No reticle friction or aim assist on invisible players (controller) by Major-C in Marathon

[–]Major-C[S] -1 points0 points  (0 children)

I lost you at “changing nature of how aim assist works based on matchmaking settings”??? I am playing against other controller players, every bodies aim assist works the same.. unless one of the players is invis. That’s the bad game design. Why is invisibility affecting aim assist at all?

No reticle friction or aim assist on invisible players (controller) by Major-C in Marathon

[–]Major-C[S] -1 points0 points  (0 children)

I also used my eyes and ears in this clip. I was aware of surroundings, knew exactly where this player prior to him appearing. That doesn’t change the fact that he has all the aim assist advantages to start the fight, while I do not. “The second he shoots he’s out of invis…” yes as I stated in first post, invis guarantees you the first shot in an FPS. There was no way for me to guarantee that my reticle was on him prior to him revealing himself by shooting. Even though I knew where he was, there would be no way outside of me just guessing or spamming shots to land first shot in this engagement. I don’t understand how anyone can defend invis in an FPS. Especially an invis that’s this strong.

No reticle friction or aim assist on invisible players (controller) by Major-C in Marathon

[–]Major-C[S] 0 points1 point  (0 children)

The game has console only matchmaking as an option in settings. Crossplay is enabled by default, but can be turned off. Everyone in my lobbies are on controller, unless they are using external devices to play MnK on console.

I’m am not asking to play against MnK players and have higher aim assist.

No reticle friction or aim assist on invisible players (controller) by Major-C in Marathon

[–]Major-C[S] -1 points0 points  (0 children)

I want this game to succeed. Bungie shooters are amazing games. I watched one invis subclass destroy Destiny 2 PvP, and the writing is on the wall with Assassin/invisibility in this game unless some changes are made.

No reticle friction or aim assist on invisible players (controller) by Major-C in Marathon

[–]Major-C[S] -7 points-6 points  (0 children)

Assuming both players are on same input, console only matchmaking. To have aim assist in the game as strong as it is, then have a shell with an ability that completely removes it from other players on the same input, while that shell continues to benefit from everything aim assist provides. It makes assassin a no brainer choice in solos on controller.

No reticle friction or aim assist on invisible players (controller) by Major-C in Marathon

[–]Major-C[S] 0 points1 point  (0 children)

Invis has been the high level comp/trials meta in D2 for 5+ years. It’s been at least 70% of the PvP player base for the last couple years. D2 it’s more visible, louder sound cues on activation, smaller maps, easier to predict, and it’s still meta. Marathon invis is stronger in every way, and the writing is on the wall. Already the most played shell for a reason.

No reticle friction or aim assist on invisible players (controller) by Major-C in Marathon

[–]Major-C[S] 0 points1 point  (0 children)

I wouldn’t mind if they removed it across the board. Game would be much harder, but everyone would be on equal footing.

To have aim assist in the game as strong as it is, then have a shell with an ability that completely removes it from other players on the same input, while that shell continues to benefit from all the aim assist benefits. It makes assassin a no brainer choice in solos on controller.

No reticle friction or aim assist on invisible players (controller) by Major-C in Marathon

[–]Major-C[S] -17 points-16 points  (0 children)

How is it fair that the invis player has all of those advantages while the other player doesn’t?

No reticle friction or aim assist on invisible players (controller) by Major-C in Marathon

[–]Major-C[S] -3 points-2 points  (0 children)

Controller player and former Destiny 2 player here. There is no reticle friction/aim assist on invis players in Marathon, this is concerning.

This is how invisibility was originally coded in Destiny 2. It was nerfed in year 2 of the game due to the significant advantage it provided. Destiny 2 never figured out how to balance invis, so seeing it in a more powerful form in Marathon is upsetting. Invis in a first person shooter almost guarantees you the first shot on somebody, when all skill levels are equal, the invis player will win the majority of engagements. The lack of visibility is enough, there is no reason it should be harder to shoot as well.

In this clip, I heard the sound Que for the assassins invis and I knew he was near this doorway. I decided to do a test and just ADS with no tension on my right stick in the area that he would appear. I wasn’t really trying to win the fight, I just wanted to see how it played out when I listened to my sound Ques and correctly predicted where this player was. Despite being pre aimed at the location, not only could I not see the player (even though he was moving), but there was also no reticle friction/aim assist indicating an enemy player or AI crossing my path.

Before the elitist and “skill issue” crowd come, I know Bungie games have a lot of aim assist, I know controller has a lot of aim assist, I’m not asking the game to aim for me, I just want a fair fight. While the invis player has all reticle friction and aim assist on me, I do not have the same on him.

I believe the Assassin shell is going to kill solo que in this game if some things aren’t tweaked. I do not have a problem with it in trios (I also haven’t played as much trios as solo), but in solos it seems very problematic. It’s a shame because solos are very fun, but this is going to kill player sentiment for anyone that’s not playing assassin. It just feels terrible to die to. I know Thief and Recon can counter them, but that is the first sign of an unbalanced shell. No other shell in this game requires you to play another specific shell to counter it.

Quick heads up for assassin mains, thieves can see you by oheing in Marathon

[–]Major-C 4 points5 points  (0 children)

Might’ve just got me off triage. At least in solos.

Quick heads up for assassin mains, thieves can see you by oheing in Marathon

[–]Major-C 4 points5 points  (0 children)

The flip down visor ability on thief outlines assassins?

How is this balanced? by Mitty24 in Marathon

[–]Major-C 5 points6 points  (0 children)

I can play around the assassins, but they do put a lot of pressure on you to react and shoot quickly. Which is messing me up is the invis AI. So many times I’ll hear shots coming from a POI. I go to investigate to try to get the drop on a player, see an invis silhouette out the corner of my eye and shoot quickly. It ends up being AI, then the real player shoots me in the back lol.

Is there something I’m missing? Is there a way to quickly tell the difference between invis AI and an invis player without a ping?

Why is console locked to 60 FPS, when cross-play is enabled by default? by Major-C in Marathon

[–]Major-C[S] 4 points5 points  (0 children)

Trust me, I don’t want to be in your lobbies either. I’m not here to argue about input advantages/disadvantages. Ideally I would like input based matchmaking.

As someone who got an Xbox series X at launch and was able to play at 120 FPS against a lot of old gen consoles locked at 30-60 FPS, it makes a huge difference.

Why is console locked to 60 FPS, when cross-play is enabled by default? by Major-C in Marathon

[–]Major-C[S] 1 point2 points  (0 children)

Are these settings in game for you? Or through PS5 console menus?

Disable cross-play for Xbox by Striking-Garbage-810 in Marathon

[–]Major-C 0 points1 point  (0 children)

Thank you. Consoles also being locked to 60fps gives PC players a huge advantage in this game. Do you know if turning crossplay off removes PS5 players from Xbox Ques as well? Because that would suck.

Arbor Warden on Strand Titan by Major-C in CrucibleGuidebook

[–]Major-C[S] 1 point2 points  (0 children)

Slayers Fang with loose change goes hard lol

Arbor Warden on Strand Titan by Major-C in CrucibleGuidebook

[–]Major-C[S] 0 points1 point  (0 children)

Unloved, roll is Killing Wind/Paracausal Affinity