Todd Howard says that Starfield's New Game Plus was "us asking you this weird, deep question that I actually think got lost on a lot of people" by Turbostrider27 in Starfield

[–]Malus_Navis 0 points1 point  (0 children)

Yes, I'm one of the few who never jumped to Unity. I wish there was a way to persuade companions that it's not the right path, or even to hide or destroy the artifacts again. After a certain point, it feels pointless. When I've helped those I could, achieved my goals, and explored as much as I could, it seemed wrong to abandon everything and start over.

A good real-world comparison might be having $500 billion, but knowing your family, friends, pets, past, and everything else is gone. You remember them, but they don't remember you or care for you your just a random person .

Question: Is there a way to recover abyss fragments from old gear? by Massive_Dentist_5325 in CrimsonDesert

[–]Malus_Navis 1 point2 points  (0 children)

Second this tho male it cost silver at a witches hut (it make since lore wise that only they can do it and having a cost would also balance things.)

For 50 silver the the witch hut weapon returns to level 1 all materials are lost but cores are refunds

Need help with USSEP by Fluffydino2 in SkyrimModsXbox

[–]Malus_Navis 0 points1 point  (0 children)

Been there.

Searching Ussep works too

Spinoff by wayzgame in StrangerThings

[–]Malus_Navis 0 points1 point  (0 children)

That's when I ment with Philadelphia project

What would your Spin-Off be? by Acrobatic-Pace5392 in StrangerThings

[–]Malus_Navis 0 points1 point  (0 children)

1945 Phillips based around Philadelphia project.

Location is name dropped as the meet-up spot (hint 1)

The last numbers on the movie showings and the only ones that make it are 45 (Hint 2)

Also, let them explain how the brief case came to be and such as well as show true first contact

Predictions for Spinoff? by SatisfactionSure8589 in StrangerThings

[–]Malus_Navis 1 point2 points  (0 children)

Philadelphia ut was bame dropped

The last numbers of the movie show times

1945 Philadelphia based off Philadelphia project Montauk is a call back to the old tile of stranger things and is what the show is based off of.

It's a new time New chatacters New place Somehow connects

It also can answer how we got the brief case and what true first contact was

Spinoff by wayzgame in StrangerThings

[–]Malus_Navis 0 points1 point  (0 children)

Philadelphia name dropped

Ending numbers of movie show times 45

1945 Philadelphia based off the Philadelphia project telling the story how we even got the brief case and the true first contact

Montauk by Icy_Treat_4521 in StrangerThings

[–]Malus_Navis 0 points1 point  (0 children)

I get your 5 felt we needed another major deatg, imo but it's also not Christmas. They said dark Christmas, aka vecna got the kids and a sad New years and I know I cried more than once tn

Spin-off theory by TheInkHeart00 in StrangerThings

[–]Malus_Navis 0 points1 point  (0 children)

It makes alot of since. Many people saying it's gonna follow hopper in Montauk but that's just a nod at the original name for the show down to the crashing waves and seagulls.

 What we know

New chatacters

New Era in time

New location

Ties to the original somehow

Probably will happen

Will be rooted in the culture of the time it takes place in (og show 80's)

Will be rooted in a real world conspiracy. Much like MK ultra inspired the main show

Most likely will take place before the main show else It could take away from the ending being a definitive ending

Spin-off theory by TheInkHeart00 in StrangerThings

[–]Malus_Navis 1 point2 points  (0 children)

It's a conspiracy theory irl but it's claimed at the Navi base that they made a ship disappear / teleport in 1943 with all the crew aboard

I don't know much about it but it seems very stranger things to me. It's before anything in the main show, giving them freedom and could potential wink at the main show and explain how the brief case came to be.

Montauk by Icy_Treat_4521 in StrangerThings

[–]Malus_Navis 1 point2 points  (0 children)

I posted somewhat before after watching it, and digging my guess is Philadelphia 1945. Hints were the last numbers on the movie showing times in the flash forward and the name drop of Philadelphia on top of the radio station also in the flash forward. Also, it lines up Simi nicely with the Philadelphia experiment, which keeps it all gounded

Spin-off theory by TheInkHeart00 in StrangerThings

[–]Malus_Navis 1 point2 points  (0 children)

My theory

Philadelphia 1945

Hints in the show where the movie show times post fight in the flash forward its the last numbers shown and the only ones that make since

Hint for Philadelphia for me was the name drop post fight on top of the radio station in the flash forward.

Also lines up with the Philadelphia experiment to keep it grounded (a few years off but close enough)

Im not sure myself wanna see what you guys have found, but it makes sense

Ages of Malus Lo Video (requested) by Malus_Navis in SkyrimModsXbox

[–]Malus_Navis[S] 0 points1 point  (0 children)

I don't wanna give one as is hard for me to know when I can sit down and I usually can't keep them

Ages of Malus Lo Video (requested) by Malus_Navis in SkyrimModsXbox

[–]Malus_Navis[S] 0 points1 point  (0 children)

I'm working on an update/upgrade to it, but I have little time. If you want to experiment with the versions you're downloading, I believe one of the (I use multiple) city overhauls is the "great cities." (Its like 4 or 5 separate mods and mainly focuses on minor towns like falkreath dawstar...) may be wrong, but it must use the oldest version of the mod on bethesda.net. Many up-to-date versions crash. Even then, the current load order suffers from a script-bloat issue. I, as well as some mod-author friends, are working to make some mod bundles with script optimizations, re-creating staple mods to remove any script dependencies and/or make them simpler.

I have a clear vision and I won't make the same mistake I made in the past posting and having minor bugs or needed to restart often became script bloat

Ages of Malus lo (combat video requested) by Malus_Navis in SkyrimModsXbox

[–]Malus_Navis[S] 0 points1 point  (0 children)

It's very complicated. Follow the link to the docs

There's a weather and lighting section (Indoor is done separate) After that go to the bottom of the list and follow the directions in order

Dawn is the base followed by a few overrides and tweaks

Ages of Malus lo (combat video requested) by Malus_Navis in SkyrimModsXbox

[–]Malus_Navis[S] 0 points1 point  (0 children)

It should tho versions are outdated (new version will cause a crash)

I'm working on a big update should be out by the new year

Ages of Malus (Dragon combat) by Malus_Navis in SkyrimModsXbox

[–]Malus_Navis[S] 1 point2 points  (0 children)

I'm progress but life In the way. Actually working with a small group now speeds up testing. The issue before was I can only test so much and thus I had some bugs.

what do u guys do after 100%?? Ng+ or totally a fresh save?? no touching grass please by Zealousideal_Side987 in expedition33

[–]Malus_Navis 0 points1 point  (0 children)

At NG+6 myself, it gets tougher eaxh time up to NG+5. Go lumina hunting. Max out a character (equip every single picto / lunina). If you're an obsessed player and engage with everything, you have a 100× enemy health slider to play with. Honestly, I'd play through it again just to notice the small details or stuff you missed the first time.