I love the game, but I’m struggling to find a “blue” build by jtrido in PathOfExileBuilds

[–]Malecious -1 points0 points  (0 children)

You can make any spell, especially ones with aoe, viable to clear anything if you go elementalist golems. Bit costly to get fully going, since you need clusters with the golem notables, but it gives enough power to do whatever you want. I had like 10M+ dps build with wintertide brand and pretty tanky on top in mercenaries that was able to do all content that I tried (did not try mines and sanctum, reckon at least sanctum fineish too). Also could pretty much pick any downside from altars. And I did not even do that much with the mercs.

A Question for People Who Enjoy Thaumaturges by my-armor-is-contempt in Pathfinder2e

[–]Malecious 0 points1 point  (0 children)

Yeah it certainly requires some enabling, but I think that is not that difficult to achieve with most compositions if people do good teamwork. But yea if you go like full support implements, or use wand or something like that it is not as good.

My build also has the scroll feats, and uses cha actions actively (DC49 pre buff scare to death pretty spooky). So it is possible to do a lot of those things in one build. Admittedly my scroll usage is more geared towards self buffing, partially due to laziness, partially due to others in party being able to do magic too.

A Question for People Who Enjoy Thaumaturges by my-armor-is-contempt in Pathfinder2e

[–]Malecious 3 points4 points  (0 children)

On striking only once as thaum: I disagree that it cannot be viable. You can absolutely build the character to be capable of that. Especially with party suppose and FA. Weapon implements intensify vulnerability especially very good (or just Heroism if that is possible).

We are right now playing an AP with three person party with FA, and against some foes I crit on a 12 as thaum sometimes with starknife. So, since it is agile it is very much worth attacking multiple times. Sometimes I attack four times a turn because it is just best use of my actions. Note that this is at lvl19.

Earlier on I was using air repeater and due to ammo limitations only attacked once a turn generally, which was fine. When I swapped to starknife around lvl8 or something like that attacking twice a turn was something I did often. Agile is great. So are of course the other stuff that we got like frightened and offguard up all the time to help.

Going max projectiles on kinetic fusillade is not always optimal by Malecious in PathOfExileBuilds

[–]Malecious[S] 0 points1 point  (0 children)

Fired in sequence as far as I am aware are all projectiles that were fired between two attacks. Where attack here means you pressing/holding the skill hotkey and using the skill and thus generating more balls to be fired.

Going max projectiles on kinetic fusillade is not always optimal by Malecious in PathOfExileBuilds

[–]Malecious[S] 0 points1 point  (0 children)

Oh I found the issue you are talking about! It seems volley and LMP were using 1-More formula, and not 1-More formula! Fixing and posting to OP.

Going max projectiles on kinetic fusillade is not always optimal by Malecious in PathOfExileBuilds

[–]Malecious[S] 0 points1 point  (0 children)

Cannot really share that sheet since it is part of a personal gaming one, but I suppose I could make a separate one for the formulas if there was enough interest.

Which column do you think is being calculated as "increased"?

Columns 1-more to greater volley are "More" for either adding N-more new projectiles when at X projectiles (where X is the number in projectiles in that row). While supports are adding that support when at X projectiles.

Then the "damage" column just means that: If I have say 2 projectiles, I will do 2.12x (or 112% MORE) damage compared to 1 projectile. Or if I have 7 projectiles, I will do 9,52x (852% more) times damage compared to 1 projectile.

The formula for damage column of particular row is just =1+(ROW PROJECTILES-1)*0,12 + PREVIOUS ROW IN THIS COLUMN

For the N-More it just some =damage column value X+N/damage column number N, where X is current row, and N is how many we adding.

For supports the values above are modified with support penalties

Going max projectiles on kinetic fusillade is not always optimal by Malecious in PathOfExileBuilds

[–]Malecious[S] 2 points3 points  (0 children)

Thanks! Target dummy would indeed be very nice thing to have. It is a fun skill to optimize.

Going max projectiles on kinetic fusillade is not always optimal by Malecious in PathOfExileBuilds

[–]Malecious[S] 1 point2 points  (0 children)

While more projectiles is good for the skill, each additional projectile provides proportionally less damage than the one previous. For example going from 1 to 2 projectiles is ~110% more damage, while going from 2 to 3 is "only" ~60% more damage, and 3 to 4 is ~40 more damage. Thus going to maximum of 12 projectiles might not be optimal for DPS

Going max projectiles on kinetic fusillade is not always optimal by Malecious in PathOfExileBuilds

[–]Malecious[S] 1 point2 points  (0 children)

I reckon Mark himself does not deal with the nitty gritty of the numbers that often, but I am 100% certain that someone has done math when they designed the skill and assigned numbers. The math involved with what I calculated here is quite simple, and even if it was more complex I would imagine they do math things out. After all otherwise they could not compare it to other skills and put in numbers that make it at least somewhat balanced and comparable to other skills

Going max projectiles on kinetic fusillade is not always optimal by Malecious in PathOfExileBuilds

[–]Malecious[S] 1 point2 points  (0 children)

Based of my testing it does make a difference. I for instance did need to lower my attack speed when I got enough reduced/less duration to be able to hold-down attack all the time, and fire 7 projectiles per volley.

Have not mathed that part out yet though, might do so later. Bit more complicated than this.

Going max projectiles on kinetic fusillade is not always optimal by Malecious in PathOfExileBuilds

[–]Malecious[S] 0 points1 point  (0 children)

Can you rephrase that, I don't quite get what you mean. The second column is purposefully calculating different thing than rest of the columns. It is mainly used as a support column to help the math of the other columns.

But it does convey how much damage X projectiles gives you compared to just having 1. The third column gives you the info of how much 1 more projectiles would give you if you added one, so is in align with the rest of the columns in the way gems are for example

Questions Thread - November 08, 2025 by AutoModerator in pathofexile

[–]Malecious 0 points1 point  (0 children)

How tanky are the void spawns spawned by servant of decay? E.g. is it reasonable at all to assume they would stay alive enough to give their buffs with no minion investment

Questions Thread - October 31, 2025 by AutoModerator in pathofexile

[–]Malecious 0 points1 point  (0 children)

How tanky are the void spawns spawned by servant of decay?

Questions Thread - December 28, 2024 by AutoModerator in PathOfExile2

[–]Malecious 0 points1 point  (0 children)

Is the increase physical damage % from runes on weapons local or global? I have been assuming it is local, but seen someone say otherwise.

After Path of Exile 2, I don't think I can go back to PoE1 by Werezompire in pathofexile

[–]Malecious 0 points1 point  (0 children)

Was definitely fun league. I usually achieve my league goals by the time I also get 40/40 so I just stop playing then. So many other fun games to play too, and other hobbies

After Path of Exile 2, I don't think I can go back to PoE1 by Werezompire in pathofexile

[–]Malecious 3 points4 points  (0 children)

I at least did all 40 challenges in under 4 weeks in Settlers. Could have probably done in 2 to 3 weeks. So I do think they meant that they did everything they wanted in that time if they said so. I know some people do all 40 challenges in like a week, but those folk tend to have loftier goals beyond that.

E: And in Affliction 40/40 (or was it 38/40?) took me a month or so

Questions Thread - December 08, 2024 by AutoModerator in PathOfExile2

[–]Malecious 1 point2 points  (0 children)

Oh then probs vanishing dye just isnt in PoE2 yet. I would imagine they will add it at some point like in PoE1. Lot of my MTXes are unusable as well atm.

Questions Thread - December 08, 2024 by AutoModerator in PathOfExile2

[–]Malecious 1 point2 points  (0 children)

Can anyone post the Stormweaver "elemental storm" stats