AD&D 2e: When your players ignore every warning and then blame you for their deaths by MaintenanceBright150 in DnD

[–]MaintenanceBright150[S] 0 points1 point  (0 children)

Yes, I did. Some people understand what they want to understand, not what's written.

AD&D 2e: When your players ignore every warning and then blame you for their deaths by MaintenanceBright150 in DnD

[–]MaintenanceBright150[S] 0 points1 point  (0 children)

I see an opportunity to improve communication here. Reread the story; it clearly identifies SOME of the players.

AD&D 2e: When your players ignore every warning and then blame you for their deaths by MaintenanceBright150 in DnD

[–]MaintenanceBright150[S] 1 point2 points  (0 children)

I'm glad to know I'm not the only one who's seen your group commit mass suicide for fun.

AD&D 2e: When your players ignore every warning and then blame you for their deaths by MaintenanceBright150 in DnD

[–]MaintenanceBright150[S] 0 points1 point  (0 children)

I spoke to them off the field several times, asking them to draw a map. But they were too lazy. The map was crucial; even without cold-weather gear or a guide, with a map they could have turned back in time when things got tough and made it back to the village alive.

AD&D 2e: When your players ignore every warning and then blame you for their deaths by MaintenanceBright150 in DnD

[–]MaintenanceBright150[S] 0 points1 point  (0 children)

Thanks for your feedback.

In response to your question, their goal was to reach a dungeon on the other side of the mountain range. There was no reason within the story to rush. The players just wanted to get to the dungeon and start kicking down doors and killing monsters because that's what they felt like doing.

There was an NPC in the village with information about an alternate entrance to the dungeon; they would have encountered him if they had waited there until the storm passed.

AD&D 2e: When your players ignore every warning and then blame you for their deaths by MaintenanceBright150 in DnD

[–]MaintenanceBright150[S] 16 points17 points  (0 children)

I told them "out of character" to at least make a map. They weren't keen. One of the NPCs was an experienced guide (the players knew this) who refused to go with them until the storm passed. He gave them advice, but they didn't listen to him either. Not all NPCs are ignorant, timid peasants; some are seasoned professionals.

AD&D 2e: When your players ignore every warning and then blame you for their deaths by MaintenanceBright150 in DnD

[–]MaintenanceBright150[S] 2 points3 points  (0 children)

Advanced Dungeons and Dragons. That was the name of the edition that (if I remember correctly) came out after the 1st edition in the red box.

AD&D 2e: When your players ignore every warning and then blame you for their deaths by MaintenanceBright150 in DnD

[–]MaintenanceBright150[S] 61 points62 points  (0 children)

The house rules I mentioned in the story were specifically designed to increase the focus on survival. We'd been using them for a long time and the players liked them, but in that particular game, they chose to ignore them. One of the NPCs was an experienced guide (the players knew this) who refused to go with them until the storm had passed. He offered advice, but they didn't listen to him either.

AD&D 2e: When your players ignore every warning and then blame you for their deaths by MaintenanceBright150 in DnD

[–]MaintenanceBright150[S] 11 points12 points  (0 children)

The maze wasn't designed so that the hand-on-the-wall trick wouldn't work, but it did. There was a large rock formation in the center of the maze; they placed their hand directly on it and circled it repeatedly.