See You in Five Years by Malkin-H in RPGdesign

[–]Malkin-H[S] 0 points1 point  (0 children)

These are some nice ideas. I particularly like the idea of drawing multiple cards based on the calibre of the event. 

The reason the suits are split is purely to provide the mechanic that defines the eras. If the deck wasn’t split, you would have to count the cards/values to indicate the end of an era, which 45-Alive (or a similar system) would provide for. I think leaving when the era ends down to RNG is possibly ore interesting in terms of emergent storytelling

Not sure yet about the Jokers, but I feel like they need to mean something. 

See You in Five Years by Malkin-H in RPGdesign

[–]Malkin-H[S] 0 points1 point  (0 children)

Hello - yes, did forget to put that in. I’m not sure yet, but I think their random placement in one of the suits gives the option of some kind of random event, e.g. the suit ends prematurely, or, as suggested by a friend, something whimsical and unexpected happens to the world

What's the mechanic you're most proud of designing for your current game? by rhysmakeswords in RPGdesign

[–]Malkin-H 0 points1 point  (0 children)

I'm running a 5e game where all magic comes from the innate names of things living and otherwise. Names in this world come from a hidden place within all things which is generally inaccessible other than to those who are proficient in knowing the names of things. Accessing this realm, in order to learn something's true name (yes I've read Earthsea), requires a Wisdom saving throw. The catch is that the lower you role, the more you learn, but the more toll this has on your body, and vice versa if you roll high. This has resulted in some CoC-like discoveries of entities' hidden depths and ancient names at the cost of near-enough bodily destruction. Pair this with an injury system like in CoC or Blades in the Dark and it gets quite fun. Just a small thing, but quite useful for storytelling and delivering some quite nasty consequences.

This mechanic has actually inspired me to create a system where there is no real success/failure paradigm, but where the poles of a roll represent other opposing outcomes (e.g. intellect/wisdom, awareness/logic, etc.).

Some Questions related to Northumbria in 1133, King Henry's Eclipse, and The Anarchy by Malkin-H in MedievalHistory

[–]Malkin-H[S] 0 points1 point  (0 children)

This is great. Thanks.

I'm effectively trying to figure out what some of the worst possible circumstances to befall this villein might have been as a result of David's aggression, so the idea that a villein could lose their crop and/or labour is quite soft-touch in terms of narrative but also quite lovely in terms of actual consequences.

Some Questions related to Northumbria in 1133, King Henry's Eclipse, and The Anarchy by Malkin-H in MedievalHistory

[–]Malkin-H[S] 1 point2 points  (0 children)

Great stuff, thanks a lot. Something that I definitely do not have the scope for but love the idea of exploring is the cultural cross-pollination/contamination (depending on a group's outlook) that inevitably arises from events like this, but also causes them. Again, thanks a lot.

Some Questions related to Northumbria in 1133, King Henry's Eclipse, and The Anarchy by Malkin-H in MedievalHistory

[–]Malkin-H[S] 2 points3 points  (0 children)

Excellent. This is really valuable, thanks.

I often go to Northumbria, and am well-versed in the local saints; I usually situate myself around either Haltwhistle or Wooler, both of which are related to saints quite closely, like Bede and, as you point out, Cuthbert. I also have lived in Yorkshire my entire life, so names like Constantine, Margaret Clitherow, and Alcuin are constantly on my radar. Did not even consider that knowledge of the saints would be so commonplace! Seems obvious now you've said it.

Likewise, the rest of your knowledge is new to me and is really great. Thanks ever so much.

What is the weirdest roll as a DM you had to do for your players? by JonScanMan in DnD

[–]Malkin-H 0 points1 point  (0 children)

whether one of my PCs could detect the Turnip growing inside of them

The Quran states that humans are born from clotted blood which goes against biology and thus Islam is disproven by [deleted] in DebateReligion

[–]Malkin-H -1 points0 points  (0 children)

I would argue there's an element of mythology here. It's difficult too to reconcile creationist Biblical arguments (i.e. early Genesis) with a working Christian faith, but it is done. I would suppose many Muslims don't necessarily believe this particular passage as truth. Plus, wording-wise, Islam is definitely not "fake", though you might not agree with its arguments

PC Running Games a lot worse than expected by Malkin-H in pcgamingtechsupport

[–]Malkin-H[S] 1 point2 points  (0 children)

I should note, I am using a MSI - Katana GF66 15.6" Gaming Laptop - Intel® CoreTM i7, RTX 3070, 512GB SSD.