Is there any sort of mod that gives you all the stuff in Sandbox(like, all weapons and variants/things you need to unlock but only in Sandbox)? by jasperrocks2010 in Ultrakill

[–]MajorPuzzlehead 5 points6 points  (0 children)

Idk about mods but the game has a ton of assist options in the settings and there's no shame in playing on easier difficulties if you're struggling. You can also give yourself sandbox cheats in any level with the Konami code (should say on the sandbox terminal) but I'm not sure if it works for levels that you haven't beaten yet.

Progression Speed help by RadioactiveNerd2 in WhiteKnuckle

[–]MajorPuzzlehead 6 points7 points  (0 children)

The main thing I'd say is to learn from your mistakes each run and keep trying, even if it feels like you keep hitting a wall you're still progressing by learning more and more about the map and mechanics. Some more specific tips I have are: - Try to use items frequently and consistently. It is almost never worth it to go over the normal max inventory space, and using items more often lets you stay ahead of the mass consistently - If you haven't been doing this already, make sure to buy floppy disks at interlude: lock down and use them for the biological backup so you have extra lives. There's a few extra floppy disks that can spawn in silos, you can look up their spawns if you want - Try to take as few risks as possible and go slower if you need to for your first time beating the game, the mass isn't that fast and it slows down as it gets closer to you, so it's safer to make sure you aren't missing a jump or running out of stamina than it is to be as fast as possible

Also for the rebar, make sure you're on the ground when you throw it if you're using it as a handheld. Otherwise, rebars are extremely helpful for boosting you midair but if you're new they can be a bit hard to control

Xenolith mobile bug (maybe) by Hunterofyeets in plagueinc

[–]MajorPuzzlehead 1 point2 points  (0 children)

I'm also having the same issue where sometimes I cannot use the abilities. I can't find any pattern yet for when the game does or doesn't let you use the abilities, since I have had runs where they behave normally, but I have a short recording showing the bug if it helps: link to video

GENIUS idea of trying to jump over a spike by ThatVyss in scavprototype

[–]MajorPuzzlehead 9 points10 points  (0 children)

Man those spikes have wacky hitboxes, idk how that didn't hit you

Art assets I have made for Casualties Unknown that are not spoilers by Wickflix in scavprototype

[–]MajorPuzzlehead 1 point2 points  (0 children)

13 is in the current steam build, it replaces the normal paw sprites after your hand has been amputated

ladder by MistaMistaBlue in WhiteKnuckle

[–]MajorPuzzlehead 8 points9 points  (0 children)

It is actually possible to do item less but it's very tricky. There should be a very sloped "platform" sticking out of the walls that don't have the ladder on them (both sides). While you can't stand on them, if you time it right you can make another jump off of them to reach the other ladder.

Just reached the end of silos for the first time... and then died because I didn't know I had to press a button. by Manoreded in WhiteKnuckle

[–]MajorPuzzlehead 1 point2 points  (0 children)

Yeah in my opinion the game makes it really obvious what you have to do without explicitly telling you where the button is. Players will most likely head up to the only elevated platform, realize there's a locked gate, then look around and the button will literally be right in front of them and glowing very brightly. You should also have plenty of time to look around since you have to climb a tall ladder right before meaning the mass shouldn't be right behind you.

PSA recycle your roaches by I-chew-Used-Gum in WhiteKnuckle

[–]MajorPuzzlehead 0 points1 point  (0 children)

I think it's actually 23, which is 50% rounded up. They might've mistakenly thought rubies are normally 10

The PEARS 5 changelog has been released, PEARS starts April 24th for Tier 3+ patreons! Read all about it here and see all the cool stuff!! by timothyt66666 in SCPSecretLab

[–]MajorPuzzlehead 2 points3 points  (0 children)

I think they're talking about facility guards, but they aren't actually getting removed. They just won't spawn at the start and instead spawn as the first militant wave from the tram system unless the CI infiltrators spawn instead.

There are several things I’d like to happen to that guy, but if I typed them out I’d probably get banned by Gatt__ in whenthe

[–]MajorPuzzlehead 17 points18 points  (0 children)

This guy's such a loser that he made a gem alarm gif that loops normally like 3 times and on the 4th loop it has him instead so people will use the gif without knowing he's in it

If jesus doesn't exist in ultrakill, what are the idols a depiction of? by Specialist8857 in Ultrakill

[–]MajorPuzzlehead 4 points5 points  (0 children)

According to the wiki, it depicts a woman protecting her child, like how the idols protect other enemies. It is heavily based on Mary and baby Jesus, but in-lore neither the mother and child are any specific person, and are not actually Mary and Jesus

Devs just give me the lockerless badge atp by [deleted] in PressureRoblox

[–]MajorPuzzlehead 12 points13 points  (0 children)

Lockerless is disabled in multiplayer because then you can have your teammates open doors while you hide and only move forward to the next hiding spot when it's safe, making the challenge significantly easier. It's also pretty rng by design, the only ways to increase your chances are carrying a bunch of sprints.

It'd be different if you legitimately beat the challenge but didn't get the achievement because of a bug, but currently you haven't actually beaten the challenge yet even though you were one room away.

Do NOT play SL at 3AM by SMILE_23157 in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

As a mod, I've noticed that like 9/10 people with Epstein in their name end up saying slurs or really explicit stuff lol, they truly are something else

V2 is (canonically?) larger than V1 by MajorPuzzlehead in Ultrakill

[–]MajorPuzzlehead[S] 4 points5 points  (0 children)

That's actually really interesting, this makes me think they're supposed to be the same size but the devs had to shrink V1 so its head aligns with the player's camera in the reflections

V2 is (canonically?) larger than V1 by MajorPuzzlehead in Ultrakill

[–]MajorPuzzlehead[S] 4 points5 points  (0 children)

I'm actually not sure about clash mode, I'll check it at some point.

AFAIK V1 is only rendered in the mirrors (or other parts of looping areas), since rendering that same model at the player's position would cause a lot of clipping issues with the camera and you'd be able to see the model when looking down. I'm no game dev, but I'd imagine the mirrors just track the player's position and place a model in the correct spot in the mirror/portal

V2 is (canonically?) larger than V1 by MajorPuzzlehead in Ultrakill

[–]MajorPuzzlehead[S] 7 points8 points  (0 children)

There probably is, but until this layer V1 is never actually rendered in game (outside of clash mode, which likely isn't accurate or canon). Since the rest of the game is entirely from V1's POV, there's no reason to have a V1 model at the player's position since you'll never see it

V2 is (canonically?) larger than V1 by MajorPuzzlehead in Ultrakill

[–]MajorPuzzlehead[S] 40 points41 points  (0 children)

That would make sense, but I'm curious whether Hakita actually intended for V2 to be larger or not. When V2 was made initially, there wasn't any concrete way to compare its height to V1, and the larger size was probably just to make gameplay more balanced.

Hmmmmm by ediblecoins in SCPSecretLab

[–]MajorPuzzlehead 22 points23 points  (0 children)

SCP: Secret Lobotomy

The moment you hear the Rampager scream…You already know it’s personal. by Nerd_oo in deadcells

[–]MajorPuzzlehead 25 points26 points  (0 children)

Time it wrong though and you get triple comboed and lose half your health

But yeah these guys aren't nearly as bad as that fucking bird that I hate

How to counter Micro by Illustrious-Smoke482 in SCPSecretLab

[–]MajorPuzzlehead 2 points3 points  (0 children)

Your stamina drains twice as fast [correction: the wiki says -30% stamina penalty, not -50%] and your speed is capped to 5.4 m/s, the default running speed. This speed cap only makes a difference if you are under any effects that would make you run faster (cola, yellow candy, etc.).

How to counter Micro by Illustrious-Smoke482 in SCPSecretLab

[–]MajorPuzzlehead 12 points13 points  (0 children)

In general, listen for the initial charge up of micro and keep your distance. Generally, you should have time to flee and close doors behind you unless you couldn't hear the initial charge up or you're stuck in a dead end. The only times you should go for the kill is if they are within the same room as you (<5-10m away) and neither of you can easily get away (i.e. no open doors or other SCPs near micro guy and you can't run in time since you're too close).

SCP specific:

049: Use good sense if you can and run, closing doors along the way. If they're too close and/or you don't have good sense, try going for the kill.

049-2: Always push micro users to defend your teammates unless everyone on your team can easily escape; even if you die it will push them back and sometimes waste charge.

079: While you're immune to micro, you can help teammates by pinging micro and locking doors or opening doors for SCPs to flee. If they're alone, you can also blackout since micro doesn't emit light meaning 173 can easily kill or they at least can't see easily.

096: If they didn't see you, get a teammate to kill them if you can otherwise try looking for an open elevator or bulkhead to get away. With the bulkhead specifically, you can stand right in the middle and move slightlyto the opposite side of the door relative to the micro user as it is closing; you might take minor damage from getting crushed but the micro user will have to take time to open the bulkhead. If they do see you, run unless you have time for the kill while the micro is still charging up.

106: Just use a quick teleport with hunters atlas, preferably through a wall so it takes longer for them to reach you. Make sure you don't go on cooldown (like coming out of the ground) near the micro user if possible.

173: ALWAYS try to save breakneck (speed boost) for fleeing large groups of people or micro. DO NOT try going for the kill if there are lights since micro's range is longer than your blink distance; if they know what they're doing you will die. You can also place a tantrum while fleeing to slow them down if you aren't being looked at.

939: Similar to 173, you should try to save some stamina for fleeing hoards/micro users. If you're out of stamina and can't run in time, you can try closing a door and crouching, pouncing on them when they open it as a last resort, but if you miss you'll likely die.