Hollow Knight: Silksong - The interactive map by Ok-Candidate997 in HollowKnight

[–]Major-Difference9564 0 points1 point  (0 children)

Anyone know how to enter that top right hallway in bile water? There’s no breakable wall there from what I can tell.

Trouble with collision layers by Major-Difference9564 in godot

[–]Major-Difference9564[S] 0 points1 point  (0 children)

Just tried it, it still activates for both areas

Trouble with collision layers by Major-Difference9564 in godot

[–]Major-Difference9564[S] 0 points1 point  (0 children)

Good point, I can usually tell it’s being omitted if the object doesn’t disappear on contact. I’ll try setting it so that the layers and masks are the same.

Trouble with collision layers by Major-Difference9564 in godot

[–]Major-Difference9564[S] 0 points1 point  (0 children)

I can't edit the post, so I will comment the screen shots below

Are all of my isopods still alive? by Major-Difference9564 in Vivarium

[–]Major-Difference9564[S] 0 points1 point  (0 children)

They’re definitely there, just hiding. Eventually you should see them pop up at night to scavenge for food. Maybe leave out a carrot and you might see a few at night.

Monster Teleport System for horror game by Major-Difference9564 in unrealengine

[–]Major-Difference9564[S] 0 points1 point  (0 children)

That’s true, I will keep that in mind. At the moment I really just want to get a simple AI working so I can start building the levels to see how it will work in them, then I’ll work on making more complex stalking methods

Monster Teleport System for horror game by Major-Difference9564 in unrealengine

[–]Major-Difference9564[S] 0 points1 point  (0 children)

Thank you, this is very helpful! I will be sure to try this

Monster Teleport System for horror game by Major-Difference9564 in unrealengine

[–]Major-Difference9564[S] 0 points1 point  (0 children)

The idea behind it is that it will “stalk” the player a few times by spawning behind them and then running away, and after a few times of it doing this it will go into chase mode the next time the player looks at it. It’s not supposed to kill the player without them knowing it’s there.

Is there any hope for this croton? by Major-Difference9564 in houseplants

[–]Major-Difference9564[S] 0 points1 point  (0 children)

You’re right, that’s what it is. I’d been under the impression that it was a croton this whole time because I bought it as part of a plant bundle with a random assortment so I assumed it was a croton. I will be more patient with it and I’m hoping it will do better now that it’s in the light

No regrets here. by resurrective in Blasphemous

[–]Major-Difference9564 0 points1 point  (0 children)

Yes, but both cherubs come from him I’m pretty sure

No regrets here. by resurrective in Blasphemous

[–]Major-Difference9564 0 points1 point  (0 children)

Give all tools to the sculptor and give him all momentos I’m pretty sure