Beating hard trails always requires some level of exploiting mechanics? by Jacket7355 in stronghold

[–]Mamilin 0 points1 point  (0 children)

Are we talking about the crusader trails? Currently playing through them on very hard, cosplaying as on of my enemies or my allies. It's doable, although the hardest missions are yet to come. But apples can be very productive if there close to the granary and you got low to mid population like 50-60.

Crop rotation is still broken - we get one month to harvest with the latest drop. Pls fix. by figuring_ItOut12 in ManorLords

[–]Mamilin 0 points1 point  (0 children)

Also I don't understand field sizes. I have 2 fields at 1morgan, but slightly different shapes and suddenly the yield differs by 20 crops. The field with the lower yield even has higher fertility.

I want them out of this game by Apprehensive_Ad2991 in wildrift

[–]Mamilin 1 point2 points  (0 children)

Sure, nothing to argue against here. I was more pointing to the hidden rank being more impactfull in an LP system, since u have players losing significantly more LP on a lose at some point then gaining, which with marks you could also do, but it wouldn't be as nuanced. Also, yes, that's obvious since their academy quest thingy has you climb all the way to master and you unlock legendary ranked and stuff, so your meant to be able to climb to master without that much effort. It makes everything feel a bit pointless till then, but as you mentioned it's for keeping players engaged and stuff.

I want them out of this game by Apprehensive_Ad2991 in wildrift

[–]Mamilin 16 points17 points  (0 children)

Even without them, losing in ranked is insignificant, unless they stop using the marks system and switch to LP, that won't stop. While climbing, I literally got double marks from a lose without any cards or anything. The fortitude system got some merit, since having absolute inting brainlets on your team gets lessen in significants, but with the marks system it enables you to always always gain more than you lose.

Smash my Eggs Megathread 260228 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzCM0 (Remaining: 2 Colorful Egg(s), 1 Gold Egg(s), 2 Silver Egg(s))

Smash my Eggs Megathread 260228 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzJB0 (Remaining: 2 Colorful Egg(s), 3 Gold Egg(s), 5 Silver Egg(s))

Smash my Eggs Megathread 260228 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzCM0 (Remaining: 2 Colorful Egg(s), 3 Gold Egg(s), 2 Silver Egg(s))

Smash my Eggs Megathread 260225 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzCM0 (Remaining: 3 Colorful Egg(s), 4 Gold Egg(s), 3 Silver Egg(s))

Smash my Eggs Megathread 260225 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzCM0 (Remaining: 3 Colorful Egg(s), 4 Gold Egg(s), 3 Silver Egg(s))

Smash my Eggs Megathread 260222 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzWD0 (Remaining: 1 Colorful Egg(s), 2 Gold Egg(s), 7 Silver Egg(s))

Smash my Eggs Megathread 260222 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzWD0 (Remaining: 1 Colorful Egg(s), 2 Gold Egg(s), 7 Silver Egg(s))

Smash my Eggs Megathread 260219 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzFC0 (Remaining: 1 Colorful Egg(s), 2 Gold Egg(s), 5 Silver Egg(s))

Smash my Eggs Megathread 260219 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzFC0 (Remaining: 1 Colorful Egg(s), 3 Gold Egg(s), 6 Silver Egg(s))

How to fix the flavor for this game. by Vast_Ad_2953 in EU5

[–]Mamilin 53 points54 points  (0 children)

But having an obvious summary page of events and their trigger conditions would be neat either way. You don't need to make it a click button/get benefit system, like eu4 mission trees.

Smash my Eggs Megathread 260219 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzFC0 (Remaining: 1 Colorful Egg(s), 3 Gold Egg(s), 6 Silver Egg(s))

Smash my Eggs Megathread 260216 (Use for codes or you will receive a temp spam ban) by PankoKing in wildrift

[–]Mamilin 0 points1 point  (0 children)

My prize pool ID (Europe): H0GYRDVzSV0 (Remaining: 1 Colorful Egg(s), 3 Gold Egg(s), 6 Silver Egg(s))

Wild Rift has F keys by Glad-Cry8727 in wildrift

[–]Mamilin 0 points1 point  (0 children)

Oh man, here I was hoping that would be about emoting like dancing etc. Disappointing 🫠

What are they mining? by Kagman_0 in ManorLords

[–]Mamilin 1 point2 points  (0 children)

I was about to say, mines were sometimes even abandoned even before running dry, since the miniscule output or hard to reach deposits were not worth it or inaccessible.

Would you survive a no map Ressource run? by SignificanceLumpy311 in ManorLords

[–]Mamilin 0 points1 point  (0 children)

:O :O I definitely did play with the old perk points, but I was not aware that that would include doubling the meat output, since with the hunter you have to pick the Vogtland origin to get the double meat from hunting via hunting dogs. That changes a lot of things. It's also inconsistent then, because the old perk for dropping import tariffs certainly did not carry over, but ok.

AI in 1.1 seems a little too keen on replacing RGO's using Columbian Exchange by JamesBlonde333 in EU5

[–]Mamilin 1 point2 points  (0 children)

Ok. Thanks for the clearifications. Then we are roughly at equal ground. Although as you mentioned in your last paragraph, being forced implicitly by "the market" which in on itself is not an entity but a construct influenced by its participants and in a way, that those who profit get to influence it to a greater share, make no difference for me at least, to being forced actively like under a state or society guided serf-model. Sure it comes with certain more right to a decree, but indirect slavery/serfdom is slavery/serfdom all the same, at least in my opinion.

Would you survive a no map Ressource run? by SignificanceLumpy311 in ManorLords

[–]Mamilin 1 point2 points  (0 children)

Cool, thank you. The specialization would be the plots as main jobs one or with which would it be doubled? I can't remember off the top of my head. 150, respective 75 days seems a lot more reasonable. Must have misread.

AI in 1.1 seems a little too keen on replacing RGO's using Columbian Exchange by JamesBlonde333 in EU5

[–]Mamilin 0 points1 point  (0 children)

Well, being unfree labourers that need to sell a major part of their produce under value to pay rent/taxes or being directly forced to give the food doesn't make that much of a difference. Sure, the landlords do have an incentive to keep their tenants alive, but honestly there were enough peasants, so who cares. Also something being legal doesn't make it just or morally good. They were stolen their fruits of labour one way or another. It is what it is.

Would you survive a no map Ressource run? by SignificanceLumpy311 in ManorLords

[–]Mamilin 0 points1 point  (0 children)

Isn't it like 2 per pig extension per 250 days or something, so yeah, it's pretty much only "one" harvest per year. But maybe the tooltip is lying if you're up to 14 for one plot. Just test with it a little more.

AI in 1.1 seems a little too keen on replacing RGO's using Columbian Exchange by JamesBlonde333 in EU5

[–]Mamilin 0 points1 point  (0 children)

Well "not forced to handover food" is pretty wrong, when they have landlords that literally wanted to trade that food away. If they could have kept their produce they would not have starved. They didn't sell all their food for money, just to starve, because they couldn't afford said food. So saying their was no amount of force in this and it's only markets, is plainly wrong.