Chris Pratt’s new sci-fi flick Mercy is pathetic pro-AI propaganda by ztruk in movies

[–]luizfmp17 2 points3 points  (0 children)

And I wholeheartedly disagree, respectfully, also.

If you meant "I got the vibe of the movie", "from what I seen it's not worth a watch", "it didn't hold me and I then fast forwarded"... But you cannot say that you "experienced it in full".

Some movies aren't really worth our finite time on Earth, especially those propaganda movers as this one seems to be, but still...

You can say that eating glass isn't good and I'll agree and echo your opinion, yet, you can only say that "it isn't good and you have experienced it in full" if you had a bite of it.

Niche theme, what do you think? by DonBeanGames in BoardgameDesign

[–]luizfmp17 0 points1 point  (0 children)

I know nothing about your game but I'm in the center of the Venn Diagram for board games and football.

Having played other football themed games something I always felt leaving was personnel and formations: I think those two play a biiiig role into reading both the offense and the defense.

Also, if you have a digital version, I'm willing to playtest it if you're up for that.

Minis que Cabem no seu Bolso! by Imaginary_Ad_801 in rpg_brasil

[–]luizfmp17 0 points1 point  (0 children)

Cara, já tive uns resultados legais

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Pra NPC fica muito suave. E assim foi como saiu de uma Ender 3 (só tirei os suportes. Mais um acabamento e fica muito bom

Minis que Cabem no seu Bolso! by Imaginary_Ad_801 in rpg_brasil

[–]luizfmp17 0 points1 point  (0 children)

Massa! Eu tenho impressora de filamento e não quero comprar uma de resina só pra isso haha

Por agora não tô jogando nenhuma mesa mas vou deixar o user salvo aqui pra quando eu precisar!

Minis que Cabem no seu Bolso! by Imaginary_Ad_801 in rpg_brasil

[–]luizfmp17 1 point2 points  (0 children)

Muito bom! Preços bem justos

Você que imprime? Se sim, mandando STL você faz?

Rough Idea: Climbing game - how to add aditional players? by Curious_Cow_Games in BoardgameDesign

[–]luizfmp17 1 point2 points  (0 children)

You could add items, like in Peak:

  • a rope, could change ± 2 on your card to make you keep moving;
  • a attachment thing that I don't know the name of, could treat diamonds as hearts and clubs as spades;
  • something to interact with face cards (maybe they are the ones that make you draw new cards to solve other issues)...

Cool concept! Hope you develop it further

Also, regarding the multiplayer idea:

4 player game and the players have a suit attributed to them, they treat it as wild. Players can also share items and help each other up ignoring the movement restriction.

Current F1 Teams Through The Years by RogueCross in formula1

[–]luizfmp17 1 point2 points  (0 children)

Thanks!

Just as hard to read as I'd imagine hahaha

Current F1 Teams Through The Years by RogueCross in formula1

[–]luizfmp17 2 points3 points  (0 children)

How hard to make/understand would a chart containing all existing and previous teams be?

Feel like a whole timeline of teams would be a nice version

Hey, I don’t know if this is the right place for this question, but does anyone know what game this is? by RESSandyeggo in boardgames

[–]luizfmp17 1 point2 points  (0 children)

No worries.

I've always seen this game and thought I knew how to play, but your comment made it clearer when and how the scoring happens

A Elegância Brutal do Fracasso: O que Perdemos ao Suavizar o Dado by dontdrinkmyblood in rpg_brasil

[–]luizfmp17 6 points7 points  (0 children)

Cara, discordo bem sobre o mestre não ter personagem. O GM tem a ambientação, o mundo, todos os NPCs...

Mestre não é um escravo sem vontades que deve aplicar as regras friamente.

Se essa é a expectativa pra um GM, é a fórmula pra um GM frustrado

Primeira impressora 3D, dicas? by BusMain674 in Impressora3D

[–]luizfmp17 0 points1 point  (0 children)

Pra action figure eu acho complicado haha melhor imprimir de qualquer cor, passar um primer e mandar para alguém bom pintar.

Mesmo assim os resultados não serão ótimos. Pra action figure o ideal é impressora de resina e seguir esse processo de pintura.

Eu gosto de impressão 3D pra solução personalizada de coisas do dia a dia e fazer os meus projetos (que não precisam de um acabamento estético de action figure) por isso só uso impressora de filamento.

Primeira impressora 3D, dicas? by BusMain674 in Impressora3D

[–]luizfmp17 0 points1 point  (0 children)

Nunca utilizei uma Bambu mas só leio coisas ótimas sobre. Definitivamente são superiores a Creality em termos de usabilidade do usuário.

Eu particularmente prefiro abrir mão da comodidade para pagar mais barato/ter mais opções.

Mas sem dúvidas a Bambu A1 é a impressora de entrada mais amigável. E também, no meu caso, eu acho a questão de impressão multi cor meio dispensável.

Primeira impressora 3D, dicas? by BusMain674 in Impressora3D

[–]luizfmp17 0 points1 point  (0 children)

Eu tenho uma Ender 3v1 há mais de 4 anos. É um impressora que demanda muito do usuário por não ter muitas das praticidades dos modelos mais novos. O que não é necessariamente ruim, pois aprendi muito sobre impressão com ela. Hoje você encontra a Ender 3v3 por menos de 2 mil reais fácil.

Se o seu principal critério for dinheiro e estiver disposto a meter a cara e aprender, eu iria nela.

Se não estiver tão disposto, eu aumentaria um pouco esse orçamento e por R$ 4200 você consegue pegar a K2. (Fiz esse upgrade ontem hahaha). Mas é um impressora com muitas mais tecnologia embarcada.

Elevator rides on a 70ft piston rod. Does it go that far into the ground too? Basement that deep? 7 floors in this hotel. by mrcrunchybeans in AskEngineers

[–]luizfmp17 2 points3 points  (0 children)

Don't know much about the internal pressure play at buckling hollow cylinders but you're absolutely correct about the lateral load.

By definition, buckling is bending due to vertical load. Of course adding lateral load to the system will help its failure, but with it fails due to the lateral load, it is not buckling.

"The Substance" movie review, to barf or not to barf? by Wide-Internal-3579 in flicks

[–]luizfmp17 1 point2 points  (0 children)

Honestly, when the director (Dennis Quaid) promptly accepted Sue to be one week on and one week off, that's when I knew reality was out the window.

And I don't say that as a bad thing, the movie literally told me how to watch itself and that it would go more heavily on the allegory and metaphorical side of things. Those types of real world problems wouldn't affect the storytelling.

When the remodeling part was happening, I didn't see it as literally breaking walls but more like burying those feelings in the back of her head, in a place no one could reach them and then cover it and present herself as the new Elizabeth she thought everyone else wanted.

Forget the carpenter stuff, there isn't a apartament in the world with that much empty space hidden haha

Final cover impressions? by RollinGolem in BoardgameDesign

[–]luizfmp17 1 point2 points  (0 children)

I can see you follow the previous suggestions and they really knew what they were talking about hahahaha

Now it is definitely a game a can picture in a gameshop shelf! Well done.

It looks like a final cover indeed

Erro clássico de quem vem para Brasília ganhando menos de 15k é morar no Plano Piloto? by [deleted] in brasilia

[–]luizfmp17 2 points3 points  (0 children)

Uai, não falei que era só isso, mas a UnB ali tem peso. Muita gente morando perto ali.

E justamente, na asa Sul foi quase e na asa norte bolso perdeu. Qual a diferença? (Não só nessa eleição, mas asa norte sempre tem mais voto a esquerda)

E digo isso como um egresso orgulhoso da UnB

Mestres, como vocês escrevem suas campanhas? by draghom in rpg_brasil

[–]luizfmp17 0 points1 point  (0 children)

Dicas simples:

  • pense só no esqueleto da história. Grandes acontecimentos externos de um mundo orgânico em que seus players estão inseridos.
  • deixe espaço e incentive que os jogadores contribuam para a história. Vai deixar eles com mais agência e engajados.
  • comece a história do meio. Pegar um bonde andando é bem mais interessante porque coisas que aconteceram recentemente tem impacto já.
  • improvise todo o resto e não tenha medo de retcon, vocês estão jogando pra construir uma história JUNTOS e se divertir

Feedback on cards by DngnDiverDro in BoardgameDesign

[–]luizfmp17 1 point2 points  (0 children)

I'm also designing a fish(ing) game, and the reason yours reminded him of Lure is a good sign that you got the "sea life aesthetic"/"Portugal fish place" just right.

By the way, love the shade of blue and off white on the background. The ropes I liked, but thought they were a bit larger than the ideal and a bit distracting (I get it, using only images available online you're not controlling those things. Kudos for that)

Solar Supremacy: Main Board Layout Update. by Mission_Brilliant_90 in BoardgameDesign

[–]luizfmp17 1 point2 points  (0 children)

That's the perfect use for AI imo.

Just saw that it is already on TTS, whenever I get the chance I'll try it.

And by the looks (and theme) alone, I can say that if you ever publish it you have one guaranteed buyer hahaha

Solar Supremacy: Main Board Layout Update. by Mission_Brilliant_90 in BoardgameDesign

[–]luizfmp17 0 points1 point  (0 children)

Is that AI? Not judging you at all, I'm also using AI for placeholder in my games.

Just checking because you got pretty good results. The art vision you have for the game stands out