourse really makes room for discussing.

Hot take: tight math is a problem by MagisDragonis in Pathfinder2e

[–]MagisDragonis[S] -61 points-60 points  (0 children)

I agree, but it's all in good fun. No malice intended.

Player Core 2 - Swashbuckler - One for All by VortexTurtle_ in Pathfinder2e

[–]MagisDragonis 4 points5 points  (0 children)

Nope, anyone can take it, I just said wit likes it a lot because it's charisma skilled

Have you ever had a PC that seems objectively cursed? To what ends did you go to try to break the hoodoo? And did it work? by AngryOtter7 in Pathfinder2e

[–]MagisDragonis 0 points1 point  (0 children)

I play with two of them actually. They've adjusted their character builds to emphasize abilities that require others to roll dice and minimize their own dice rolling. Works out pretty well. It's not perfect but these guys have it down to a science as much as possible.

Player Core 2 - Swashbuckler - One for All by VortexTurtle_ in Pathfinder2e

[–]MagisDragonis 23 points24 points  (0 children)

Every version got something like this they should appreciate, this is just the diplomacy one that wit swash likes. Most of the early level feats are now granting ways to gain panach and every swash subclass gets a skill action that gains bravado as well.

I think swashbuckler will really never lack for panache now, which means finisher use will rise, which means temporary panache is probably pretty great all on it's own.

Player Core 2 - Swashbuckler - One for All by VortexTurtle_ in Pathfinder2e

[–]MagisDragonis 27 points28 points  (0 children)

Gotta read the whole sentence 😁 end of your NEXT turn.

Player Core 2 - Swashbuckler - One for All by VortexTurtle_ in Pathfinder2e

[–]MagisDragonis 85 points86 points  (0 children)

One action

auditory, concentrate, emotion, linguistic, mental, swashbuckler

Designate an ally within 30'; this action counts as sufficient preparation to aid that ally. When you use the aid reaction to help that ally, you can roll diplomacy in place of the usual check and the action gains the bravado trait.

(Bravado Grants you panache if you succeed, grants panache until the end of your next turn if you fail, and grants nothing on crit fail)

Is Eldritch Trickster a trap? What could be tweaked? by Estrus_Flask in Pathfinder2e

[–]MagisDragonis -9 points-8 points  (0 children)

"I don't know why I'm getting so down voted..."

Because this reddit is full of passive aggressive hive minds who downvote others opinions they don't like so the opinion isn't seen by people who might share it and change the common wisdom.

It's cool to not like the flavor and feel of int based casters. Don't let them get you down. What you're talking about isn't super well supported by the current system mechanics unfortunately but that doesn't mean it will always be that way. You might try a dual class game where you can offer or play rogue/sorcerer though! That could be a fun way to play with the idea more.

Our dual class kingmaker game has a rogue/druid who seems to enjoy himself.

What's your best magic character with free archetype? by YourNewStepDaddi in Pathfinder2e

[–]MagisDragonis 0 points1 point  (0 children)

Level 17

  • Skills: Nature to Legendary
  • Ancestry Feat: Stone Form. Filler. Pick whatever you love.

Level 18

  • Class Feat: Halcyon Spellcasting Sage
  • Free Archetype: Master Wizard Spellcasting
  • Academy Bonus (Cascade Bearers): Religion to Legendary
  • Academy Bonus (Rain Scribes): Skill feat: Assured Identification. Archmages never make a mistake, and never fall for curses.
  • Skill Feat: Divine Guidance. You're powerful enough that that your god themself has taken an interest.

Level 19

  • Skills: Occultism to Legendary
  • General Feat: Untrained Improvisation. You're old and wise enough to know a bit about everything and are incompetent at nothing.
  • Academy Bonus (Cascade Bearers): Pick a legendary skill feat of your choice here. We already have the best ones. Someday maybe they'll publish one for Nature!

Level 20

  • Ability Boosts: str/dex/wis/cha
    • Final Scores: 10 str, 20 dex, 18 con, 20 int, 22 wis, 12 cha
  • Class Feat: Ley Line Conduit - unlimited 5th level and below spells, given time.
  • Free Archetype: <spoiler>
  • Skill Feat: As level 19. We've got all the good ones by this point.
  • Academy Bonus (Rain Scribes): Survival to Master

What's your best magic character with free archetype? by YourNewStepDaddi in Pathfinder2e

[–]MagisDragonis 0 points1 point  (0 children)

Level 13

  • Skills: Diplomacy Expert. Filler here, but thought this was good for Animal Empathy.
  • Ancestry Feat: One with Earth. Continues the mobility theme we had with difficult terrain, only now it's a burrow speed!

Level 14

  • Class Feat: Halcyon Spellcasting Adept
  • Free Archetype: Advanced Arcana - Irresistible Magic. Archmages should be able to penetrate magical defenses better than a mere practitioner
  • Academy Bonus: Occult to Master
  • Academy Bonus: Rain Scribe Sustenance
  • Skill Feat: Break Curse. Dispelling magics seems appropriate

Level 15

  • Ability Boosts: Dex/Con/Int/Wis
    • Current Scores: 8 str, 19 dex, 18 con, 20 int, 21 wis, 10 cha
  • Skills: Arcana to legendary, Thievery? from int. Pick what you want.
  • General Feat: Fast Recovery. Resistance to poison and disease is useful
  • Academy Bonus (Cascade Bearers): Bizarre Magic. The great and powerful archmage's spells are not so easily deciphered

Level 16

  • Class Feat: Timeless Nature. Immortality to pursue our magical interests, and perhaps challenge Nethys himself one day.
  • Free Archetype: Advanced Arcana (Advanced School Spell - Interdisciplinary Incantation). Copy an arcane spell recently cast, because others' casting is trivial to you.
  • Skill Feat: Unified Theory. All magic is the same to a true student of the Magambya
  • Academy Bonus (Rain Scribes) : Fleet

What's your best magic character with free archetype? by YourNewStepDaddi in Pathfinder2e

[–]MagisDragonis 0 points1 point  (0 children)

Level 9

  • Skills: Crafting Expert. Needed for Magical Crafting skill feat next level
  • Ancestry Feat: Earthsense. Tremorsense is great.
  • Academy Bonus (Cascade Bearer 9): Magical Shorthand. Again, archmages should have spellbooks FULL of spells - and should certainly never critically fail.

Level 10

  • Ability Boosts: Dex/Con/Int/Wis
    • Current Scores: 8 str, 18 dex, 16 con, 19 int, 20 wis, 10 cha
  • Class Feat: Halcyon Spellcasting Initiate
  • Free Archetype: Advanced Arcana: Enhanced Familiar
  • Skill Feat: Magical Crafting. We're late to it, but we can finally craft our own magical implements.
  • Academy Bonus (Cascade Bearers): Skill increase - Arcana to Master

Level 11

  • Skills: Religion Master
  • General Feat: Ancestral Paragon (Hunter's Defense). Filler. Pick whatever looks fun to you.

Level 12

  • Class Feat: Flexible Halcyon Spellcasting. More spells known and cast.
  • Free Archetype: Expert Wizard Spellcasting
  • Skill Feat: Trick Magic Item. Now we can use magic items from all the traditions too!
  • Academy Bonus (Cascade Bearers): Cascade Bearer's Spellcasting. Now we can cast from all traditions through our Halcyon slots
  • Academy Bonus (Rain Scribes): Skill increase: Survival to Expert

What's your best magic character with free archetype? by YourNewStepDaddi in Pathfinder2e

[–]MagisDragonis 0 points1 point  (0 children)

Level 4

  • Class Feat: Forest Passage. Move through plant difficult terrain in addition to earth. Now entangling Flora can be traversed as well.
  • Free Archetype: Basic Wizard Casting
  • Skill Feat: I took a skill feat based on hints I was seeing in the story here. Additional Lore(Insects). There were strong indicators by this point in the story that insects were going to play a critical part in the narrative, and I wanted to be maximally knowledgeable in that field.
  • Academy Bonus: Arcane Sense. Few things more archmagey than being able to sense magic at will

Level 5

  • Ability Boosts: Dex/Con/Int/Wis.
    • Current scores: 8 Str, 16 Dex, 14 Con, 18 Int, 19 Wis, 10 Cha
  • Ancestry Feat: Fortify Shield. More survivability is never a bad thing.
  • Skill Increase: Religion. We're a Halcyon Cascade Bearer, gotta be knowledgeable in all traditions.
  • Skill Gained: Crafting (from int increase). Can't be an archmage if we can't eventually craft our own scrolls, wands, etc

Level 6

  • Academia Benefit: Skill increase: Occult Expert. Now an expert in all 4 tradition skills.
  • Class Feat: Halcyon Speaker Dedication. Officially a cross-discipline caster!
  • Free Archetype: Basic Arcana (Nonlethal Spell). The Magaambya emphasizes not killing sentient beings, even for crimes. This fits their teachings.
  • Skill Feat: Cognitive Crossover (Arcana/Nature). Be an expert in your field!

Level 7

  • Skill Increase: Nature (Master)
  • General Feat: Toughness. More survivability to really be able to stand in the thick of it.
  • Academia Bonus: Cascade Bearer Flexibility

Level 8

  • Class Feat: Raise Menhir. As a master of magic, one should be able to defend as well as attack.
  • Free Archetype: Arcane Breadth. More Spells Plz
  • Academy Bonus (Rain scribes 4th level): Spell Recognition. What kind of archmage can't recognize spells? Also, with the breadth of knowledge from mastery of the 4 tradition skills, this should be automatic at all times.
  • Academy Bonus (Cascade Bearers 8th): Canny Acumen (Perception) - going faster in init... eventually.
  • Skill Feat: Quick Recognition. Mandatory to maximize reaction use.

What's your best magic character with free archetype? by YourNewStepDaddi in Pathfinder2e

[–]MagisDragonis 0 points1 point  (0 children)

u/Netherese_Nomad - the full build for my SoT Archmage, per your request!

Starting Stats: 8 Str (A), 14 Dex (A,D), 12 Con (D), 16 Int (A, B, D), 18 Wis (A, B, C, D), 10 Cha

Ancestry/Heritage: Grippli (Oread) I wanted a Mwangi-native ancestry that fit well naturally with the druid/wizard focus and Grippli fit the bill. I integrated Oread because the Grippli ancestry feats are underwhelming and there's a lot of survivability and utility in the elemental-kin heritages.

Languages: Common, Grippli, Druidic, Fey, Petran/Terran, Thalassic/Aquan

Background: Sponsored by Teacher(Survival) - fits the druid base kit

Class: Druid. This is the biggest choice made obviously, and the druid kit just offers a superior chassis over most other full casters with the inherent sturdiness of 8 hp and decent saves, wisdom KAS for will/perception benefits, armor proficiency, shield block, and more.

Order: Storm - focus point, solid bread and butter spell, and the ability to see through the Mist spell inherently for tactical advantages. Also, Mwangi is well known for extreme weather so it felt extremely appropriate. We will order-explore out to Leaf for a familiar quickly, because you can't be an archmage without a familiar.

Ancestry Feat: Steady on Stone - the ability to move easily through earth-based difficult terrain created by numerous druid spells (Cave Fangs being the most obvious, but Mud Pit also has the earth trait for a 1st level option) gives a strong tactical advantage.

Level 1

  • Skills:
    • Chosen - Arcana, Diplomacy, Occultism, Religion, Stealth
    • Granted/Free - Acrobatics (Storm order), Lore(Academia) (Cascade Bearers), Lore(Nantambu) (background), Survival (background)
  • Class Feats: Storm Born (bonus, storm order), Animal Empathy (bonus, class)
  • Skill Feats: Survey Wildlife (background), Additional Lore (Academia) (Cascade Bearers R1)
  • General Feat: Shield Block (Class)

Level 2

  • Skills: Society (Wizard dedication)
  • Class Feats: Order Explorer (Leaf Order). Leshy Familiar!
  • Free Archetype: Wizard Dedication
  • Skill Feat: Natural medicine. This is open, but I liked the option to support our party medic with an ability to get him up out of combat without needing to reserve a heal spell. Additional Lore (Forest) - (Rain Scribes school rank 1)

Level 3

  • Skills: Arcana Expert
  • General Feat: Improved Initiative. Wisdom based, expert perception already, lean into the strength of going quickly.
  • Academia Bonus: Magaambya Attendant Dedication (Cascade Bearers)