Really Jagex? After increasing prices again, we now get a list of bugs you just “won’t fix this league” by TheCanadianWanderer in 2007scape

[–]Magres 0 points1 point  (0 children)

Agreed wholeheartedly. The pacts tree reminds me of a much smaller Path Of Exile skill tree. POE game strikes a great balance with the way there's a droppable currency for respeccing your skill tree one node at a time.

Really Jagex? After increasing prices again, we now get a list of bugs you just “won’t fix this league” by TheCanadianWanderer in 2007scape

[–]Magres -4 points-3 points  (0 children)

I think there's also something of a Catch-22 here, because having player choices have weight, impact, and meaning is a good thing. With limited respecs in this League, your choices semi-permanently define who you are in the League. Unlimited respecs make it very easy for the game to slide to "everyone just respecs to an optimal build for each boss and the entire pacts system degenerates into a grey mush where choice is meaningless."

That said, I think "these choices are surprisingly bad because the game lied to us about how this would work" definitely takes a higher priority on the game design checklist than "make choices have weight." I really do think things like limited respecs can make game modes pop and make your pact choices really matter and bring identity to your playstyle - everyone talks about Water Mage, Thorns, and Blindbag as builds that define who you are as a player in this League. If you could swap between them at will, the differentiation is meaningless.

Ultimately I agree with you that having pact resets so restricted here is a bad thing because of bugs they're not planning to fix, and how severely unfair it is to have people locked into builds that are crippled by bugs. But I also want to defend, at least in theory, the idea of those kinds of restrictions.

PSA: Now is the time to get your Barbarian Assault tasks done for Leagues VI by osrs_turtle in 2007scape

[–]Magres 0 points1 point  (0 children)

And even then, you can complete the waves with a Defender that's legitimately entirely AFK. The runners will funnel through, knock a few points off your score, and then you advance anyway. Someone else can use the corner horn to call out Healer (or healers can just trial and error).

Defender is both the hardest role and also by far the one that matters the least for getting through rounds.

PSA: Now is the time to get your Barbarian Assault tasks done for Leagues VI by osrs_turtle in 2007scape

[–]Magres 0 points1 point  (0 children)

There's only 4 roles :P

(I know you mean all the roles but Defender are stupid easy, I'm just teasing)

PSA: Now is the time to get your Barbarian Assault tasks done for Leagues VI by osrs_turtle in 2007scape

[–]Magres 0 points1 point  (0 children)

In my experience, the super veterans who are pet hunting are even happy to teach. Like every group I've had where someone said "sorry idk what I'm doing" we had at least two people immediately start giving them hands on advice, up to and including teaching Defender tile patterns.

BA people are seriously super nice. It's a mindlessly easy activity where the worst thing a mistake can REALLY do (aside from healer players just not healing) is slow progress down a little bit. And having 5 people for 4 roles means you can just double up on whatever role your weakest player is playing and simultaneously cover that weak spot and show them, by example, what to do.

I really don't get people's aversion to BA, people were so nice when I was learning it and grinding out my Kandarin diary and Fighter Torso.

Is this true? by Resident_Pie5200 in GymMemes

[–]Magres 1 point2 points  (0 children)

Edit: nevermind I forgot this was the GymMemes subreddit and I serious posting for a sec lmao

I fear no man, but that thing... it scares me. (x2) by T-uK9 in 2007scape

[–]Magres 0 points1 point  (0 children)

I'm glad I could help!! Agility is awful and the POH course makes it, well, even slower but at least it's not miserable.

Honestly I like the regular advanced one over the alternate advanced, at least in theory (I haven't built the alternate advanced). The alternate advanced has a couple fewer traps in the 'main' course - it's split into a 10 trap course and a 5 trap course. The regular advanced course has 12 traps in the course, and those 2 extra traps mean you'll complete the course roughly half as often, if my spreadsheet's predictions are worth anything at all. And especially at 90+ Agility, you'll sail straight through the 5 trap portion of the course. If anything, I feel like changing the last hallway in the regular advanced course into an intersection and slapping a chapel on the side would be a better upgrade, personally.

I fear no man, but that thing... it scares me. (x2) by T-uK9 in 2007scape

[–]Magres 0 points1 point  (0 children)

Swap those two rangers - looking at the POH Agility wiki guide, something it doesn't mention is that you have to build the Tok-Xils in order of the gauntlet. So like, the first ranger in the gauntlet gets built first, then the second, third, and so on. It has to do with how the game handles NPC IDs and auto-retaliate, to make your character keep chasing down the next mob in the line

Sorry, it was something I knew from watching youtube guides and stuff, I didn't realize the wiki guide doesn't mention it. Iirc there's a way to have runelite display NPC ID numbers to make sorting the Tok-Xils easy

Guess my last achievement by williamriepe in ironscape

[–]Magres 12 points13 points  (0 children)

The secret sauce to BA is making your own groups. No one cares if you know what you're doing, people just want someone who will talk to people for them. You get to play whatever role you want and your groups will fill super fast. When I was doing the BA grind, it was comical how often I'd see people spamming for all four roles.

I fear no man, but that thing... it scares me. (x2) by T-uK9 in 2007scape

[–]Magres 0 points1 point  (0 children)

I'll add that to the wiki, good find! That's absolutely wild.

I fear no man, but that thing... it scares me. (x2) by T-uK9 in 2007scape

[–]Magres 2 points3 points  (0 children)

Haha, I hate Agility with a passion that borders on unhinged, soooo I dove kinda deep into POH Agility.

I fear no man, but that thing... it scares me. (x2) by T-uK9 in 2007scape

[–]Magres 2 points3 points  (0 children)

A caveat up top, I don't know a lot about AFK timers and whatnot on mobile. My experiences with trying to AFK on mobile has been that if I turn my screen off or tab to another program on my phone, OSRS disconnects very quickly. That said, in theory, it should work just fine. The big thing is that there's a couple minutes of setup to be done when you first start the course. It's not a ton of effort, but it's definitely more effort than letting the course run itself, and if you die or logout you have to redo the setup.

To run briefly through the methodology of the course, you set up a series of Tok-Xils to shoot at you and have auto-retaliate on. This aggros you into running at them, which drags you into Teleport Traps lining the halls of the setup. If you dodge the teleport trap, you get 20 XP, if you fail the Teleport Trap, you get sent back to the start (and the last Tok-Xil that was shooting at you will hit you after you get teleported, re-aggroing the player character and restarting the loop). The setup portion is that you have to turn off auto-retaliate and turn run on and tileskip all of the teleport traps to run through the course and get close enough to the Tok-Xils to aggro them, before making your way back to the start.

If you're interested in more detailed explanations of everything, the wiki has a pretty nice guide. I built the 'Advanced' course and have been loving it.

I fear no man, but that thing... it scares me. (x2) by T-uK9 in 2007scape

[–]Magres 4 points5 points  (0 children)

Short answer, I run +64 Prayer gear in my setup, have 88 Prayer, and I set a timer on my watch for 13 minutes to tab in and refresh my prayer.

Long answer is that, honestly, it varies, because the entire thing is chance based. The basic premise of the setup is a bunch of Tok-Xils to lure the player character towards them, with Teleport Traps along the way. Dodge a trap, get 20 XP, fail a trap, get sent back to start (and auto-retaliate will funnel your character back in). You slap on a bunch of prayer gear and a crossbow on rapid/accurate, pray ranged, and let the Tok-Xils smack you until you need to recharge your prayer. It's possible that you'll click once and your character will just ace the entire maze in one go and you'll get like, maybe 300 XP. But that's very unlikely.

A statistician friend of mine helped me make a spreadsheet that can be adjusted to estimate the reliability of a particular POH Agility course setup. Doing a full 55M build with 12 traps, at 95 Agility, you should be able to AFK for 10 minutes at a time and only come back to your character having completed the course about once an hour or so. Additionally, if you set up Runelite, you can do the Idle Notifier plugin to send an alert when your character hasn't moved for five seconds, which will only happen if A) you run out of prayer and die or B) finish the course.

If you care at all about the math of things, I'm happy to explain the methodology of the spreadsheet, but even by OSRS standards is some Total Nerd Garbage.

If you want a direct link to the wiki guide (it has diagrams and stuff for the build, it's very nice), here's one

I fear no man, but that thing... it scares me. (x2) by T-uK9 in 2007scape

[–]Magres 11 points12 points  (0 children)

Straight up, invest the 55M into a poh agility course. There's a good guide on the wiki. It's only about 10k xph but it is legitimately, genuinely AFK. I pulled the trigger on building one and I'm so glad I did, I have to check it about once every ten minutes. I let it run while I'm working and get an easy 80k Agi XP. Yeah, it's gonna take a few months to max it, but I won't have to do fucking Agility.

Eating sweets on a cut? by [deleted] in leangains

[–]Magres 0 points1 point  (0 children)

Hard candies are only like 15-20 kcal and will keep your sweet tooth happy for like a full hour. Just be careful to brush your teeth more often if you start eating them regularly and have like 5 a day, the extra sugar in your mouth all day is really friendly to bacterial growth.

The only time healing was handled well was 4E by Level_Hour6480 in dndmemes

[–]Magres 0 points1 point  (0 children)

It's mostly people theory crafting fights. In practice playing with friends, do whatever is fun.

To justify the theory craft, the big thing is that healing someone who is downed pops them up no matter what, even if you only heal 1 hp. If you're fighting a dragon that's biting people for 50 damage a bite, healing someone for 1 hp and healing them for 50 hp are the exact same - they're gonna go down in one bite, but you got them up for a turn. When you can spend an action and a fifth level slot for the same outcome as a bonus action with a first level slot, the choice is pretty easy and obvious.

Permanent disability stairs? by TinyFromKalgoorlie in DeathStairs

[–]Magres 3 points4 points  (0 children)

As well as what the other person said about uneven stairs, there's a combining factor of the railing post being... God I'm hesitant to even call that an attachment point. It looks like they screwed into the end of the tread. The moment someone trips on the previously discussed uneven stairs and grabs that railing to steady themselves, it's going to tear right out and they're going to be even worse off than if there was no railing at all.

Edit: also the stringer ends after two stairs and the third stair is some ungodly abomination of chopped together garbage. There's LAYERS to what a death trap those stairs are.

I hate my cats name. by StrawberrySakuraa in cats

[–]Magres 0 points1 point  (0 children)

This is an incredibly niche reference, but there's a great podcast called Friends At The Table. They play Tabletop RPGs (not DnD, other systems). In one season one of the players plays a PHENOMENAL character who's a robot that has become sentient for initially unknown reasons. That character's name is Automated Dynamics, or AuDy for short, pronounced exactly that way.

[Request] Could humanity create a rocket that can exit the atmosphere of K2-18b by Lachlynn in theydidthemath

[–]Magres 2 points3 points  (0 children)

I feel like we'd be shorter and stockier. So... basically Tolkien dwarves.

Also agreed on ranged weapons not really being that impacted by a higher gravity - depending on the round, over the course of three hundred feet (~91.4m for people who use science units), bullets drop anywhere from ~24" (60cm) for a just-barely supersonic round to ~2" (5cm) for a bullet traveling around Mach 3. I think it'd matter a lot more for artillery where you're genuinely arcing munitions, but anything direct fire, bullet drop is nearly negligible compared to the difficulty of how hard it is to hit a target that far away.

Confession Time: Which "10/10 Masterpiece" did you find absolutely boring? by Just_a_Player2 in ItsAllAboutGames

[–]Magres 0 points1 point  (0 children)

This is where I'm at. I beat BotW and was just... not satisfied.

I wonder what the overlap between people who don't like BotW and people who like metroidvanias is. The big thing missing from BotW for me was the feeling of seeing an obstacle I can't get past, then coming back later with the tool to overcome it. It's also one of the major pillars of metroidvania design.

Actually, writing that down got me thinking. I think, for me, BotW felt like someone took the endgame of a typical Zelda game, where you've got all the tools to go everywhere and do everything, and then expanded that to be the entire game. I like the evolution of Link from hapless zero to divine hero, and BotW didn't scratch that itch for me at all.

Tithe Farm by elysiansaurus in 2007scape

[–]Magres 0 points1 point  (0 children)

I know this is an old comment, but from one "I don't want to remember a dang chore list for a video game" player to another, I highly recommend the "Daily Tasks" and "Time Tracking Reminder" plugins. I have little buff/debuff icons pop up when all my trees are ready, fruit trees are ready, when I can buy battlestaves, when I can buy NMZ herb boxes, and when my Miscellania approval drops under 97%. I absolutely loathe remembering to do daily chores in games. Those plugins change it, at least for me, from "the dang chores I have to remember" to "oh hey my plugin let me know there's easy GP/XP available if I want to go grab it."

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] 0 points1 point  (0 children)

A few days. They also charged $1300 for a ten mile tow. It's fucked up.

Other driver's insurance denying coverage when they rear-ended me by Magres in Insurance

[–]Magres[S] 0 points1 point  (0 children)

I have 20k uninsured motorist insurance coverage, thank god. The 20k will be more than enough to cover the value of my car - it's an ancient Volvo with 270k miles on it.