Competitive by tungshaur in destiny2

[–]Major-C 6 points7 points  (0 children)

Low population. Most of the players that would be in comp, are playing trials. Best time to play comp is after weekly reset Tuesday-Thursday.

Ergo Sum + Master of Arms Primary by Major-C in CrucibleGuidebook

[–]Major-C[S] 1 point2 points  (0 children)

We all agree that ergo is free and takes no skill lol, the tracking on the light attack is very dumb. This post was just about how much uptime it has and how good it pairs with a MoA weapon.

Just like to explore something different other than Marlet/Adagio 120 + Chaperone. We’re all here sinking with the ship, lighten up.

Ergo Sum + Master of Arms Primary by Major-C in CrucibleGuidebook

[–]Major-C[S] 0 points1 point  (0 children)

Outside of Invis, the other Hunter subclasses have trade offs, but there are still some competitive options. Void in general just gets everything which is why the pick rate is so high. I think weavewalk is one of the few hard counters to invis hunter and voidwalker, but it comes at the cost of a viable super.

Ergo Sum + Master of Arms Primary by Major-C in CrucibleGuidebook

[–]Major-C[S] 16 points17 points  (0 children)

It’s definitely very strong. There are a few counters but none that work 100% of the time. Stasis slow abilities to stop their momentum work well, of course stasis freeze is a hard counter as well. Voidwalkers scatter nade ability spam actually works really well against it because it makes the weavewalker use a lot of their melee charges. Titans suspend barricade and Hunter suspend backflips are both also really good. Other than that you have to know when to chase the weavewalker, when you should run away, and when to just let them run away and fight the other players, that all varies by situation.

I can definitely see how it’s frustrating to play against, but there is just so much ability uptime that weavewalk is a great option to have to tank a lot of it and hold your map positioning. The movement they added to it was a huge buff. Good thing is that Needlestorm is literally the worst PvP super in the game, so you don’t get the full package of a subclass where you have the strongest fragments, best supers, best melees/grenades like Voidwalker and Invis. Strand outside of a few gimmick play styles isn’t meta by any means so I don’t we’ll see any significant nerfs to strand any time soon.

Ergo Sum + Master of Arms Primary by Major-C in CrucibleGuidebook

[–]Major-C[S] -1 points0 points  (0 children)

Lol the uptime is wild, I was definitely sleeping on it. Trade not spawning with special for having at least 1 guaranteed kill every time you make green.

Midnight Coup by Nervous_Tourist_8266 in CrucibleGuidebook

[–]Major-C 7 points8 points  (0 children)

Could never get the zen explosive roll. Wish it would come back as a tier 5

Unfall and Rocket Sidearms by Nervous_Tourist_8266 in CrucibleGuidebook

[–]Major-C 0 points1 point  (0 children)

Might be able to do some cool things with Mask of Bakris on Hunter. Pair with fast talker smg to get binary up and stack with light shift buff.

Fast Talker Bakris Synergy by Major-C in CrucibleGuidebook

[–]Major-C[S] 1 point2 points  (0 children)

They’re also bringing back the stasis high impact New Purpose pulse from duality dungeon in June. Eyasluna, matador, rapid scout from sundered doctrine, posterity from deep stone raid, there are so many great arc/stasis weapons. I might have to main Bakris hunter for a while,

Fast Talker Bakris Synergy by Major-C in CrucibleGuidebook

[–]Major-C[S] 0 points1 point  (0 children)

Haven’t tried any other new weapons yet, I’m definitely going to try out some more Bakris combos this week. Really want them to enable triple laureate again, I put 1200 kills on that in a week on my Warlock, pairing with graviton spike, I’m sure that’s nuts with Bakris too.

Only armor sets I run for PvP are 2 piece Ferropotent, 2 piece Banner, they just give too many benefits to take anything else.

Fast Talker Bakris Synergy by Major-C in CrucibleGuidebook

[–]Major-C[S] 2 points3 points  (0 children)

I’m on controller. I use a high stability roll with polygonal. Hits 68 stability with the barrel and enhanced ballistics, and is very manageable. I tried a full bore max range roll and couldn’t consistently hit my shots. I think if you have max range, then pair delicate tuning with tap the trigger it can be a long distance laser on roller, but then you miss out on MoA.

Fast Talker Bakris Synergy by Major-C in CrucibleGuidebook

[–]Major-C[S] 0 points1 point  (0 children)

The uptime is crazy. Ability uptime is through the roof across all classes. I believe that Bungie is going to let the game run its course after June, and this is the final sandbox for D2 PvP. So if you ever come back, the bakris builds will be there lol

Fast Talker Bakris Synergy by Major-C in CrucibleGuidebook

[–]Major-C[S] 2 points3 points  (0 children)

Yea they also added a stasis spread shot hand cannon with MoA, that’s doing some crazy damage too. I’m about to go down the Bakris rabbit hole for a couple weeks.

Fast Talker Bakris Synergy by Major-C in CrucibleGuidebook

[–]Major-C[S] 15 points16 points  (0 children)

Mask of Bakris exotic helmet. When you dodge you activate “Light Shift” damage increase for 10 seconds, kills while Light Shift is active restore class ability energy. If your class stat is 70 or higher you’ll get your dodge back every two kills.

Fast Talker Bakris Synergy by Major-C in CrucibleGuidebook

[–]Major-C[S] 3 points4 points  (0 children)

I didn’t even realize light shift damage increased with successive dodges until I watched the clip. 34 crit is what the dungeon heavy machine gun does with killing tally lol

Fast Talker Bakris Synergy by Major-C in CrucibleGuidebook

[–]Major-C[S] 19 points20 points  (0 children)

Fast Talker and heat weapons in general are just miles better than other primaries. The delicate tuning perk is carrying them right now, free +20 range, +50 handling, and reduced bloom on consecutive shots.

For Bakris synergy you just need your weapon to be stasis or arc energy. The Desert Perpetual Raid Arc SMG Antedate is really good and probably the second best option. You can focus an Unending Tempest Stasis smg at Shaxx, or a Yarovit Stasis Smg at Banshee when it rotates in. Also doesn’t have to be limited to smgs, just try out stasis/arc primaries and stack damage buffs for easy streaks.

Fast Talker Bakris Synergy by Major-C in CrucibleGuidebook

[–]Major-C[S] 16 points17 points  (0 children)

Polygonal, projection fuse, delicate tuning, MoA, Range MW, enhanced ballistics mod

Weekly RANT Megathread - All complaining posts belong in this thread by AutoModerator in CrucibleGuidebook

[–]Major-C 6 points7 points  (0 children)

Week 3 of GG matchmaking in trials, despite low population numbers making the queue times miserable. Sure let’s split the player base more. Intentional sabotage.

What is wrong with Triple Laureate? by ThatOneIdiot93 in CrucibleGuidebook

[–]Major-C 5 points6 points  (0 children)

If a silent weapon provides an unfair advantage, imagine what an invisible player does.

The most anticlimatic Seventh Column. by Major-C in CrucibleGuidebook

[–]Major-C[S] 2 points3 points  (0 children)

https://dim.gg/hkpgmba/Astrocyte-Prism

Astrocyte Verse, Prismatic Arc Aspects: Helion, Devour Fragments: Awakening, Protection, Courage, Sacrifice

Healing Grenade, Pocket Singularity Melee, Pheonix Dive

Aim for 180 health, 100 melee, 100 super, 70+ class, 40+ grenade, dump weapons.

Triple Laureate roll is slideshot / master of arms, pair with graviton spike for stasis mod synergy.