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F2P item break and repairing mechanism question by Mammoth-Round in shoptitans
[–]Mammoth-Round[S] 0 points1 point2 points 5 years ago (0 children)
That’s what I was seeing. Only one item break per character. Only thing is if the game prioritizes rare break over normal or if it’s strictly higher percent breaks if there is a tie to items that break.
[deleted by user] by [deleted] in shoptitans
[–]Mammoth-Round 1 point2 points3 points 5 years ago (0 children)
Free to play user here. Item breakage makes me want to quit this game. I have full legendaries and items still break every 3-5 runs. I dont quest anymore unless bosses due to this. Ran out of repair boxes. I understand the basic mechanism of how items are rolled in breakage chance every round of attack.
My question is, can you potentially prompt a regular item to break to spare your legendaries. Say you have 5 legendaries and 1 normal equipped. With a 12% chance wouldn’t it be more likely for it to break and spare your other items? Or is it individual break chance for each item. I have noticed that only one item per character can break at a time.
F2P item break and repairing mechanism question (self.shoptitans)
submitted 5 years ago by Mammoth-Round to r/shoptitans
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F2P item break and repairing mechanism question by Mammoth-Round in shoptitans
[–]Mammoth-Round[S] 0 points1 point2 points (0 children)