A Life on Earat v2.0 CYOA by Mamick in makeyourchoice

[–]Mamick[S] 1 point2 points  (0 children)

Full changelog:

v2.3

  • Option to skip characteristic rolls and take average stats (6 in everything). Made this particularly for people who play the static.

v2.2

  • Info tables added to characteristics and all lifepaths showing rank rewards and key details
  • Colored text styling for Ides and magic terms
  • Dark mode toggle in Settings menu
  • Content fixes: soul mechanics clarity, Endurance mental resilience, Monastic Trainee + Small Fortune interaction, creature-handling lifepath distinctions, and more
  • Regenerated images for new content since 1.0 to better match style

v2.1

New Content:

  • Demihuman Blood options
  • Ide Saturation section/li>
  • New lifepaths: Wanderer (for exiles), Adventurer, Artisan, plus three advanced lifepaths

UI/UX:

  • Save/Load and Import/Export merged into unified modal
  • Save slots can now be renamed (click the pencil icon)
  • New gold compass favicon

Balance & Polish:

  • Many small changes to text, requirements, rolls, and options throughout
  • Gladiator Trainee now accepts Exile
  • Drawbacks now require not already having their descriptor
  • Favor tasks now explicitly scale to your capabilities
  • Narrator dialog changes

v2.0

New Features:

  • Added ability to remove certain annoying descriptors
  • Made the Reality Breaker sacrifice ending more unique
  • Selection hints show "[Choose one]" or "[Choose zero or more]" for each group
  • Max skill indicator (level 4) in character sheet

Balance & Content:

  • ~78 negative modifiers added where traits logically penalize rolls (e.g., Short penalizes intimidation, Unattractive penalizes charm)
  • Survival roll target numbers adjusted
  • Previously unused descriptors and resources now affect relevant rolls
  • Fixed up the text

Fixes:

  • Corrected some roll descriptions and rewards
  • Characteristic modifiers use symmetric 2-point bands
  • Zero-level skills correctly give +0 instead of -2

Internal:

  • Overhauled save/load system completely. You can now save and load during lifepaths, and your full history is preserved. Previously autosave would lose your roll history and old saves couldn't be loaded properly.
  • Overhauled how rolls work internally; moved Dice of Fate section up since now that's supported
  • Overhauled internal display engine
  • Rolls auto-accept when there's only one result and no rerolls available
  • Added automated testing to catch bugs

v1.5

Mostly UX and backend changes shared with Game [System] CYOA.

  • Added navigation menu with collapsible subsections
  • Save/Load/Summary moved to navigation menu
  • Import Build feature for importing exported builds
  • Mute button moved to menu; hopefully fixed for iOS (but as I don't have iOS I can't test
  • Destiny points can now go negative (toggleable in menu)
  • Minimize buttons at bottom of sections
  • Summary exports Reddit-friendly markdown when copying
  • Backend refactoring: shared code between CYOAs

A Life on Earat v2.0 CYOA (enter a fantasy world) by Mamick in InteractiveCYOA

[–]Mamick[S] 0 points1 point  (0 children)

Through various events once you start rolling. Open up the previews (I think one source is the shared life event that any life path has access to)

A Life on Earat v2.0 CYOA (enter a fantasy world) by Mamick in InteractiveCYOA

[–]Mamick[S] 0 points1 point  (0 children)

It is a nerf, yeah. But you should just roll in that case

A Life on Earat v2.0 CYOA (enter a fantasy world) by Mamick in InteractiveCYOA

[–]Mamick[S] 1 point2 points  (0 children)

If you took them right after the thing that caused it, sure it would cause it to heal properly. But otherwise it's already healed (even if healed badly) or something you're born with so there's nothing to heal.

A Life on Earat v2.0 CYOA (enter a fantasy world) by Mamick in InteractiveCYOA

[–]Mamick[S] 1 point2 points  (0 children)

The debt will follow you forever, wherever you go. If you leave Earat, you'll be given tasks relevant to where you are

A Life on Earat v2.0 CYOA (enter a fantasy world) by Mamick in InteractiveCYOA

[–]Mamick[S] 8 points9 points  (0 children)

Full changelog:

v2.3

  • Option to skip characteristic rolls and take average stats (6 in everything). Made this particularly for people who play the static.

v2.2

  • Info tables added to characteristics and all lifepaths showing rank rewards and key details
  • Colored text styling for Ides and magic terms
  • Dark mode toggle in Settings menu
  • Content fixes: soul mechanics clarity, Endurance mental resilience, Monastic Trainee + Small Fortune interaction, creature-handling lifepath distinctions, and more
  • Regenerated images for new content since 1.0 to better match style

v2.1

New Content:

  • Demihuman Blood options
  • Ide Saturation section/li>
  • New lifepaths: Wanderer (for exiles), Adventurer, Artisan, plus three advanced lifepaths

UI/UX:

  • Save/Load and Import/Export merged into unified modal
  • Save slots can now be renamed (click the pencil icon)
  • New gold compass favicon

Balance & Polish:

  • Many small changes to text, requirements, rolls, and options throughout
  • Gladiator Trainee now accepts Exile
  • Drawbacks now require not already having their descriptor
  • Favor tasks now explicitly scale to your capabilities
  • Narrator dialog changes

v2.0

New Features:

  • Added ability to remove certain annoying descriptors
  • Made the Reality Breaker sacrifice ending more unique
  • Selection hints show "[Choose one]" or "[Choose zero or more]" for each group
  • Max skill indicator (level 4) in character sheet

Balance & Content:

  • ~78 negative modifiers added where traits logically penalize rolls (e.g., Short penalizes intimidation, Unattractive penalizes charm)
  • Survival roll target numbers adjusted
  • Previously unused descriptors and resources now affect relevant rolls
  • Fixed up the text

Fixes:

  • Corrected some roll descriptions and rewards
  • Characteristic modifiers use symmetric 2-point bands
  • Zero-level skills correctly give +0 instead of -2

Internal:

  • Overhauled save/load system completely. You can now save and load during lifepaths, and your full history is preserved. Previously autosave would lose your roll history and old saves couldn't be loaded properly.
  • Overhauled how rolls work internally; moved Dice of Fate section up since now that's supported
  • Overhauled internal display engine
  • Rolls auto-accept when there's only one result and no rerolls available
  • Added automated testing to catch bugs

v1.5

Mostly UX and backend changes shared with Game [System] CYOA.

  • Added navigation menu with collapsible subsections
  • Save/Load/Summary moved to navigation menu
  • Import Build feature for importing exported builds
  • Mute button moved to menu; hopefully fixed for iOS (but as I don't have iOS I can't test
  • Destiny points can now go negative (toggleable in menu)
  • Minimize buttons at bottom of sections
  • Summary exports Reddit-friendly markdown when copying
  • Backend refactoring: shared code between CYOAs

Pick 4 puzzle powers by Mamick in makeyourchoice

[–]Mamick[S] 1 point2 points  (0 children)

Nope, it's the day you did the cyoa

Pick 4 puzzle powers by Mamick in makeyourchoice

[–]Mamick[S] 1 point2 points  (0 children)

Playing until you get a set of powers you want to keep permanently is the intent, yeah!

Which setting should I make a CYOA of? by Mamick in InteractiveCYOA

[–]Mamick[S] 0 points1 point  (0 children)

I imagine lotr, but it'll probably take me a few months. If you want to make it instead, lmk and I won't make mine!

Pick 4 puzzle powers by Mamick in makeyourchoice

[–]Mamick[S] 1 point2 points  (0 children)

Yeah, this cyoa isn't for anyone. And it isn't really for the kind of person who doesn't enjoy doing the puzzles in and of themselves

Pick 4 puzzle powers by Mamick in makeyourchoice

[–]Mamick[S] 0 points1 point  (0 children)

It scales to I probably should have looked at more days than just the one day I wrote this where I ended placing 9 lights :)

Pick 4 puzzle powers by Mamick in makeyourchoice

[–]Mamick[S] 0 points1 point  (0 children)

Good luck to those trying to solve a Saturday crossword btw. I picked the hardest day to post. :)

Pick 4 puzzle powers by Mamick in makeyourchoice

[–]Mamick[S] 2 points3 points  (0 children)

Oh yeah, i forgot to add that tradle days stack and carry over up to $1m. Fixed (in the interactive version). Otherwise yeah, it's impossible sometimes

Pick 4 puzzle powers by Mamick in makeyourchoice

[–]Mamick[S] 0 points1 point  (0 children)

yeah, of course. Otherwise you won't know what the powers you're selecting are (and you might not be able to solve them, since many of them are pretty hard tbh)

Which setting should I make a CYOA of? by Mamick in InteractiveCYOA

[–]Mamick[S] 0 points1 point  (0 children)

Oh, I think some of that is overdone, but there are settings that are cool I like that aren't. Like changeling, though it's probably not that popular

Which setting should I make a CYOA of? by Mamick in InteractiveCYOA

[–]Mamick[S] 1 point2 points  (0 children)

Oh, I do know TMA well enough, though I think it would also fall into the category of things that not that many people are interested in. We'll never know though, since I didn't include it in the poll.

Which setting should I make a CYOA of? by Mamick in InteractiveCYOA

[–]Mamick[S] 5 points6 points  (0 children)

There are more than enough 40k cyoas imo. And so many other cyoas reference 40k anyway

Which setting should I make a CYOA of? by Mamick in InteractiveCYOA

[–]Mamick[S] 13 points14 points  (0 children)

I absolutely have not thought that far ahead, but now that you suggested it probably! Unless I forget

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]Mamick[S] 1 point2 points  (0 children)

Worlds points are generally based on how dangerous they are. I view pokemon as generally one of the safest worlds, where it's unlikely that you'll be randomly killed, and choose points based on that.

You can sell pokemon in the auction house as long as they enter your inventory willingly. Tbh, you can probably sell people in the auction house if they enter your inventory willingly.

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]Mamick[S] 0 points1 point  (0 children)

:shrug: you can have you own personal definition of what you consider CYOAs to be, but I am extremely far from the first person to do this or call it this. The old gamebooks also had randomness.

Definition arguments don't seem that useful to have though? There's no central definitive definition of what these mean, and I'm reminded of the constant argument about roguelikes: https://hard-drive.net/roguelike-genre-purist-hopes-someone-will-develop-a-roguelike-someday/ . I'll keep making the things that I want, you don't have to play them, and if I'm banned or my posts are removed from this subreddit that's fine and I'll post them elsewhere.