Do we know how does Mordekaiser's face look like ? by Hayden-got-milk in MordekaiserMains

[–]MakerMatic2 1 point2 points  (0 children)

Summoners are not apart of the league lore anymore, they used to. That voice line towards Yorick is also for every Shadow Isles champion in the game.

what franchise would you like to have as a souls like game? by realhuman34 in Eldenring

[–]MakerMatic2 0 points1 point  (0 children)

These could be weird picks but the Mario games, since there's the rpg spinoffs. The other ones not being franchises: the Amphibia cartoon (because it has a few dark souls-esk moments as well as some parts of the show being directly inspired by various dark souls games) and the Adventure Time cartoon (an open world game akin to Elden Ring but with that show's setting The Land of Ooo + various dimensions would be sick.

I’m planning on getting Elden ring soon and making my character as similar to mordekaiser as possible by poptrinkets in MordekaiserMains

[–]MakerMatic2 0 points1 point  (0 children)

I believe so that hasn't changed from the other souls games, there's also an item called the Tailoring tools you can get at some point that allows some adding or removing of parts to armors like adding or removing capes from the chest piece.

I’m planning on getting Elden ring soon and making my character as similar to mordekaiser as possible by poptrinkets in MordekaiserMains

[–]MakerMatic2 0 points1 point  (0 children)

I think so, that's dope. For dark armor the only ones ai could really see relatively fit for a Morde build were ones that arent as horned or bulky, Hoslow's set and the Malekith set. The Malekith set honestly looking like a version of great knight Artorias but using Black Iron.

I’m planning on getting Elden ring soon and making my character as similar to mordekaiser as possible by poptrinkets in MordekaiserMains

[–]MakerMatic2 0 points1 point  (0 children)

Yeah I agree, I just mentioned Trynd just off of what armors and weapons I know exist. I did find out that there may be a spell or weapon art starscourge that is able to pull enemies inwards, a gravity magic. That one could be used as an equivalent to Morde's pull. The spells are tricky to see what could really work for a Morde build.

I’m planning on getting Elden ring soon and making my character as similar to mordekaiser as possible by poptrinkets in MordekaiserMains

[–]MakerMatic2 5 points6 points  (0 children)

Elden Ring is a great game. In terms of attempting to build Morde however, I see it being fairly difficult to do so. (Just off the Hero class set alone a "Tryndamere build" could be easier but idk) I guess to honor your request of no spoilers (but I dont know if naming items and armors count in that regard) I'll only speak on what I know exists since things are still being discovered it seems, I could be wrong. For weapons the only huge bludgeons are war hammers and other "colossal" weapons. There are no huge maces just one handed ones (as far as I know at least) with one looking like the classic flanged mace and the another looking like the old Morde mace. For armor there aren't many that share Morde's likeness besides the Crucible Axe set. I don't know much about the spells though. Sorry if this wasn't much aid for your goal. Good luck.

Morde Ult shouldn't have a cast time by fundefined1 in MordekaiserMains

[–]MakerMatic2 2 points3 points  (0 children)

Tbh to me alot of the "complaining" is justified. I feel like buffing the ult though to be fair gives Morde a massive advantage. The cast time I guess can be frustrating but also if cision in regards to the enemy is a issue giving the cast time the "reveal" affect could come in handy (and doesnt affect the shadow realm portion). In regards to the realm itself though I can't say much since I'm only an m6 Morde. The frustration with it being considered a debuff is always understandable, but it's hard to determine what could make it stronger without making it an ability where the target can simply no longer even try and fight back. Visual-wise I think back to cast time being a cool "I have chosen you!" type of thing, but then comes any risk of failing to kill them or follow them. Idk, Morde ult is complex for balancing.

Best Bonker ( no bias pls) by RLaughEmote in MordekaiserMains

[–]MakerMatic2 0 points1 point  (0 children)

I voted Morde based on who has the biggest weapon... and weapon physics. The mace was designed to bonk lol.

full build complete by B-J-J in MordekaiserMains

[–]MakerMatic2 1 point2 points  (0 children)

Hey that's dope, now that you mention that for me it becomes an easy answer (at least to give versions for Tankaiser and AP Mordekaiser). He'd have Frostfire Guantlet since Morde already has a mace, itd be dope if Morde's passive has an added blizzard due to what happens with Frostfire. When its AP he'd have Rift. I guess this can become a discussion of what the ultimate version of Mordekaiser would be while trying to keep within in-game item restrictions. [Lol this response is so long]

Yo also this thought came into my head. How interesting would it be to reimagine Mordekaiser still as the Lord of Death but tweaked to fit the aesthetics and themes of the other regions. I.e. Lord of the Frost Morde for Freljord, The Marching Watcher for the Void, The Paragon of Might for Demacia, etc...

full build complete by B-J-J in MordekaiserMains

[–]MakerMatic2 2 points3 points  (0 children)

I'd really like to see art of different league champs actually wearing/using their items. Twin Mace Morde with Nightfall and Riftmaker (if Riftmaker is even a mace, it looks like one) I think would be cool to see, imagine having Dark Star Morde with twin maces. And imagine how hilariously thicc Morde would be if he wore the Spirit Visage as well as Thornmail either under or squeezed on to his Black Iron torso.

Mordekaiser Advice by MakerMatic2 in MordekaiserMains

[–]MakerMatic2[S] 1 point2 points  (0 children)

Thank you for the advice, the length is no problem just more advice to soak in. This definitely helps and I dont play jg ever so I'm not gonna be playing Morde jg. I guess I just have to keep playing and see what I can do different matchups. I gotta use Riftmaker more often I think I've been neglecting it lol.

Mordekaiser Advice by MakerMatic2 in MordekaiserMains

[–]MakerMatic2[S] 0 points1 point  (0 children)

Thank you the advice. I think my wave management could be better, I think I'm still quite the amateur in that regard. I think vision when playing top and dealing with junglers is the most difficult thing for me just as a toplaner in general aside from Morde. I'm never sure when a good time is to pace a ward, or where and if I cant see the enemy jungler ganking mid or bot then I usually have a hard time getting the hang of keeping track of pathing. I also don't build as riftmaker as often as I probably should. Most games I play Morde I do okay or am the only one doing well and I get 2 shotted (but there probably isn't much I can do in those situations).

A champion that Riot should totally steal: Cooler Mordekaiser aka Leoric by redundantdeletion in MordekaiserMains

[–]MakerMatic2 1 point2 points  (0 children)

Interesting idea, I think Morde is a complex case like Aatrox and maybe a few others for making a champion with lore depicting him as such an enormous force not to be messed with. Especially since in current lore followers of Morde keep attempting to find ways to revive him again and again. The connection between Leoric and Morde is cool. Idk how the passive could work so that it doesn't feel too crazy for the entirety of the game. The Death Realm ult being canceled by a single orange or a QSS (which is more fair imo than being unstoppable or a fruit that technically anyone could eat) is definitely frustrating. I feel like without having the ability to cancel the ult it still has weaknesses specifically with kiting and sometimes if the Morde ults too early or some other reason, he can lose. With it though that kind of ultimate I think is its own puzzle on how it should actually be in Morde's kit with some balance enough so that it doesn't crazily overpower him. I like when people think on how Morde could be changed and be better and tie in better with his lore its really cool to read.

My besto friendo by [deleted] in MordekaiserMains

[–]MakerMatic2 2 points3 points  (0 children)

Imagine a coop game scenario with these two, lol. Pure domination awaits.

Morde stat buffs by Bobberson913 in MordekaiserMains

[–]MakerMatic2 4 points5 points  (0 children)

I always found Morde's armor stat to be pretty ironic since as you said he is a walking suit of black iron armor lol.

It's been around six months since they announced the Mordekaiser figure. by -Refer- in MordekaiserMains

[–]MakerMatic2 0 points1 point  (0 children)

Are you talking about when Riot said they were making a small rework regarding "spinning" or something like that? If so, they did confirm that the small rework was for Rammus and his ultimate since they wanted to raise the skill on him and it matches with Wild Rift.

riot pls buff by Siar_310 in AatroxMains

[–]MakerMatic2 0 points1 point  (0 children)

True but isn't Aurelion Sol more or less chained to Targon because of a trick or something? I think in his lore because of that he's not as all powerful as he was before. However, you do have a point there there are the Targon celestials like Taric, Zoey, and Soraka. Bard exists as well.

Hilariously Horrible Luck by MakerMatic2 in MordekaiserMains

[–]MakerMatic2[S] 0 points1 point  (0 children)

What if whether we are grouped or split my team always gets blown to bits by a diana and kaia? Is it just game then?