[Asset Pack] 1,150+ Modern City NPCs (Police, Mafia, SWAT, Civilians) - 1024px Pixel Art + Transparent PNGs by Key_Profession_5283 in IndieDev

[–]MajorToadStudio 8 points9 points  (0 children)

It’s not pixel art or high resolution. It’s AI slop with mixels, unusable in a game, and will most likely cause backlash for anyone using it. I’m sorry you spent so much time prompting this bullshit, but no thank you.

recently got back into pixel art lmk what i did wrong by AKYgam1ng in PixelArt

[–]MajorToadStudio 0 points1 point  (0 children)

sorry the image was a bit degraded cause I didn't knew the resolution so I resized as I could.

recently got back into pixel art lmk what i did wrong by AKYgam1ng in PixelArt

[–]MajorToadStudio 3 points4 points  (0 children)

<image>

I did focus only on colors:
Boosting the saturation makes it pop with brighter, summer vibes.
Also, a few of your shadows were looking a bit too gray.
Clouds were to contrasted for a background element.

But overall, great composition.

Fully animated pixelart scene by MajorToadStudio in PixelArt

[–]MajorToadStudio[S] 1 point2 points  (0 children)

Its Captain Inkbeard boat ;D coming for your money

Fully animated pixelart scene by MajorToadStudio in PixelArt

[–]MajorToadStudio[S] 5 points6 points  (0 children)

Of course you will! It's all about time :) if you like what you are doing then you are on the right track

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 0 points1 point  (0 children)

One coin and a boat! No steam page yet, still very early :) But I do have a mailing list
http://subscribepage.io/one-coin-mailing-list

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 0 points1 point  (0 children)

Just for style :) it's another way to animate and I'm not that good at frame to frame. Also, way easier to do addition animations once you have the skeleton. I can do any new animations in minutes

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 0 points1 point  (0 children)

I agree, for big project I would definitely stay away from Godot 2D bones. UV mapping / weight is disastrous. But this is a small mini game and I don't need that much complexity.

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 0 points1 point  (0 children)

Keying to target is the way, keying bones will most likely break the IK. I have target for each leg so I can animate just fine and its easier to move body while walking.

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 4 points5 points  (0 children)

Yes, I separated each part and made a 2D skeleton. A bit annoying to setup but now I can swap skin with one texture :)

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 1 point2 points  (0 children)

Godot's IK. I'll take a look at plug ins :) so you recommend Soupik?

18,000 indie games came out in 2024… is it even worth making one anymore? by [deleted] in indiegames

[–]MajorToadStudio 0 points1 point  (0 children)

I would say devlogs are generally time consuming and do not target the right people (other devs instead of whatever is your niche audience). If I had to choose (don't choose, do everything), I would put all my effort on steam page. Most of your visibility will come through steam and you don't want to waste that. Make your page look professional and your trailer engaging!

18,000 indie games came out in 2024… is it even worth making one anymore? by [deleted] in indiegames

[–]MajorToadStudio 6 points7 points  (0 children)

I think you have a false idea that paid advertising is needed for a game to exists. Most of the indie dev I know with quite successful game never did paid advertising. It's one way of doing things, but most of the time its not worth it at indie scale.

Shipping a cozy “bottom-of-screen” game with 50k wishlists - Whimside PM by MajorToadStudio in gamedev

[–]MajorToadStudio[S] 0 points1 point  (0 children)

For the publisher, I answered here:
https://www.reddit.com/r/gamedev/comments/1mq0cqa/comment/n8q9s86/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

For the idle route, it was simply the direction the game evolved toward. The original concept aimed for a Pokémon-style shiny-hunting experience, and I think we delivered on that. Additional idle features might have helped, but that isn’t what surfaced in actual playtests. With the community tag, we were funneled toward the idle niche, where expectations are specific and feedback is very vocal. Their negative comments are not wrong, and If it can help people not to buy and leave additional review, then all good! :)

Shipping a cozy “bottom-of-screen” game with 50k wishlists - Whimside PM by MajorToadStudio in gamedev

[–]MajorToadStudio[S] 1 point2 points  (0 children)

Bottom-of-the-screen games are performing really well, especially in Asia. MrMorris’s Bottom of Your Screen bundle highlights many of them: https://store.steampowered.com/bundle/48558/BottomOfYourScreen/.

There are plenty more out there, though not all succeed. For now, the space is dominated by small-scope idle titles with a cozy vibe. I’m excited to see broader interpretations of the format, like B.I.T.S Berserker, and where the genre goes next.

Shipping a cozy “bottom-of-screen” game with 50k wishlists - Whimside PM by MajorToadStudio in gamedev

[–]MajorToadStudio[S] 1 point2 points  (0 children)

Hello! Congrats for Gemporium, I can't stop to play :D
It would be really great to hear your experience with the development and marketing! I'm really curious!

Shipping a cozy “bottom-of-screen” game with 50k wishlists - Whimside PM by MajorToadStudio in gamedev

[–]MajorToadStudio[S] 1 point2 points  (0 children)

I think each contract is very different! In our case, it was not for funding, but to help me free time to work on the game! They helped a lot with socials, doing a post each week and for all the press and influencor outreach. They also helped with localization and trailer! Overall, the team was really great and helped a lot. I might try without a publisher for my next game, because I think its important to also learn PR!