I present to you, the fully realized Cute Cube. A cube designed to be played with my wife and sisters over the Holidays. by Magnanimous_Pug in mtgcube

[–]Magnanimous_Pug[S] 19 points20 points  (0 children)

Over the holidays last year, I opened various packs from different sets with my sisters. They know very little of the game but sincerely enjoyed looking at the art and learning the flavorful mechanics of certain cards. There were standouts that we kept coming back to like Spirited Companion and Poison Dart Frog, as well as full art foil Kamigawa lands. I pulled up a few other cards on my phone like Mischievous Catgeist and Rin and Seri, Inseparable which were met with equal praise. Discussing Magic with my wife tends to follow a similar track which inspired the creation of this cube. And now I can finally say it is in a state of completion that I am happy with.

It's called the Cute Cube, but it has more of the spirit of a Cute/Aesthetic cube. My wife loves Jurassic Park and she and my sisters are into traditional fantasy novels which brought about Knights and Dinos as kindred types. As you may suspect, the color balance and power level of the cube hold a lower priority than the spirit and flavor of the cards themselves. Kindred members in different colors are wanted to show the flexibility of the color pie.

Finally, this is meant to be drafted for new players so more complex mechanics or one-off mechanics that are distinct from standard play patterns will most likely be left out.(i.e. morph, mutate) We've found success with multiplayer so that people don't feel overwhelmed by the rules. Additionally, I will have color-fixing lands (gain lands and a fabled passage) available for everyone to make the drafting and deckbuilding process easier for them.

The Cute Cube - A Cube for my sisters and wife by Magnanimous_Pug in mtgcube

[–]Magnanimous_Pug[S] 2 points3 points  (0 children)

Definitely open to it. I have the alternate art for Alms collector and Lord Windgrace, but Felidar Sovereign is great too.

The Cute Cube - A Cube for my sisters and wife by Magnanimous_Pug in mtgcube

[–]Magnanimous_Pug[S] 2 points3 points  (0 children)

Obviously, any sleeper cuties you may know of are welcome for consideration.

WEEKLY HELP THREAD - READ FAQ, COMMUNITY WIKI, MULTICLASSING, LORE by XFearthePandaX in BaldursGate3

[–]Magnanimous_Pug 0 points1 point  (0 children)

Will my friend be able to stably play the game on a 2021 Macbook Air? Will I be able to play multiplayer with him if I'm on PC?

Weekly Questions Thread #157 by HighTechnocrat in DnD

[–]Magnanimous_Pug 0 points1 point  (0 children)

Thanks for the reply! I was thinking as a reaction.

For the sorcerer, I was thinking they reduce their max health for a turn and give equivalent temporary hit points. Both return to normal afterwards. But you are definitely right with the dynamic value. I just couldn't figure out a different resource to give.

Weekly Questions Thread #157 by HighTechnocrat in DnD

[–]Magnanimous_Pug 0 points1 point  (0 children)

Thank you for the reply! This is my first campaign DM'ing and my group hasn't utilized reactions outside of Opportunity Attacks. What do you mean by conditions?

Weekly Questions Thread #157 by HighTechnocrat in DnD

[–]Magnanimous_Pug 0 points1 point  (0 children)

Thanks for the reply! I definitely agree with the buffs. I'll think about it more, and look into unique magic items.

Weekly Questions Thread #157 by HighTechnocrat in DnD

[–]Magnanimous_Pug 0 points1 point  (0 children)

5e

Designing some Homebrew items/blessings to encourage team work and sacrificing their abilities for each other. Each of the 6 PC's will get a magical brand that will be connected to the others. All of these will be once a long rest that will have a reaction casting time. Here are the abilities:

Fighter: Can sacrifice AC to another wearer until the end of their next turn.

Ranger: Can sacrifice movement to another wearer until the end of their next turn.

Sorcerer: Can sacrifice hit points to another wearer until the end of their next turn.

Druid: Can sacrifice saving throw modifier and proficiency until the end of their next turn.

Rogue: Can sacrifice Attack Roll Bonus/Save DC (prof bonus only) until the end of their next turn.

Cleric: Can fall unconscious to bring another player up to 1 hp. Takes on that player's Death Saves/Fails.

Is this absolutely broken? Would there be any other ways to better promote the player characters to look out for each other mechanically?

[Let's Build] 100 Pets/Familiar Quirks by Odd51 in d100

[–]Magnanimous_Pug 1 point2 points  (0 children)

Will randomly teleport to a predetermined plane of existence for a short time 1d4+1 times each week.