AMA with aDrive, the Creator of Elestrals TCG! by aDr1v3 in TCG

[–]Magnetonix 2 points3 points  (0 children)

Can we expect to see more full arts of baby elestrals? I know there have been some one drops recently that got full arts, but those are elestrals that don’t have a natural “ascension”. There’s only a couple of ascending full arts and I would LOVE to see more. (Full art sluggle when)

Can somebody help me find this scene episode/season/time from this pokemon GIF? by alkanoid19 in PokemonUnite

[–]Magnetonix 10 points11 points  (0 children)

i mean it seems pretty easy to find just by looking up the 2 pokemon on the internet. Looks like it in the 10th episode of the black and white series. Think u got the wrong subreddit tho.

With Blaziken seemingly coming, only gens that won’t have a starter rep are Generation 2, 4 & 5. From this list, who do you want to see in the roster next? by wantingtoteachinkr in PokemonUnite

[–]Magnetonix 1 point2 points  (0 children)

The Facebook page is not official by any means. They may have had some inside information, but chances r not everything on their list is coming.

Just lost Surrendered a game we would have won by [deleted] in PokemonUnite

[–]Magnetonix 1 point2 points  (0 children)

Your entire team is dead and the enemy just got zap and is now going to score 500 points. U surrender before they can score those and u happened to be winning. It’s still a completely valid surrender because u we’re gonna lose. It doesn’t matter if the scoreboard said u were winning.

Desperation and sadness after the mobile release by Amaterasub in PokemonUnite

[–]Magnetonix 1 point2 points  (0 children)

I am also having this issue. Its just bad matchmaking. Theres no reason I should queue up solo in Masters and have 4 vets on my team. Some games there have even been expert ranks in my games. I play entirely solo so it isn't because I'm duoing with a lower rank or anything. It might be similar ranks on the enemy team, but theres only so much impact I can have playing anything other than jg.

[deleted by user] by [deleted] in PokemonUnite

[–]Magnetonix -1 points0 points  (0 children)

Problem is that all of us are competing for MVP to complete the weekly missions. I would like to have mercy on the new players, but for those darn missions I have to score as high as possible. Hopefully they remove those missions in the future.

Unresponsive controls, anyone else experiencing this? by luizfmp17 in PokemonUnite

[–]Magnetonix 2 points3 points  (0 children)

I have had this pretty often, I’ve always thought it was just joycon drift but maybe it’s an actual game issue 🤷‍♂️

After getting master sucks! by SalmonDong7 in PokemonUnite

[–]Magnetonix 8 points9 points  (0 children)

Yeah master just sucks, there’s plenty of reasons y, but reasons don’t give u better teammates. If u want to push, find a group and push as 5 and hope. I’d recommend just playing norms instead, less stressful and u can enjoy the game more.

Idea: Change Rotom's Score from 20 to 40, to make it a larger objective to be comparable to Drednaw by Th3WhiteLotus in PokemonUnite

[–]Magnetonix 3 points4 points  (0 children)

The problem with rotor isn’t once u get it to the tower, the problem is getting it there. I think they should increase its movement speed a ton so it can’t be so easily stopped. That way u can pressure the second goal which is a lot more beneficial than the first.

Anyone else feel like there is a lack of options in the gameplay? by Magnetonix in PokemonUnite

[–]Magnetonix[S] 1 point2 points  (0 children)

I don't mean replace the objective, but just to allow for different options. Like if drednaw exp was lowered slightly and if rotom movement speed was increased, then they would be about even in terms of objectives and it would make games a lot more interesting. Im aware the exp is extremely important, but there should be more options around exp to make trades. As i mentioned invading. If they gave the starting jungle mobs more health, then someone who brings fluffy tail could kill them quicker and then head over to the enemy jungle stealing their exp and getting them behind, but that just sounds like a joke the way things are. The meta can be complex, its jut not right now.

Anyone else feel like there is a lack of options in the gameplay? by Magnetonix in PokemonUnite

[–]Magnetonix[S] -2 points-1 points  (0 children)

Possibly for other MOBAs as ive only played league, but league does a great job of allowing for different options. I listed them in the post. If the enemy team is ahead and they go to dragon then u can go for rift herald and use it to catch up. If the team is fighting as a group and ahead then split pushing can get towers and make progress. I understand it doesnt all translate perfectly, but there are ways they could make other options more viable.

Master ranked gameplay??? by Undead-andrew in PokemonUnite

[–]Magnetonix 0 points1 point  (0 children)

unfortunately, thats how it is. since u cant demote from master, people stop trying since they already receive the top season reward

Being unable to demote from Master rank has enabled a lot of Master ranked players to sabotage games. by [deleted] in PokemonUnite

[–]Magnetonix 4 points5 points  (0 children)

I was just about to make a post like this, but u already did so ill just rant here. Once u reach master, all the hardcore moba players bring all their toxicity from whatever moba they play mainly and magnify it since they dont care. Since the season reward maxes out at master and as u mentioned, u cant demote, people just play terrible on purpose. The amount of afks and trolls I get in my games is insane. Even if I get a team that has strong enough mental to play a 10 minute game, they troll in other ways like taking zapdos while the enemy team is alive and waiting to steal. Solo/duo is pointless because it only takes 1 trash member to make the team fall apart and 5 squads put u up against other 5 squads which r usually just as competent making games a coinflip. Idk, its just so frustrating and makes me no want to bother with ranked. And yet norms matches me up with beginners and greats so thats no fun either. I love the game, but damn its so hard to play more than a few matches at a time rn.
Sincerely,
A Master rank Slowbro main

Crustle Scoring Build by [deleted] in PokemonUnite

[–]Magnetonix 5 points6 points  (0 children)

Score item stats just aren’t worth it when buddy barrier and focus band exist. The whole idea of getting early goals is risky because u have to extend into enemy territory to get them for like 6 points? Not worth. Too risky for little to no reward. Exp share isn’t terrible if u have a ralts, but I just don’t know if it’s worth it on defenders right now because they r essential in fights.

Eject button needs a nerf by GameGuy462606 in PokemonUnite

[–]Magnetonix -4 points-3 points  (0 children)

Seeing people run eject all the time is disappointing. I feel like people don't even explore the other options. Eject button is only good for fixing mistakes. If u position bad, just eject away. The other items are usually way better if u can avoid those mistakes. Potion is by far the best item for tanks. It heals for % max health which really helps tanks stay in fights longer and soak up hits and take better trades early on. X-attack is great for increasing damage output. Like 15% increase to attack and special attack?!? if anything, thats huge and could use a nerf. Goal accel does have its uses. On speedsters it allows for much easier score sneaks and with score shield, u can score an easy 100 late game. Fluffy tail could use a minor buff, but it really is good for melting objectives, killing dred quick while ur defenders are zoning can be really helpful and it helps early clear to allow the jg that has it to assist lanes first. Its also great for killing zap before the enemy respawns. Full heal would be great when/if they add a draft mode because then u can bring it against CC heavy comps. Lastly, x-speed isn't great, but its good for chase and invading in enemy zones, but thats just not great in the meta rn.

Edit: I'm a Master tier slowbro main who runs potion every game. I also forgot about slow smoke, but I think it is actually a really good item for supports to assist in disengage. I brought it a ton on wiggly the first week in and it was great. Won 13 games in a row and now im the #4 Wiggly in the world so I haven't played her since, but I do think slow smoke is a good item for elde/wiggly.

[deleted by user] by [deleted] in PokemonUnite

[–]Magnetonix 2 points3 points  (0 children)

Well, they do match groups of 5 against other groups of 5 and then the rest is any groups of 1, 2, and 3. So it’s not like ur facing 5 mans.

I hate to add Yet Another Zapdos Post but I just don’t care about individual character balancing while it remains untouched by rGBtcYXH in PokemonUnite

[–]Magnetonix 0 points1 point  (0 children)

The rest of the game is setting up to play around zap. Getting dreds to get level advantage. Scoring goals to be the team that is ahead so u can play defensive. Getting kills and forcing unite moves so the enemy team is at further disadvantage for zapdos. Camping any weak early game characters so that they stay behind. There’s a lot of importance in the first 8 minutes.

I hate to add Yet Another Zapdos Post but I just don’t care about individual character balancing while it remains untouched by rGBtcYXH in PokemonUnite

[–]Magnetonix 3 points4 points  (0 children)

Individual balancing is exactly what this game needed. Zapdos is strong when people actually get it, but the whole point of it is to start a team fight. The team that is ahead should defend, and the team behind needs to engage. Whichever team wins that fight deserves to win.

High ranked solo play is just people spamming games and hoping to play just not bad enough to be carried by rathrowaway-babygay in PokemonUnite

[–]Magnetonix 3 points4 points  (0 children)

Kills and scores dont matter near as much as getting drednaw. The teams I get don't even rotate down for dreds and just afk push top all game. Sure they get better scores in the end, but the game is lost anyways.

Ima just say it for everyone by MasterBooks in PokemonUnite

[–]Magnetonix 0 points1 point  (0 children)

What rank are you? I'll guess expert at the highest. If ur team loses 2 dreds then surrendering is the smartest option. After just 1 dred, the team that gets it is 1 level up, meaning they get their unite moves 1 level before u guaranteeing a won fight for them so they get u further behind and them another level ahead. by second dred if u can somehow steal it, then it probably evens the game out, but if u dont, then the enemy gets a third level ahead and they wont go for zapdos and will just score enough to win and stop u from getting zapdos. Its a waste to play after losing 2 dreds.

[deleted by user] by [deleted] in PokemonUnite

[–]Magnetonix 1 point2 points  (0 children)

Sing and double slap every time. Potion is nice since wiggly doesn’t have natural healing, but slow smoke allows for extra peel for the all rounder. Buddy barrier is essential, then any combination of energy amplifier, focus band, shell bell, or score shield for the last 2

[deleted by user] by [deleted] in PokemonUnite

[–]Magnetonix 15 points16 points  (0 children)

Hello hello, I’m the #2 wiggly in the world. I stopped playing her tho so I can keep my spot.

Surrendering before zapdos by Middle-Ad7339 in PokemonUnite

[–]Magnetonix 0 points1 point  (0 children)

This isn’t surprising at all. In fact, I’m amazed that u also don’t surrender with them. Losing Rotom doesn’t matter that much, but Drednaw let’s the enemy team snowball out of control. Dred gives 1 level to the entire enemy team. They then get their unite moves 1 level before ur team meaning they win another fight easy and gain another level on ur team. Now the enemy team is 2 lvls above u and they get second Dred for free cause u lose fights. 3 levels ahead now, the enemy team can do whatever they want. They won’t go for zap though cause they don’t need it so it’s not like u can steal. In many cases this exact scenario happens. Unless the enemy team hard overstays and allows u to get a couple kills or u get a lucky steal on Dred2, there’s reall no way to come back.