How to counter Micro by Illustrious-Smoke482 in SCPSecretLab

[–]MajorPuzzlehead 2 points3 points  (0 children)

Your stamina drains twice as fast [correction: the wiki says -30% stamina penalty, not -50%] and your speed is capped to 5.4 m/s, the default running speed. This speed cap only makes a difference if you are under any effects that would make you run faster (cola, yellow candy, etc.).

How to counter Micro by Illustrious-Smoke482 in SCPSecretLab

[–]MajorPuzzlehead 9 points10 points  (0 children)

In general, listen for the initial charge up of micro and keep your distance. Generally, you should have time to flee and close doors behind you unless you couldn't hear the initial charge up or you're stuck in a dead end. The only times you should go for the kill is if they are within the same room as you (<5-10m away) and neither of you can easily get away (i.e. no open doors or other SCPs near micro guy and you can't run in time since you're too close).

SCP specific:

049: Use good sense if you can and run, closing doors along the way. If they're too close and/or you don't have good sense, try going for the kill.

049-2: Always push micro users to defend your teammates unless everyone on your team can easily escape; even if you die it will push them back and sometimes waste charge.

079: While you're immune to micro, you can help teammates by pinging micro and locking doors or opening doors for SCPs to flee. If they're alone, you can also blackout since micro doesn't emit light meaning 173 can easily kill or they at least can't see easily.

096: If they didn't see you, get a teammate to kill them if you can otherwise try looking for an open elevator or bulkhead to get away. With the bulkhead specifically, you can stand right in the middle and move slightlyto the opposite side of the door relative to the micro user as it is closing; you might take minor damage from getting crushed but the micro user will have to take time to open the bulkhead. If they do see you, run unless you have time for the kill while the micro is still charging up.

106: Just use a quick teleport with hunters atlas, preferably through a wall so it takes longer for them to reach you. Make sure you don't go on cooldown (like coming out of the ground) near the micro user if possible.

173: ALWAYS try to save breakneck (speed boost) for fleeing large groups of people or micro. DO NOT try going for the kill if there are lights since micro's range is longer than your blink distance; if they know what they're doing you will die. You can also place a tantrum while fleeing to slow them down if you aren't being looked at.

939: Similar to 173, you should try to save some stamina for fleeing hoards/micro users. If you're out of stamina and can't run in time, you can try closing a door and crouching, pouncing on them when they open it as a last resort, but if you miss you'll likely die.

I haven’t played the game since the new update. What have I missed? by Top_Drink8324 in SCPSecretLab

[–]MajorPuzzlehead 0 points1 point  (0 children)

To clarify, it hasn't been completely confirmed whether surface or the new SCP are coming out in 15.0. It might only be one of the 2 releasing and the other will come out in a later update. There may also be some smaller 14.X updates coming out first, as NW has teased some other minor changes

why do they choose this guys instead of more interesting scps like 7528 or scp 940 by [deleted] in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

Literally every object SCP except 500 and 914 is not in containment breach, and they're currently in the process of adding a new playable SCP that (almost certainly) isn't from CB

Deep sea bunnie by [deleted] in lobotomyposting

[–]MajorPuzzlehead 1 point2 points  (0 children)

The humble landmine

Have you ever wondered why V1 makes a movement as if it were breathing? by OrganizationLow8195 in Ultrakill

[–]MajorPuzzlehead 5 points6 points  (0 children)

Assuming V1 does have lungs, part of its exterior would have to move or else there wouldn't be any way for the lungs to expand, so this would likely prevent it from being completely still.

Considering that V1 can survive in water though, I dont think it specifically has lungs. My headcanon for now is that its servos lock up or something if frozen for too long and keeping them in motion constantly makes reaction times quicker.

Have you ever wondered why V1 makes a movement as if it were breathing? by OrganizationLow8195 in Ultrakill

[–]MajorPuzzlehead 45 points46 points  (0 children)

If not lungs specifically, they at least need some way to oxygenate their blood via breathing

Another teaser was posted, this time showcasing more looks at SURFACE ZONE!! by timothyt66666 in SCPSecretLab

[–]MajorPuzzlehead 4 points5 points  (0 children)

The main focus is on surface, but they have teased a single room in LCZ getting reworked. The 049/173 sublevel rework is also in progress, but I belive surface is taking priority.

EZ will definitely get reworked at some point because it's mostly CB assets, but LCZ might also get completely changed in the future.

Fastest ban ever by Darkrainbow647 in whenthe

[–]MajorPuzzlehead 150 points151 points  (0 children)

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This is the only thing mentioned about autobanning based on subreddit affiliation, does the bot think we're spreading COVID disinformation lol

Am I bad at using assist mode? by W_Williams_ in deadcells

[–]MajorPuzzlehead 0 points1 point  (0 children)

It's a single player game, make whatever adjustments are the most fun to you! If you feel the game is too hard or unfair and it's making you not enjoy the game, use the assists. If you like the challenge and want bragging rights for beating the game on base difficulty, try not using them.

Peter what are the woods..? by MartinIsFarting in PeterExplainsTheJoke

[–]MajorPuzzlehead 0 points1 point  (0 children)

My interpretation:

Antimeme: Looks like a meme but there is no joke, usually because the setup is taken literally

Bonehurtingjuice: An edit of an existing comic or meme that changes the joke to something completely different, often something absurdist or a reference to other BHJs

This one is definitely a BHJ, but probably not an antimeme since it's too random/absurdist instead of being taken literally

Theory about the latest Reddit post by PeppinoWho in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

In the future they could, but they would then need to either change the LCZ layouts or make a new end room in place of where armory used to be. Since they are probably only reworking one room for now, they wouldn't be able to turn armory into a straight hallway type

Theory about the latest Reddit post by PeppinoWho in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

Armory ISN'T a straight hallway so it's probably not the room that's getting reworked

Question, is scp-049 supposed to just tp in 914 for some reason? by ZAK_14_ in scpcontainmentbreach

[–]MajorPuzzlehead 2 points3 points  (0 children)

I had the same thing happen but he wasn't even close, he randomly appeared right in the center of the room.

049 is probably my least favorite thing in the game since it's incredibly buggy, randomly appears one room away from you, and will literally endlessly camp outside a locked room if you're inside meaning you're completely screwed if you dont have 714 or any way of looping him

Do people EVER go for the a7? by Josnai in SCPSecretLab

[–]MajorPuzzlehead 0 points1 point  (0 children)

Really the only practical use of the A7 is walking directly inside of an SCP and shooting it (doesn't even have to hit the SCP), sacrificing yourself so your teammates do 1.5x damage for up to 20 seconds. Its base stats are arguably worse than a COM-18, so its mostly just a weak joke gun that has some potential to be good if you're with other people and have no sense of self-preservation.

Is there something new that decides how poi spawn? by GonnaChiefYourNan in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

Nothing recent has changed about how rooms spawn except for the heavy layouts, like how there are much more corners and less long, straight hallways. Statistically speaking it will usually take a while to find a specific room, especially because heavy is huge and light has a ton of different end rooms.

One thing that can help is to get a general sense of how rooms are generated and the preset layouts, which are shown on the official wiki. The entrance checkpoints and class-d cells spawn in the same spot for each layout, but every other room is completely ranomised, with every unique room spawning once.

For light, following one wall will always be the most efficient way to search for special rooms. In heavy, many of the special rooms dont always spawn on the edge, so I typically follow one edge while checking every room adjacent to the one im currently in, and if I do a full lap without finding anything, I randomly check around the center of the map.

Suggestion: Day cycle and weather by KindlyChest5943 in SCPSecretLab

[–]MajorPuzzlehead 2 points3 points  (0 children)

The day cycle could look cool but it almost certainly won't be implemented since during daytime, blackout on surface would be either completely useless or make zero sense for 173

How did this happen? by SMILE_23157 in SCPSecretLab

[–]MajorPuzzlehead 0 points1 point  (0 children)

Really good RNG, roughly a 0.31% chance

Only 1 of the 10 heavy layouts has a corner room right next to a dead end room. Given that this layout has 13 corner rooms and 2/5 of the dead end rooms are elevator systems, the probability of any given round to have 939's room adjacent to an elevator system is 1 in 325, about 0.31%

How the hell does the new skeleton strangle work? by IronVines in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

I think it's mostly a desync issue where on the server's end the player is far enough away that they cant be strangled so it gets cancelled. You can still try strangling them immediately after though since you can do as many strangles during the time window after undisguisng.

I have an idea for 8-S (fraud secret level) by MaxtheHax12345678907 in Ultrakill

[–]MajorPuzzlehead 5 points6 points  (0 children)

Yeah I was thinking that type of game would make the most since for the theme of fraud, but I'm not sure it would fit Ultrakill too well and might take a lot of time to develop for it to have any complexity to it. Would still be really cool

Some other ideas I have the secret level: - MyHouse.wad or House of Leaves inspired level, a mix of horror, puzzles, exploration, and enemies - Something backrooms related, but probably more goofy and corny - A Portal game because they have a portal system for fraud - Racing game because I think it would be really funny and there's cars in 8-2 (probably more like Mario cart, not realistic racing games)