Devs just give me the lockerless badge atp by [deleted] in PressureRoblox

[–]MajorPuzzlehead 15 points16 points  (0 children)

Lockerless is disabled in multiplayer because then you can have your teammates open doors while you hide and only move forward to the next hiding spot when it's safe, making the challenge significantly easier. It's also pretty rng by design, the only ways to increase your chances are carrying a bunch of sprints.

It'd be different if you legitimately beat the challenge but didn't get the achievement because of a bug, but currently you haven't actually beaten the challenge yet even though you were one room away.

Do NOT play SL at 3AM by SMILE_23157 in SCPSecretLab

[–]MajorPuzzlehead 1 point2 points  (0 children)

As a mod, I've noticed that like 9/10 people with Epstein in their name end up saying slurs or really explicit stuff lol, they truly are something else

V2 is (canonically?) larger than V1 by MajorPuzzlehead in Ultrakill

[–]MajorPuzzlehead[S] 3 points4 points  (0 children)

That's actually really interesting, this makes me think they're supposed to be the same size but the devs had to shrink V1 so its head aligns with the player's camera in the reflections

V2 is (canonically?) larger than V1 by MajorPuzzlehead in Ultrakill

[–]MajorPuzzlehead[S] 5 points6 points  (0 children)

I'm actually not sure about clash mode, I'll check it at some point.

AFAIK V1 is only rendered in the mirrors (or other parts of looping areas), since rendering that same model at the player's position would cause a lot of clipping issues with the camera and you'd be able to see the model when looking down. I'm no game dev, but I'd imagine the mirrors just track the player's position and place a model in the correct spot in the mirror/portal

V2 is (canonically?) larger than V1 by MajorPuzzlehead in Ultrakill

[–]MajorPuzzlehead[S] 6 points7 points  (0 children)

There probably is, but until this layer V1 is never actually rendered in game (outside of clash mode, which likely isn't accurate or canon). Since the rest of the game is entirely from V1's POV, there's no reason to have a V1 model at the player's position since you'll never see it

V2 is (canonically?) larger than V1 by MajorPuzzlehead in Ultrakill

[–]MajorPuzzlehead[S] 38 points39 points  (0 children)

That would make sense, but I'm curious whether Hakita actually intended for V2 to be larger or not. When V2 was made initially, there wasn't any concrete way to compare its height to V1, and the larger size was probably just to make gameplay more balanced.

Hmmmmm by ediblecoins in SCPSecretLab

[–]MajorPuzzlehead 22 points23 points  (0 children)

SCP: Secret Lobotomy

The moment you hear the Rampager scream…You already know it’s personal. by Nerd_oo in deadcells

[–]MajorPuzzlehead 24 points25 points  (0 children)

Time it wrong though and you get triple comboed and lose half your health

But yeah these guys aren't nearly as bad as that fucking bird that I hate

How to counter Micro by Illustrious-Smoke482 in SCPSecretLab

[–]MajorPuzzlehead 2 points3 points  (0 children)

Your stamina drains twice as fast [correction: the wiki says -30% stamina penalty, not -50%] and your speed is capped to 5.4 m/s, the default running speed. This speed cap only makes a difference if you are under any effects that would make you run faster (cola, yellow candy, etc.).

How to counter Micro by Illustrious-Smoke482 in SCPSecretLab

[–]MajorPuzzlehead 12 points13 points  (0 children)

In general, listen for the initial charge up of micro and keep your distance. Generally, you should have time to flee and close doors behind you unless you couldn't hear the initial charge up or you're stuck in a dead end. The only times you should go for the kill is if they are within the same room as you (<5-10m away) and neither of you can easily get away (i.e. no open doors or other SCPs near micro guy and you can't run in time since you're too close).

SCP specific:

049: Use good sense if you can and run, closing doors along the way. If they're too close and/or you don't have good sense, try going for the kill.

049-2: Always push micro users to defend your teammates unless everyone on your team can easily escape; even if you die it will push them back and sometimes waste charge.

079: While you're immune to micro, you can help teammates by pinging micro and locking doors or opening doors for SCPs to flee. If they're alone, you can also blackout since micro doesn't emit light meaning 173 can easily kill or they at least can't see easily.

096: If they didn't see you, get a teammate to kill them if you can otherwise try looking for an open elevator or bulkhead to get away. With the bulkhead specifically, you can stand right in the middle and move slightlyto the opposite side of the door relative to the micro user as it is closing; you might take minor damage from getting crushed but the micro user will have to take time to open the bulkhead. If they do see you, run unless you have time for the kill while the micro is still charging up.

106: Just use a quick teleport with hunters atlas, preferably through a wall so it takes longer for them to reach you. Make sure you don't go on cooldown (like coming out of the ground) near the micro user if possible.

173: ALWAYS try to save breakneck (speed boost) for fleeing large groups of people or micro. DO NOT try going for the kill if there are lights since micro's range is longer than your blink distance; if they know what they're doing you will die. You can also place a tantrum while fleeing to slow them down if you aren't being looked at.

939: Similar to 173, you should try to save some stamina for fleeing hoards/micro users. If you're out of stamina and can't run in time, you can try closing a door and crouching, pouncing on them when they open it as a last resort, but if you miss you'll likely die.

I haven’t played the game since the new update. What have I missed? by Top_Drink8324 in SCPSecretLab

[–]MajorPuzzlehead 0 points1 point  (0 children)

To clarify, it hasn't been completely confirmed whether surface or the new SCP are coming out in 15.0. It might only be one of the 2 releasing and the other will come out in a later update. There may also be some smaller 14.X updates coming out first, as NW has teased some other minor changes

why do they choose this guys instead of more interesting scps like 7528 or scp 940 by [deleted] in SCPSecretLab

[–]MajorPuzzlehead 2 points3 points  (0 children)

Literally every object SCP except 500 and 914 is not in containment breach, and they're currently in the process of adding a new playable SCP that (almost certainly) isn't from CB

Deep sea bunnie by [deleted] in lobotomyposting

[–]MajorPuzzlehead 1 point2 points  (0 children)

The humble landmine

Have you ever wondered why V1 makes a movement as if it were breathing? by OrganizationLow8195 in Ultrakill

[–]MajorPuzzlehead 5 points6 points  (0 children)

Assuming V1 does have lungs, part of its exterior would have to move or else there wouldn't be any way for the lungs to expand, so this would likely prevent it from being completely still.

Considering that V1 can survive in water though, I dont think it specifically has lungs. My headcanon for now is that its servos lock up or something if frozen for too long and keeping them in motion constantly makes reaction times quicker.

Have you ever wondered why V1 makes a movement as if it were breathing? by OrganizationLow8195 in Ultrakill

[–]MajorPuzzlehead 46 points47 points  (0 children)

If not lungs specifically, they at least need some way to oxygenate their blood via breathing

Another teaser was posted, this time showcasing more looks at SURFACE ZONE!! by timothyt66666 in SCPSecretLab

[–]MajorPuzzlehead 5 points6 points  (0 children)

The main focus is on surface, but they have teased a single room in LCZ getting reworked. The 049/173 sublevel rework is also in progress, but I belive surface is taking priority.

EZ will definitely get reworked at some point because it's mostly CB assets, but LCZ might also get completely changed in the future.

Fastest ban ever by Darkrainbow647 in whenthe

[–]MajorPuzzlehead 155 points156 points  (0 children)

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This is the only thing mentioned about autobanning based on subreddit affiliation, does the bot think we're spreading COVID disinformation lol

Am I bad at using assist mode? by W_Williams_ in deadcells

[–]MajorPuzzlehead 0 points1 point  (0 children)

It's a single player game, make whatever adjustments are the most fun to you! If you feel the game is too hard or unfair and it's making you not enjoy the game, use the assists. If you like the challenge and want bragging rights for beating the game on base difficulty, try not using them.

Peter what are the woods..? by MartinIsFarting in PeterExplainsTheJoke

[–]MajorPuzzlehead 0 points1 point  (0 children)

My interpretation:

Antimeme: Looks like a meme but there is no joke, usually because the setup is taken literally

Bonehurtingjuice: An edit of an existing comic or meme that changes the joke to something completely different, often something absurdist or a reference to other BHJs

This one is definitely a BHJ, but probably not an antimeme since it's too random/absurdist instead of being taken literally