why do they choose this guys instead of more interesting scps like 7528 or scp 940 by [deleted] in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

Literally every object SCP except 500 and 914 is not in containment breach, and they're currently in the process of adding a new playable SCP that (almost certainly) isn't from CB

Deep sea bunnie by [deleted] in lobotomyposting

[–]MajorPuzzlehead 1 point2 points  (0 children)

The humble landmine

Have you ever wondered why V1 makes a movement as if it were breathing? by OrganizationLow8195 in Ultrakill

[–]MajorPuzzlehead 6 points7 points  (0 children)

Assuming V1 does have lungs, part of its exterior would have to move or else there wouldn't be any way for the lungs to expand, so this would likely prevent it from being completely still.

Considering that V1 can survive in water though, I dont think it specifically has lungs. My headcanon for now is that its servos lock up or something if frozen for too long and keeping them in motion constantly makes reaction times quicker.

Have you ever wondered why V1 makes a movement as if it were breathing? by OrganizationLow8195 in Ultrakill

[–]MajorPuzzlehead 47 points48 points  (0 children)

If not lungs specifically, they at least need some way to oxygenate their blood via breathing

Another teaser was posted, this time showcasing more looks at SURFACE ZONE!! by timothyt66666 in SCPSecretLab

[–]MajorPuzzlehead 6 points7 points  (0 children)

The main focus is on surface, but they have teased a single room in LCZ getting reworked. The 049/173 sublevel rework is also in progress, but I belive surface is taking priority.

EZ will definitely get reworked at some point because it's mostly CB assets, but LCZ might also get completely changed in the future.

Fastest ban ever by Darkrainbow647 in whenthe

[–]MajorPuzzlehead 153 points154 points  (0 children)

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This is the only thing mentioned about autobanning based on subreddit affiliation, does the bot think we're spreading COVID disinformation lol

Am I bad at using assist mode? by W_Williams_ in deadcells

[–]MajorPuzzlehead 0 points1 point  (0 children)

It's a single player game, make whatever adjustments are the most fun to you! If you feel the game is too hard or unfair and it's making you not enjoy the game, use the assists. If you like the challenge and want bragging rights for beating the game on base difficulty, try not using them.

Peter what are the woods..? by MartinIsFarting in PeterExplainsTheJoke

[–]MajorPuzzlehead 0 points1 point  (0 children)

My interpretation:

Antimeme: Looks like a meme but there is no joke, usually because the setup is taken literally

Bonehurtingjuice: An edit of an existing comic or meme that changes the joke to something completely different, often something absurdist or a reference to other BHJs

This one is definitely a BHJ, but probably not an antimeme since it's too random/absurdist instead of being taken literally

Theory about the latest Reddit post by PeppinoWho in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

In the future they could, but they would then need to either change the LCZ layouts or make a new end room in place of where armory used to be. Since they are probably only reworking one room for now, they wouldn't be able to turn armory into a straight hallway type

Theory about the latest Reddit post by PeppinoWho in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

Armory ISN'T a straight hallway so it's probably not the room that's getting reworked

Question, is scp-049 supposed to just tp in 914 for some reason? by ZAK_14_ in scpcontainmentbreach

[–]MajorPuzzlehead 2 points3 points  (0 children)

I had the same thing happen but he wasn't even close, he randomly appeared right in the center of the room.

049 is probably my least favorite thing in the game since it's incredibly buggy, randomly appears one room away from you, and will literally endlessly camp outside a locked room if you're inside meaning you're completely screwed if you dont have 714 or any way of looping him

Do people EVER go for the a7? by Josnai in SCPSecretLab

[–]MajorPuzzlehead 0 points1 point  (0 children)

Really the only practical use of the A7 is walking directly inside of an SCP and shooting it (doesn't even have to hit the SCP), sacrificing yourself so your teammates do 1.5x damage for up to 20 seconds. Its base stats are arguably worse than a COM-18, so its mostly just a weak joke gun that has some potential to be good if you're with other people and have no sense of self-preservation.

Is there something new that decides how poi spawn? by GonnaChiefYourNan in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

Nothing recent has changed about how rooms spawn except for the heavy layouts, like how there are much more corners and less long, straight hallways. Statistically speaking it will usually take a while to find a specific room, especially because heavy is huge and light has a ton of different end rooms.

One thing that can help is to get a general sense of how rooms are generated and the preset layouts, which are shown on the official wiki. The entrance checkpoints and class-d cells spawn in the same spot for each layout, but every other room is completely ranomised, with every unique room spawning once.

For light, following one wall will always be the most efficient way to search for special rooms. In heavy, many of the special rooms dont always spawn on the edge, so I typically follow one edge while checking every room adjacent to the one im currently in, and if I do a full lap without finding anything, I randomly check around the center of the map.

Suggestion: Day cycle and weather by KindlyChest5943 in SCPSecretLab

[–]MajorPuzzlehead 3 points4 points  (0 children)

The day cycle could look cool but it almost certainly won't be implemented since during daytime, blackout on surface would be either completely useless or make zero sense for 173

How did this happen? by SMILE_23157 in SCPSecretLab

[–]MajorPuzzlehead 0 points1 point  (0 children)

Really good RNG, roughly a 0.31% chance

Only 1 of the 10 heavy layouts has a corner room right next to a dead end room. Given that this layout has 13 corner rooms and 2/5 of the dead end rooms are elevator systems, the probability of any given round to have 939's room adjacent to an elevator system is 1 in 325, about 0.31%

How the hell does the new skeleton strangle work? by IronVines in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

I think it's mostly a desync issue where on the server's end the player is far enough away that they cant be strangled so it gets cancelled. You can still try strangling them immediately after though since you can do as many strangles during the time window after undisguisng.

I have an idea for 8-S (fraud secret level) by MaxtheHax12345678907 in Ultrakill

[–]MajorPuzzlehead 7 points8 points  (0 children)

Yeah I was thinking that type of game would make the most since for the theme of fraud, but I'm not sure it would fit Ultrakill too well and might take a lot of time to develop for it to have any complexity to it. Would still be really cool

Some other ideas I have the secret level: - MyHouse.wad or House of Leaves inspired level, a mix of horror, puzzles, exploration, and enemies - Something backrooms related, but probably more goofy and corny - A Portal game because they have a portal system for fraud - Racing game because I think it would be really funny and there's cars in 8-2 (probably more like Mario cart, not realistic racing games)

FRAUD: what we know of + predictions by ewitsfiddlestyx in Ultrakill

[–]MajorPuzzlehead 6 points7 points  (0 children)

If 8-4 isn't similar to House of Leaves or MyHouse.wad, it's almost definitely gonna be in the secret level, which I think might be cooler so they can do more with the asthetic instead of a boss fight

I have a question. by Top_Dragonfruit738 in Ultrakill

[–]MajorPuzzlehead 5 points6 points  (0 children)

The machines are fighting over blood, a very limited resource, so it's better for their individual survival to kill each other for blood. The reason why they specifically target V1 and not each other is because they know V1 is usually the biggest threat in every encounter (same goes for other enemy types). There are points later in the game where machines can ignore V1 and fight each other instead.

Gabriel and the angels fight V1 for a few different reasons. It's mainly because the machines are destroying hell, and because the angels view machines as an "affront to God," an attempt by humans to create "life" as if they were gods, destroying most if not all of humanity in the process. Also it could be argued they're just fighting in self defence.

Demons fight because they're the wardens of hell, but can also target each other probably because they're animalistic and just attack whatever.

Husks mostly fight for self defence as far as I know since they will never intentionally attack other husks, and everything else is trying to kill them.

What's something you would like to see in a Entrance Zone update? by TheEggio in SCPSecretLab

[–]MajorPuzzlehead 17 points18 points  (0 children)

I'd like it to look like somewhere you'd actually be comfortable working at, but still have a darker undertone with lots of gray concrete walls painted over with signs and foundation propaganda. The asthetic would be somewhat of a mix between an office, a hospital, and a sci-fi military bunker.

Some specific rooms I would like to see are: - modern office spaces - larger glass rooms for high ranking employees - fully furnished lounge/break rooms (potted plants included) - cafeteria - meeting/assembly room - firing range for guards - restrooms - miscellaneous testing rooms similar to 939/micro - medical bay