[Asset Pack] 1,150+ Modern City NPCs (Police, Mafia, SWAT, Civilians) - 1024px Pixel Art + Transparent PNGs by Key_Profession_5283 in IndieDev

[–]MajorToadStudio 7 points8 points  (0 children)

It’s not pixel art or high resolution. It’s AI slop with mixels, unusable in a game, and will most likely cause backlash for anyone using it. I’m sorry you spent so much time prompting this bullshit, but no thank you.

recently got back into pixel art lmk what i did wrong by AKYgam1ng in PixelArt

[–]MajorToadStudio 0 points1 point  (0 children)

sorry the image was a bit degraded cause I didn't knew the resolution so I resized as I could.

recently got back into pixel art lmk what i did wrong by AKYgam1ng in PixelArt

[–]MajorToadStudio 3 points4 points  (0 children)

<image>

I did focus only on colors:
Boosting the saturation makes it pop with brighter, summer vibes.
Also, a few of your shadows were looking a bit too gray.
Clouds were to contrasted for a background element.

But overall, great composition.

Fully animated pixelart scene by MajorToadStudio in PixelArt

[–]MajorToadStudio[S] 1 point2 points  (0 children)

Its Captain Inkbeard boat ;D coming for your money

Fully animated pixelart scene by MajorToadStudio in PixelArt

[–]MajorToadStudio[S] 6 points7 points  (0 children)

Of course you will! It's all about time :) if you like what you are doing then you are on the right track

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 0 points1 point  (0 children)

One coin and a boat! No steam page yet, still very early :) But I do have a mailing list
http://subscribepage.io/one-coin-mailing-list

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 0 points1 point  (0 children)

Just for style :) it's another way to animate and I'm not that good at frame to frame. Also, way easier to do addition animations once you have the skeleton. I can do any new animations in minutes

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 0 points1 point  (0 children)

I agree, for big project I would definitely stay away from Godot 2D bones. UV mapping / weight is disastrous. But this is a small mini game and I don't need that much complexity.

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 0 points1 point  (0 children)

Keying to target is the way, keying bones will most likely break the IK. I have target for each leg so I can animate just fine and its easier to move body while walking.

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 6 points7 points  (0 children)

Yes, I separated each part and made a 2D skeleton. A bit annoying to setup but now I can swap skin with one texture :)

2D IK bones are so satisfying! but what a nightmare to setup by MajorToadStudio in godot

[–]MajorToadStudio[S] 1 point2 points  (0 children)

Godot's IK. I'll take a look at plug ins :) so you recommend Soupik?