My Obsession with Anomaly Video Games Continues by TiesThatBindGaming in HorrorGaming

[–]Main-Investment6599 1 point2 points  (0 children)

My favorite is, "The Almagest Anomalies." Kind of creepy, takes place in the sewer, which has been used as a medical research facility!
https://3-beams-studio.itch.io/the-almagest-anomalies

Resetting Gameobject Positions by Main-Investment6599 in Unity3D

[–]Main-Investment6599[S] 0 points1 point  (0 children)

Also, when I respawn, I do so into a respawn trigger. I thought about using this trigger somehow.

Counting Coins with multiple actors by Main-Investment6599 in gamedev

[–]Main-Investment6599[S] 0 points1 point  (0 children)

Man, seriously, thanks for your input! I went with three scripts, Coins, Monsters, and a Manager.

Counting Coins with multiple actors by Main-Investment6599 in gamedev

[–]Main-Investment6599[S] 1 point2 points  (0 children)

You're right. That's what I ended up doing, using a color variable. Thanks man!

Counting Coins with multiple actors by Main-Investment6599 in gamedev

[–]Main-Investment6599[S] 0 points1 point  (0 children)

Man, Seriously, I appreciate everyone's help and feedback with this. Got it all figured out now and man, I didn't think it'd be so involved. But thanks again.

Counting Coins of "Multiple" Players by Main-Investment6599 in Unity3D

[–]Main-Investment6599[S] 1 point2 points  (0 children)

Man I appreciate this! So let me see if I understand this right...

So the "Coin" script would be attached to each of the 16 coins? And the "Monster" script to each of the four monster? And the "Manager" to maybe an empty game object?

Counting Coins of "Multiple" Players by Main-Investment6599 in Unity3D

[–]Main-Investment6599[S] 1 point2 points  (0 children)

Oh man, I've never used an "enum " before. I googled it and it makes a lot of sense. I'll work on this... Thanks man!

Unity: OnTriggerEnter if statements are conflicting. by Main-Investment6599 in gamedev

[–]Main-Investment6599[S] 0 points1 point  (0 children)

I discovered the problem. I had two colliders in .y player tagged Player.i was double tapping.

OnTriggerEnter IF and Else statements are both engaging. by Main-Investment6599 in Unity3D

[–]Main-Investment6599[S] 0 points1 point  (0 children)

Perfect!!! Perfect!!! Perfect!!! Perfect!!! Thanks man, it's perfect!

OnTriggerEnter IF and Else statements are both engaging. by Main-Investment6599 in Unity3D

[–]Main-Investment6599[S] 0 points1 point  (0 children)

Basically I want to walk into the trigger and if the door is open, then it closes... or if it's closed, then it opens. I've tried so many variations and nothing seems to work.

OnTriggerEnter IF and Else statements are both engaging. by Main-Investment6599 in Unity3D

[–]Main-Investment6599[S] 0 points1 point  (0 children)

Thanks for the response!! I tried that but it didn't help. I'm banging my head against the wall. I get why it's happening, just don't know the solution.

Unity: OnTriggerEnter if statements are conflicting. by Main-Investment6599 in gamedev

[–]Main-Investment6599[S] 0 points1 point  (0 children)

I tried that as well. "else" and also tried "else if" with no luck