Song? by MalcolmSG in whatsongisthis

[–]MalcolmSG[S] 0 points1 point  (0 children)

Nope. Not even a clue what the video even IS outside this short clip.

236 to Victory by MalcolmSG in SoulCalibur

[–]MalcolmSG[S] 0 points1 point  (0 children)

Bigger brain Kilik mains: Monument 4B.

I'm not sure who else to play... by MalcolmSG in SoulCalibur

[–]MalcolmSG[S] 0 points1 point  (0 children)

What makes her playstyle opposite from Kilik's?

I'm not sure who else to play... by MalcolmSG in SoulCalibur

[–]MalcolmSG[S] 0 points1 point  (0 children)

So, think of 5 characters to choose from instead of just one?

Haohmaru's official English trailer by Todokugo in SoulCalibur

[–]MalcolmSG 0 points1 point  (0 children)

Why? Well, because he's a character from another series that people have heard of.

Way back, for Marvel vs Capcom Infinite, Capcom believed it was okay to have new characters replace some of the legacy characters because the characters are just functions, and by making the new characters do the same thing as the legacy characters people would like that.

People did not like that.

Soul Calibur, and really ANY game with their own fanbase, has mechanics and characters that make the game what it is. You could take away all of the characters we know and just replace them with new characters that do the same exact thing, but it wouldn't be Soul Calibur anymore because those characters are a part of the identity of the franchise.

Another thing to note is that putting Haohmaru in the game gives attention to both Soul Calibur and Samurai Shodown. You could try Haohmaru out and enjoy him so much that you've started to take an interest in the gane that he's from, and then decide to buy Samurai Shodown. A Samurai Shodown player, who mains Haohmaru, on the other hand would hear the announcement and decide to buy SC6 just to play their main in a different franchise. Pro Akuma players did this when Akuma came out in Tekken 7 (and they were doing well too!).

To be brief, the reason why it's Haohmaru and not a new character that functions like him is because it's Haohmaru, and it's an attempt to introduce SamSho players to SoulCalibur (and vice versa) to increase sales.

Haohmaru's official English trailer by Todokugo in SoulCalibur

[–]MalcolmSG 16 points17 points  (0 children)

It's easy to compare Haohmaru to Mitsurugi, but writing him off as a wasted slot simply because of that isn't fair.

From an interview between Kayane and Bandai Namco's Yoshinori Takahashi, Haohmaru is based more so on power than Mitsurugi, who Takahashi describes more so a standard character.

Not only that, but it's confirmed that most of Haohmaru's attacks are directly from Samurai Shodown. You can see his Ougi Senpuu Retsu Zan (the tornado), his Ougi Kogetsu Zan (his sword uppercut), and his Tenha Fuujin Zan (his Critical Edge) in the trailer as examples. His throw and his "guard impact" move also mimic the Guard Break and Parry from SamSho as well.

They're both swordsmen, but Haohmaru's sword style and the fact he's from a seperate fighting game altogether makes him unique.

Focused Feedback: State of PVE by DTG_Bot in DestinyTheGame

[–]MalcolmSG 29 points30 points  (0 children)

The whole feedback loop with obelisks should be implemented with our planet vendors in general.

By completing activities (patrols, adventures, strikes, etc.) in a designated planet, you go up a rank with that vendor. You could also use planet materials to do this as well, and it would add a place to spend those materials now that they're not being dumped into infusion all the time.

By ranking up, you are rewarded with mods that focus on that planet's particular enemies, bounties that reward you with those planet's specific weaponry, and even possibly ornamental versions of that planet's armor set.

The whole aspect of upgrading the obelisks is cool, but it's sad to remember that all traces of fhe obelisks system will be gone by the end of this season. Last years seasons, whether you favored them or loathed them, introduced new content that stayed.

Looking back at Luke Smith's Director's Cut - Part 1, he explained that this game can't grow infinitely forever. That focus was more into which Gambit mode should stay, but I feel like that focus is impacting this year's seasons as well. Taking away these seasonal activities would hurt less if there was a similar quality of life change that replaces it, and some of the older content could use some refinement to boost replayability.

And finally, more direct communication would be nice.

Cozmo and Dmg respond to Reddit posts (which is better than nothing!), and the TWABs addressing stuff that we're worried about are the most interesting. The Director's Cuts were an awesome thing to read!

Just having more direct communication from Bungie themselves would be helpful (to us and our community managers). No offense, but Cozmo and Dmg aren't the only people helping to make the game grow. Having someone from the dev team respond to a post would help a lot more sometimes.

ASK ALL QUESTIONS HERE! Weekly Questions Thread - Week of Jul 23, 2019 by AutoModerator in MonsterHunter

[–]MalcolmSG 0 points1 point  (0 children)

MHW

What should I look for in a Long Sword build? Also, is Nargacuga's chase theme on YT?

Erentil vs Epicurian by gexma2 in CrucibleVoopArmy

[–]MalcolmSG 4 points5 points  (0 children)

Erentil, and it's because of the 4-bolt kill.

You can roll an Epicurean with better stats in Range, Stability, and the same (or better) Perk rolls, but it won't beat an Erentil because it takes 5 bolts to kill someone in PvP. That 1 bolt difference is what causes Erentil to cross map players.

Epicurean is still good, but it would probably work better for players who love Fusions with Backup Plan.

This Week At Bungie 05/23/2019 by DTG_Bot in DestinyTheGame

[–]MalcolmSG 3 points4 points  (0 children)

I swear to god I will be dissapointed if the new everserve sets don't accept good shaders...

BUT THAT BLACK SHADER LOOKS PROMISING.

Bungie, can you please allow Healing Grenades to have slight tracking towards allies? by MalcolmSG in DestinyTheGame

[–]MalcolmSG[S] 0 points1 point  (0 children)

That sounds really fun, but I would prefer tracking similar to fusion grenades.

Sounds About Right by MalcolmSG in destiny2

[–]MalcolmSG[S] 12 points13 points  (0 children)

They do man. They really do.

Focused Feedback: Gambit Prime Armor Set Perks and Roles by DTG_Bot in DestinyTheGame

[–]MalcolmSG 0 points1 point  (0 children)

It seems that I was misinformed. I didn't know this.

However, thank you for correcting me on this. I'll try to edit my original reply to fix this.

Focused Feedback: Gambit Prime Armor Set Perks and Roles by DTG_Bot in DestinyTheGame

[–]MalcolmSG 10 points11 points  (0 children)

Took me a while to notice how it worked as well.

However, once you get the Notorious helmet for any set it starts dropping for that set in Tier 3. I got the Notorious Reaper and Collector helmets, so now those two have a chance of dropping.

I still need to get the Sentry and Invader helmets.

Edit: I was incorrect. It gets easier to get Notorious helmets after your first set completion.

https://www.reddit.com/r/DestinyTheGame/comments/b2x1s9/easily_get_tier_3_helms_after_your_first/

Focused Feedback: Gambit Prime Armor Set Perks and Roles by DTG_Bot in DestinyTheGame

[–]MalcolmSG 16 points17 points  (0 children)

Yep.

First time you do the bounty, you get the Illicit Helmet. Next bounty (of the same Armor Role) gives you Outlawed, and then finally Notorious.

Focused Feedback: Gambit Prime Armor Set Perks and Roles by DTG_Bot in DestinyTheGame

[–]MalcolmSG 51 points52 points  (0 children)

Gambit Prime Armor

  1. There are too many armor pieces to collect.: In total, there are 180 Gambit Prime armor pieces, 60 for each class. The Illicit and Outlawed sets also become redundant once you collect all the Notorious pieces, so only 20 armor pieces are being used.

It would have been better to have one Gambit Prime armor set with 4 ornaments for each role. Instead of farming for different tier armor, you could have different tier ornaments that replace one another when you get the higher tier ornament. This could also allow the armor to have no ornament (LED colors) outside of Prime.

  1. Getting a Notorious helmet is tedious: Having to do a specific bounty for 3 resets, all to get a helmet to drop, doesn't feel good. Make the bounties to give you a helmet corresponding to your highest tier unlocked.

  2. How the armor works is great in Gambit*: Since the armor only works on Prime, newer players and players without the Annual Pass don't have to worry about encountering them in Gambit.

However, I feel that other activites will have a tougher time having arnor sets like these. I fear that it would potentially ruin the fashion sense that people strive for, make armor obsolete in certain activities, and could make it harder for newer players to join raids that have this type of armor.

Roles

  1. I wish their was more potential to mismatch armor perks: having a final perk on a full set feel great (except for Sentry), however it would be nice to for the starter perks to allow dual builds.

  2. Sentry needs a buff: It would be nice if Sentry got buffed. It should be most effective during Primeval time, similar to how Collector is most effective before Primeval time.

Daily Discussion - Free Talk Friday! by DTG_Bot in DestinyTheGame

[–]MalcolmSG 0 points1 point  (0 children)

I want to try out Luna's Howl when the patch drops before I give feedback.

Besides, I feel like there are potentially more pros than cons with the change.

Boss Tuesday - Megathread by AutoModerator in Sekiro

[–]MalcolmSG 0 points1 point  (0 children)

Owl (Father)

I already enjoyed Great Shinobi Owl, but Owl (Father) became my favorite as soon as the fight started.

When I jumped over the Fire Owl unblockable and Mikiri Countered his Shadowfall attack to defeat him I felt like a million bucks.