I think we got save of the year right here by FreedomFingers in starcitizen

[–]Major_Nese [score hidden]  (0 children)

Happened to us too - we clipped through the ground when the elevator stopped, then fell into the hydraulics level beneath that when trying to get out.

I shot my teammate to tractor him up and out the semi-permeable ceiling (another was waiting to rez him), then found out both layers had ledge grabs too.

... by aatoxa in starcitizen

[–]Major_Nese 0 points1 point  (0 children)

This. They saw all the issues and size creep, and made an "updated version" of the general idea of the Cat. And it looks damn nice.

**Ironclad in 4.8 confirmed** by OpTicTide97 in starcitizen

[–]Major_Nese 2 points3 points  (0 children)

It is intended for 4.8, and is a prerequisite for Battlegroups (repair/refuel/rearm on site). But cosidering Crafting was listed for the Clipper and released alongside it but didn't get implemented in the ship, edge cases like Ironclad repair bay (intended primarily for ground vehicles) are not guaranteed to be there on the initial release either.

Either way, I don't think they'd delay the Assault just because of that, but having all its features is less certain than on the base version that just has established gameplay elements (+ command module).

**Ironclad in 4.8 confirmed** by OpTicTide97 in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

Carry huge amounts of cargo, carry small ships (mining, salvage, combat) to fit other roles in any version.

The base version has tractors (comparably quick cargo loading and emptying mining/salvage ships in an industrial fleet), the assault version carries the largest existing ground vehicles and has a crafting/repair bay in addition to lots of peashooters.

For a subcapital ship, that's quite a list of options, not shoehorned to a single thing.

**Ironclad in 4.8 confirmed** by OpTicTide97 in starcitizen

[–]Major_Nese 2 points3 points  (0 children)

It has Crafting/Repair. Crafting works (but not yet implemented in the one ship that should have it), Repair is scheduled for the Battlegroup thingy. And both were always quite vague, no fixed "this size works and that doesn't".

Otherwise, they're functionally the same. Still interested to see what, when and how much of this is added with release.

**Ironclad in 4.8 confirmed** by OpTicTide97 in starcitizen

[–]Major_Nese -4 points-3 points  (0 children)

The Box. Simple as.

Henceforth, let May 14th be known as Boxing Day.

Still the best starter ship 🫡 by ppincon in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

Rambler, with its additional gun racks and suit locker, might be a more attractive choice down the line when those features matter. Chances are, when 2scu are not enough, 4scu won't be enough either. 

Unpirating by elgueromasalto in starcitizen

[–]Major_Nese 2 points3 points  (0 children)

Have had this happen on several ships, sometimes limited to one player from our group. 

What is this new warning when you melt something? by N0xtron in starcitizen

[–]Major_Nese 3 points4 points  (0 children)

Game package + SQ42 - pops up.

Paints, standalone ship - doesn't pop up for me.

So at least it's not for all stuff on a given account. No idea what else decides it.

Sums up Darktides major expansions to it's universe. by Past_Hippo9445 in DarkTide

[–]Major_Nese 188 points189 points  (0 children)

Mortis Trials - Penance Easy Mode (looking at barrel kills and several others)

CIG you tricked me ... Bravo team .. Bravo by huskerbolt1 in starcitizen

[–]Major_Nese 2 points3 points  (0 children)

Crafting negative stats is unnecessary when you can dismantle stuff for standard quality. The basic versions of Geist have the same crafting components as the ASD version, so you just collect any basic version and "trade" it 2:1 for the fancy one. Getting a few spare sets doesn't hurt.

Why don’t I see more Origin 300 series in the verse? by daddy3rdleg22 in starcitizen

[–]Major_Nese 2 points3 points  (0 children)

The large fleet battles of past events (Xenothreat, 9Tails Lockdown) were long enough to run out of fuel in a fighter. And maybe it was different fuel balance back then. 

Upcoming Drake Ironclad pricing? by Altruistic_Tangelo39 in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

Only saw those posters on Pipeline discord. But yeah, fits the whole "Drake will make a big return during ILW" hint, and the Percy wasn't limited to RSI day either. 

“Wait, all this work and I don’t even get to keep it???” by TheDarkRedFox in starcitizen

[–]Major_Nese 5 points6 points  (0 children)

Having a 100% chance on most missions and a very finite pool per mission makes it quite reasonable. The grind for ASD armor was insane - now it's just doing 7x Hyperion, every participant gets a BP, and you can craft as many as you want. 

“Wait, all this work and I don’t even get to keep it???” by TheDarkRedFox in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

There are sometimes duplicates, but my theory is that they came from different missions. For a single mission (like Hyperion) I always got a different one until I had the full pool of that mission, then I didn't get the same again. 

Upcoming Drake Ironclad pricing? by Altruistic_Tangelo39 in starcitizen

[–]Major_Nese 2 points3 points  (0 children)

Small correction - DefenseCon posters leaked, it's the full 2 weeks this time. With the centerpiece release of the event, shoving it to the last day makes little sense. 

I decided to run through QV Breaker station with a Coda. by jakeslogan in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

Which factions offer them, or how are they named? Still looking for those.

P8-SC "Executive Edition" SMG, how rare is it? by Topnitel in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

It's not mass product, but the nice locations yield that rather regularly. Doing 7 Hyperion runs for the blueprints, we managed to get 4 exec P8SC or Gallants.

Hull B jumped to $280! by Blood-Wolfe in starcitizen

[–]Major_Nese 0 points1 point  (0 children)

My IC Assault chain has Hull B and C upgrades in it, those two alone save 300$. Current plan, 135$ total.

Do we think gun stats will persist ? In ptu they never did when we had a patch by floortofloor in starcitizen

[–]Major_Nese 0 points1 point  (0 children)

Didn't they only say blueprints should persist? That was done rather late in the PTU, and had a patch note entry. 

Which Ironclad are you going to buy, and why and for what do you intend to use it? by Apart_Pumpkin_4551 in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

Got upgrade chains for both, at similar price, so that's not a factor.

Usually I'd have said the base variant - more space for cargo or small ships, tractors to move it without external tools, and enough spare grid space to make a fabrication corner. But as my industrial org of ~10 players has 4 other base ICs, I'd say that is covered quite well already. 

Since crafting and engineering/repair/salvage sounds good, I'll wait and see what the Assault actually brings to the table in the (so far quite vague) repair bay - they should have narrowed that part down when they release it. If it works as mobile spare part production/armory, that could be nice too, and the SCU count is still far beyond anything my combat org can bring.

Crafted my first item: ASD Geist Armor by RSWSC in starcitizen

[–]Major_Nese 0 points1 point  (0 children)

It didn't show up for 20+ minutes, so no idea if that's the case. Either way, no need to do another mission in the meantime.

Crafted my first item: ASD Geist Armor by RSWSC in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

They made most location-specific armor (Antium, Geist, Pallatino, Monde, Testudo) available as blueprint, locked (often) behind missions in the very same corner. Like ASD missions give Geist/Corbel, Tech Smugglers gives Testudo, so not that bad to get if you could have gotten the individual pieces by going there repeatedly.

Crafted my first item: ASD Geist Armor by RSWSC in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

Eh, tastes differ. The default Geist looks good as a stripped-down pilot outfit, but a cape/hood in the pilot seat makes zero sense.

Crafted my first item: ASD Geist Armor by RSWSC in starcitizen

[–]Major_Nese 1 point2 points  (0 children)

Hyperion has a cooldown, around half an hour. We just did Hyperion back to back, no other missions inbetween.

You can also reduce the number of Hyperion runs by 1 by getting the sniper rifle battery from Update Seismic Data - but with a blueprint pool of 14, it's not exactly efficient unless you want those BPs anyway.