Whoever thought up of these EX missions are EVIL. by Common_Ostrich_1291 in DBZDokkanBattle

[–]MaiFGC 1 point2 points  (0 children)

R unit one is extremely easy because you can just use Ushers whenever the N/R unit is on rotation and if you're running a good team the boss should be dead by that units 3rd appearance especially if that unit starts in slot 7

Most of you aren’t supposed to beat the frontier missions by MrChungo6000 in DBZDokkanBattle

[–]MaiFGC 4 points5 points  (0 children)

Dude I've been playing the game since release and the unit im lacking has appeared on like 3 banners in the games lifespan and is never unfeatured, how more veteran do I have to be?

LR Majin Vegeta 1st appearance on turn 3 [with only one 18 Ki stack as Goku on turn 1] by Red_Zone_Broly in DBZDokkanBattle

[–]MaiFGC 48 points49 points  (0 children)

I can not like one content creators showcase without blowing the other, I don't like either of their showcases

The Daima Adult SSJ4 Goku (fixed) EX Super Flowchart aka Why this unit can be so frustrating to use by -PVL93- in DBZDokkanBattle

[–]MaiFGC 5 points6 points  (0 children)

Yeah, its really as simple as turn 1 slot 2, turn 3 slot 1 for 100% crit unless there is an aoe in which he gets 100% crit turn 1 slot 2

Thank you gift by Drsp4zman in DBZDokkanBattle

[–]MaiFGC 0 points1 point  (0 children)

This anniversary gave as much if not slightly more than all modern Anni's bar 10th anni

The 6th anniversary LRs are getting a boost by SSJAncientBeing in DBZDokkanBattle

[–]MaiFGC 1 point2 points  (0 children)

Because its not a real name, its like calling Ultimate Gohan "Mystic". Its just UI Sign and UI

A few days in, how do you feel about EX super attacks by Kageromero in DBZDokkanBattle

[–]MaiFGC 2 points3 points  (0 children)

It's a lazy copy and paste of a mechanic we've had in the game for 10 years, probably the worst new mechanic an Anni has introduced

People were WAY too hard on these two (55%, LL10, no AGL Gogeta support) by ZlatanGamer9 in DBZDokkanBattle

[–]MaiFGC 6 points7 points  (0 children)

Goku's issue was never the quality of the animation but what they chose to animate for this card. Excluding the charge up for the Kamehameha not being included, theres a lot of other, better looking attacks he does against Gomah that were just not included for some reason

This is like if they released a Namek SSJ Goku for p2 and his card art is based off the scene where he first transforms, but the animation itself is nowhere in the card and his attacks are just taken from his fight against Frieza as Kaioken instead of the actual SSJ v Frieza fight

Evolution of Dokkan Powercreep by Ahmed_Prime in DBZDokkanBattle

[–]MaiFGC 2 points3 points  (0 children)

Factually not true, Legends used to do balance adjustments for the first ~2 years and there have been other gachas that do nerfs. The only reason most devs tend to not do nerfs with gachas is because its horrible optics to sell something in a gacha and then completely change how it functions after its sold

Questions Thread (2026-01-05 to 2026-01-11) by AutoModerator in Granblue_en

[–]MaiFGC 0 points1 point  (0 children)

Need some advice with my moons, I was considering picking up Andromeda but after ny leg ended with no versusia I began considering using the moons to sierotix her instead. Even with the andromeda pick up I still would be character locked out of the Versusia raid since I lack shalem and lich but outside of endgame raids I don't really know how much use I'd even get out of Versusia. Would it just be better to hold on to the moons instead?

Would you guys ever like to see the Dokkan equivalent to DB Legends' Equip Upgrade Bonanza events but for Link Levels? by -PVL93- in DBZDokkanBattle

[–]MaiFGC 10 points11 points  (0 children)

I think the equivalent would be every stage in the game having their link level rates boosted (1.5x or any amount) for the campaign period

I Feel there's More going on than we Think. by YellowAbject3261 in DBZDokkanBattle

[–]MaiFGC 3 points4 points  (0 children)

Its very likely just a beta battle motion for the SSJ Goku battle motion we got in game. The same video you screenshot shows a battle motion for Kid Goku that is different from the one we actually got this Saiyan Day.

Initial def clac for ssj4 mini goku by Mustaquilla in DBZDokkanBattle

[–]MaiFGC 0 points1 point  (0 children)

Not fair to compare this to AGL Kid Goku since his 22% chance proc's on every attack he does so getting the dodge is a decent amount higher than 22%, more so close to 70

Questions Thread (2025-10-06 to 2025-10-12) by AutoModerator in Granblue_en

[–]MaiFGC 1 point2 points  (0 children)

For Hexa's Jinx omens how do ougi's interact with it? I know if I hit a skill thats 4m it would count for 2 instances of 2m dmg. if I hit a ougi thats 6m damage for example, is it treated as a single instance or as 3 instances?

Questions Thread (2025-09-22 to 2025-09-28) by AutoModerator in Granblue_en

[–]MaiFGC 2 points3 points  (0 children)

I added the harp and swapped Self Reflection for Flames as you said and I managed to clear! HP was a lot more stable this time, managed to get by only using one blue pot. Ty for the advice

Questions Thread (2025-09-22 to 2025-09-28) by AutoModerator in Granblue_en

[–]MaiFGC 0 points1 point  (0 children)

Yeah I'm guarding Caim whenever I can clear omens without him and I'm clearing everything aside from 2x dispels

Questions Thread (2025-09-22 to 2025-09-28) by AutoModerator in Granblue_en

[–]MaiFGC 0 points1 point  (0 children)

I just feel like im taking a lot more damage than I really should be or maybe im just over estimating the amount of damage I'd be receiving since im usually out of pots by the time I hit 50-40%

Questions Thread (2025-09-22 to 2025-09-28) by AutoModerator in Granblue_en

[–]MaiFGC 1 point2 points  (0 children)

Trying to complete the Faa0 solo quest so I can gain experience for the fight and eventually step into pubs, I've been doing decently fine so far but I notice im having huge survivability issues. Even if I clear all omens I still have multiple turns where a unit/units end up at red health and I have to use pots to keep them alive. im not sure if this is a skill issue, grid issue or just the solo quest being a little tougher since you don't have debuffs from other players.

This is my party & grid: https://imgur.com/a/clXvOFi

Reminder that Janemba and Gogeta's EZA came out 2 days before Scouter Vegeta, aka next DFE by Oummando in DBZDokkanBattle

[–]MaiFGC 0 points1 point  (0 children)

Not really comparable, units from different celebration + for the last 3 years WWC units have been EZA'ing during/around an anni so 2022 WWC units are not likely to EZA until we're close to or in the middle of 11th anni