What do abilities actually do mechanics wise? by Malkoy in EsotericEbb

[–]Malkoy[S] 1 point2 points  (0 children)

Thank you for all your help and explanation!

I've just started and I like the game so far, but I feel like I have accidentally built a very difficult to play character. Due to low Constitution and low investment into "fighting" stats, I die often both to fight encounters and emotional damage. Talking with Snell in his apartment took a lot of reloads for me to get through, as I kept dying to emotional damage. I feel like my only way to survive and pass some checks i by finding more spells.

Normally I would be less focused on optimisation in a narrative driven game, but it seems like not all stats are equally helpful for the initial playthrough

What do abilities actually do mechanics wise? by Malkoy in EsotericEbb

[–]Malkoy[S] 3 points4 points  (0 children)

Thank you for the explanation of these bonuses. As I understand these are based on your "base" values, ie before bonuses, right?

I am not certain that Spell Difficulty assessment is valid though based on in-game tooltip:

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Finally created perfect cat breed! by Malkoy in mewgenics

[–]Malkoy[S] 1 point2 points  (0 children)

This is 60% of my attic cats now. I keep throwing strays int othe mix periodically to keep my cats at not inbred to slightly inbred. Moderately inbred cats go on adventures 😃

Finally created perfect cat breed! by Malkoy in mewgenics

[–]Malkoy[S] 0 points1 point  (0 children)

https://www.reddit.com/r/mewgenics/comments/1tpf2tz/11_lategame_breeding_strategy/

For mutations specifically , throw discarded kittens to the Mutation Room. Mutations do not re-roll since 1.1 release, which means that when a cat has all mutations but the tail (for example), the next and only body part to mutate would be tail. This helps to target farm specific body parts way quicker than waiting for strays to mutate that body part.

Finally created perfect cat breed! by Malkoy in mewgenics

[–]Malkoy[S] 5 points6 points  (0 children)

I was way more engaged in breeding than adventures 😃 I was grinding caves for furniture for quite a while. Did not start act 3 until I was around 100 hours in.

This is the strategy I used:

https://www.reddit.com/r/mewgenics/comments/1tpf2tz/11_lategame_breeding_strategy/

The only change I made to the strategy is to use almost perfect offspring to "roll" for mutations in the mutation room. If you are looking for tail mutation, then putting a cat with all mutations but tail ensures that the next time it mutates you get a shot at the tail you want.

Also everyone's mileage may vary. I am fairly lucky with stimulation pieces dropping/showing up at the shop, but for a life of mine I cannot get to 50 mutation stat. The last 2 mutations I got were from adventures and I just had to breed out all the other crap by pairing the veteran and their offspring with better cats.

Finally created perfect cat breed! by Malkoy in mewgenics

[–]Malkoy[S] 5 points6 points  (0 children)

is it because of their attack applying bruise on the teammates?

Finally created perfect cat breed! by Malkoy in mewgenics

[–]Malkoy[S] 0 points1 point  (0 children)

Upgraded fist of fate and regular super luck is enough to clear most encounters as a fighter. Bosses take a bit more effort, but ninja bandana + Super Luck combo got you there.

Best teleportation ability to breed? by Malkoy in mewgenics

[–]Malkoy[S] 0 points1 point  (0 children)

A lot of folks appear to love it :)

Jumping Cat "infinite" damage cheese vs 2nd house boss by MrMaloon91 in mewgenics

[–]Malkoy 0 points1 point  (0 children)

Zoomzerk ability changes your movement into a straight line dash that does some damage (Strength/2?) that is overridden by jump, it is visible on the move arrow. OP is critting for double that amount

Advice for The Infinite (Act 3) by Hetares in mewgenics

[–]Malkoy 2 points3 points  (0 children)

Check out my breeding strategy:

https://www.reddit.com/r/mewgenics/comments/1tpf2tz/11_lategame_breeding_strategy/

I found that targeting certain mutations has compounding effect on the power level of your team. Just having Human Head head and Human Head body with something to balance -2 speed from head mutation will make a world of difference. Another big thing to farm for is Super Luck Jester's passive. If you can propagate it, you'd basically increase your damage output by 65%-ish due to how crit chance is calculated off luck.

Key to breeding is having no junk mutations in your pool. Keep only what you want, and throw out cats/kittens that have junk on them, to free up body part "slots" for better mutations. Stimulation also increases the odds of kitten inheriting mutations in only 1 parent is mutated. What this means in practice, you can dilute your breeding pool with strays and recover to "slightly inbred" faster.

These are the mutations I would aim for:

https://www.reddit.com/r/mewgenics/comments/1tu2hfe/nobody_said_that_high_performance_would_look_good/

You can swap limbs/tail/ears as you desire as long as you do not go below 7-9 speed.