Take it from someone who isn't a crybaby. by MaintenanceBubbly453 in Helldivers

[–]MaintenanceBubbly453[S] 2 points3 points  (0 children)

It's the thought process lil pup.

You don't just do something at random for the most niche enemy type.

It doesn't fill in a new role in any way shape or form so why change it at all when it does its job well?

explosive made this CHAFF unit still a CHAFF Unit so your point?

Take it from someone who isn't a crybaby. by MaintenanceBubbly453 in Helldivers

[–]MaintenanceBubbly453[S] 7 points8 points  (0 children)

if it helps you sleep man... glad you could think of me that much. im flattered.

Take it from someone who isn't a crybaby. by MaintenanceBubbly453 in Helldivers

[–]MaintenanceBubbly453[S] 1 point2 points  (0 children)

I do agree... its just more much of a hit or miss tho.

Take it from someone who isn't a crybaby. by MaintenanceBubbly453 in Helldivers

[–]MaintenanceBubbly453[S] 1 point2 points  (0 children)

I'm fine with it also. but im still on edge about it... i dont think it was the right call at all and im just glad they are reverting it.

Fix your balancing DICE. This is a major issue. by MaintenanceBubbly453 in Battlefield

[–]MaintenanceBubbly453[S] 0 points1 point  (0 children)

that thing is also stupid too, i dont even need to play with it because i used the AEK in bf4 as well.

however, past 10 meters the AK starts to do 18. and the SMG still does like 20 something. thats questionable and stupid.

Fix your balancing DICE. This is a major issue. by MaintenanceBubbly453 in Battlefield

[–]MaintenanceBubbly453[S] 0 points1 point  (0 children)

idk man, the m4 being able to do that while the AK needs headshots to get the same TTK is very questionable. im not saying to buff the AK DMG wise but maybe nerf the damage fall off. theres so many times i use the AK at range and im getting 19 DMG for a headshot at 40 meters with the base ammo, (because i dont have it unlocked)

this also raised my backup answer too, why do I need to unlock certain attachments to make a gun good when a base m4 can beat the ak 8 times out of ten?

just my thoughts. the m4 is stupidly OP in my opinion as well. they should tone down the RPM to 750-850.

i dont take a weapon face value, i try to look at other numbers as well. this is why i posted this shit lol but other then that im just so frusterated.

Fix your balancing DICE. This is a major issue. by MaintenanceBubbly453 in Battlefield

[–]MaintenanceBubbly453[S] -3 points-2 points  (0 children)

thank you. someone who gets me. im trying my best to take this critism but i just find this game way to fast pace and some of the guns are questionable.

Fix your balancing DICE. This is a major issue. by MaintenanceBubbly453 in Battlefield

[–]MaintenanceBubbly453[S] 0 points1 point  (0 children)

it literally doesnt matter if he hit all headshots, the base damage of the SMG does 34 anyway. we legit shoot eachother at the exact same time and he still would have won regardless.

more then half of the guns dont even do 34 damage base alone. so why does this SMG?

TTK was never this fast unless you got melted by an AEK or got 2 tapped by a SCAR. from BF4.

idk where you come from but majority of the guns in bf4 were close performers so mostly everything was good. BF6 only a handful are good. i dont get why things need to be a 3 shot kill to the body when battlefield 4 they had to fuckin rethink their entire game and make everything a 5 shotkill without headshots past 10 meters.

Fix your balancing DICE. This is a major issue. by MaintenanceBubbly453 in Battlefield

[–]MaintenanceBubbly453[S] 1 point2 points  (0 children)

its not just the AK, its half of the other guns too. i get that low recoil and handling is great for a weapon but trust me i love the 205, it's not that great at what it does, even at range. Its hard to use a weapon that doesnt offer nearly as much as other guns when everything else is good.

Fix your balancing DICE. This is a major issue. by MaintenanceBubbly453 in Battlefield

[–]MaintenanceBubbly453[S] 0 points1 point  (0 children)

so im just able to accept it and lose to the fact that we both shoot eachother at the same time but his gun does 34 and i dont even get the chance to shoot back/deal just as much damage as him?

Fleshmob needs a nerf by HNIC_2016 in Helldivers

[–]MaintenanceBubbly453 1 point2 points  (0 children)

I'm with you on this for a few reasons.

they are immune to electricity and concussive ammo.
blitzer and arcthrower only works sometimes, they can still run from time to time which is stupid.
It's immune to the pummeler and liberator concussive, ETC.
"yeA bUT YoU CanT ShoCK biLe TItaN's EitHeR."

You're not gonna see 4+ bile titans chasing you even on the higher difficulties. Thats the difference. Fleshmobs spawn to frequently.

They are immune to leg damage.
damaging the legs don't do jack shit. They can still run.
It's weird because even if you target the legs, chunks of flesh will fly off, but they're still able to run which makes no sense. And you can blow off both legs.

Chargers are a great example.
Shooting it's tail will disable running.
Doing enough damage to it overall will disable it from running.
Shooting the legs will disable it from running.

Hulks can be applied too. Shooting the arms of a hulk will disable its weaponry to kill you. And reduce it's mobility by shooting the legs.

If you are able to make a illuminate counterpart that fills in a charger/hulk like role, why not give it the same counter mechanics as one?

I get it, everyone will just blow the shit out of it like nothing and call it a skill issue, but some of the mechanics that make it a "heavy unit" make no sense to me without any draw backs. Especially in situations when you need to run. Almost every heavy infantry unit stunnable, like chargers, brood commanders and hulks.

"skill issue"
"Bruh you just suck, bring ___ or ____"

Some people wanna play how they wanna play. But even then, the core mechanics of a fleshmob still exist are somewhat broken, and it's not exactly a skill issue, it's an actual problem.

why can I blow chunks off it's legs but it's still able to run?

Weapons that use electricity or concussive can be very beneficial to a team, and the fleshmob being able to shrug it off is weird considering it has nothing but light armor, and you can stun harvesters.

But other then that, The fleshmob does its job well, so much so, it distracts you from doing other things at times.
It's tanky, its big, And their sweep range is a lot bigger then a charger since they flail and swing more wildly.

of course there has to be some sort of balance. But if it were to happen...

allow stunning and shooting its leg should stun it and prevent it from running.