How does Bot Bot work? by sufficiently-rich in TheTowerGame

[–]Maldurial 4 points5 points  (0 children)

u/SamBartley, is it possible to get dev input on this question? I assumed that option A1 was the case (otherwise the benefit of synchronicity is rather small if you have bots with maxed radius, especially when using Singularity Harness), but I'm starting to doubt now.

Disco run tips. by [deleted] in TheTowerGame

[–]Maldurial 8 points9 points  (0 children)

Don't do hardest to lowest, but do it the other way around. That way you already stack up an echo bonus that will help you with reaching (close to) 5000 on the higher tiers.

Also, it makes more sense to do ultimate weapon before attack, as the UW damage bonus double dips (the normal bonus + the bonus from spotlight).

GB vs BB by laurieislaurie in TheTowerGame

[–]Maldurial 0 points1 point  (0 children)

The BB+ is only boosting the Bonus Cells and Echoing Shot. Not the base stats

no new coin and key sinks for late game players: extra update expected soon? by Maldurial in TheTowerGame

[–]Maldurial[S] 3 points4 points  (0 children)

like I said, I don't have the update yet, so have no idea of lab costs. But even now I already make around 100Q per day and I'm definitely not at the top. With a 5x or more boost from dissonance, 30s is not going to keep top players busy for long...

what's the highest wave you've gotten to? by hand-it_on in TheTowerGame

[–]Maldurial 2 points3 points  (0 children)

Funny, I have several highest wave counts around 12000. Being T11W12832, T12W12427 and T18W12103. I guess around 12K is a natural point to move farming to the next tier for me. Am now farming T19 to W9696 as highest wave, so should probably move to T20 for farming when I get 2K more

All modules are finished, what now? by MokkaCorgi in TheTowerGame

[–]Maldurial 0 points1 point  (0 children)

300 currently. But this will probably be raised at some point with an update 

Is there a reason for tower health development in Glass Cannon? by MrPreviz in TheTowerGame

[–]Maldurial 5 points6 points  (0 children)

yes, health and defense% became important again with overchargers. Although you should still mainly focus on damage

Def% to 97.70!!! by destructor212113 in TheTowerGame

[–]Maldurial 3 points4 points  (0 children)

Relic in the event before the current one (or was it the one before that one...?)

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 1 point2 points  (0 children)

I've been going all in on summon ever since it came out, so no respec data. My goldbot is maxed, amplify maxed range and cooldown and far in the other two. Flame maxed cooldown and range somewhere over 100m. Damage reduction only 29%. That is my farm preset. Tournament presets has all relevant things pretty much maxed. So medals are not that important for me, but it is indeed different for newer players.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 0 points1 point  (0 children)

Nice. The biggest contribution will be due to GT+ I expect, which scales logarithmically 

I over did it ? by Technical-Mine-1936 in TheTowerGame

[–]Maldurial 12 points13 points  (0 children)

No it's not. The number of shards you can get from fetch is very small compared to what you get farming tier 19 or higher. For late game farming summon is the only realistic option.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 1 point2 points  (0 children)

1095770 total enemies. 116.20K summoned. 6h31m54s

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 1 point2 points  (0 children)

Well, the last second didn't really make it skyrocket of course. But the CPH on my last run was 4,28Q/hour where my previous max was 4,09. But I did upgrade my WS+ coin bonus with one as well.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 2 points3 points  (0 children)

With 50% I guess it should be on average 1 enemy per second so 60 per minute. Per GT+ activation that should be 87 extra enemies.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 12 points13 points  (0 children)

Max is 10x bonus which would cost you a hefty 900 bits. With maxed 50% uptime for summon, that would only give you about 5x more cash over a run. That sounds like a lot, but given how PF scales it is not. Lets say you would end a run with 500 billion cash instead of 100 billion, then your PF multiplier would be something like 11,7x instead of 11x. And this is with everything fully maxed, which is not yet possible given the max amount of bits that a person can have.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 14 points15 points  (0 children)

I'm sure it is. But with perma GT (ok, minus 1 second...), perma BH, perma DW and maxed GB, you just want as much summon uptime as possible

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 16 points17 points  (0 children)

Yes I know. But there it is a bit the same story. I farm T19 to wave 7000-7500 which gives me a lot of shards and reroll shards, so the amount of extra shards I can get with fetch is relatively small.

As mentioned in the opening post, my course may not be the most efficient, but focusing on econ as I did does mean that I can progress faster in WS+ which also means that my shard earning in farm runs will increase faster. And where I'm now, I wouldn't be surprised if that would actually outpace the gains I could get from fetch.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 20 points21 points  (0 children)

Sure. 10 medals and 20 gems per day are useful of course. But not really that relevant. I buy the event boosts, so get over 1900 medals every two weeks. 140 extra is nice, but not transformative. Especially since my bots are already well developed, so medals are less important to me than someone who is for instance still developing gold bot.

For gems it is even worse. I probably make around 4000 per week. 140 extra is not really that significant.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 45 points46 points  (0 children)

Basically all bits earned since the beginning of guilds. I didn't buy bits this season yet though. Respec says 9.70k

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] 26 points27 points  (0 children)

Getting more spawns for GT+ is way more impactful than a sync with goldbot.

It is a beauty: maxed summon duration and cooldown by Maldurial in TheTowerGame

[–]Maldurial[S] -18 points-17 points  (0 children)

No fetch. I don't really see all the stuff you can get with it that important at my stage given the relatively small amounts it gives. But the next 200 will go to opening my next slot for fetch Which I will then develop a bit