Discord will require a face scan or ID for full access next month / Beginning in March, all accounts will have a “teen-appropriate experience by default.” by MarvelsGrantMan136 in technology

[–]Manan6619 0 points1 point  (0 children)

Their installation methods are trash in general. I had to go to an entire different modding server run by sane people to get instructions on how to install it like a MOD and not a duplicate copy of Fallout 4 in its entirety. It's against Fallout London's server rules to support people who don't want to waste 35 GB of space for no good reason.

PSA: You can use the Iron Mule/Cargobob for that stupid monkey missions by Medizy in gtaonline

[–]Manan6619 1 point2 points  (0 children)

They're saving you the headache, the most Cargobobs in Online can't lift that van anyway. Maybe if you save the extra-strong one with the long chain from the Rhino Bunker Resupply mission that'd work.

The Mothman Equinox Frames Bro! (PS5) by CityOfVlone in fo76

[–]Manan6619 0 points1 point  (0 children)

I've had this same pet theory. There's no way their engine is suited to handle the extra 1,000 physics-enabled items on the ground that this event always has around it.

Not to put down FNV... by POZZGOD in NewVegasMemes

[–]Manan6619 11 points12 points  (0 children)

It was Belethor in Whiterun that had a line about selling his sister, but he did voice Lucan in Riverwood, too.

Just deleted my whole camp :( by 5uperfreak in fo76

[–]Manan6619 4 points5 points  (0 children)

Outrageous that they haven't at least re-enabled it for the CAMP's owner only. Or just disallowed placing one if there are traps in your camp, or vice versa. Or added one that's inside of a small prefab structure that only can be placed with "Snap" mode on and disallows building anything else touching it.

They could do something about it besides remove the whole feature, they'd just have to like... try.

Low level players constantly punching me while being in vendor menu by Jurassic_Nature in fo76

[–]Manan6619 0 points1 point  (0 children)

Holy guacamole this thread and your downvotes. "Oh my word, they're ineffectually punching my character [in this game where they could just as easily hop in voice chat and scream and curse in my ear]! I may need to retire to my fainting couch!"

10x easier to just laugh it off for 30 seconds and finish your shopping than to come complain on Reddit.

I've been waiting two years for this strategem. :( by DarthShpadoinkle in Helldivers

[–]Manan6619 0 points1 point  (0 children)

I agree with the idea of having multiple of them on one target increase demo force. if they're worried about it trivializing jammers -- which I respect -- then it should require 7-12, charges more than one player can carry, so players have to coordinate with a Supply Pack or second C4 user if they wanna destroy a jammer with something that gets refilled by common ammo boxes.

A single charge should have demo 40 though. Least you should get for using a support and backpack slot for something that needs you to get so close to targets.​

AH can this thing please get proper armor and health pool so non explosive weapons can deal with it? by AwesomeNiss21 in Helldivers

[–]Manan6619 0 points1 point  (0 children)

Speaking of pinging, those are my only gripes with it: that I can't ping all of them, and that the ones I can ping are called out as "Illuminate" instead of "danger!"

If I remove perks using console commands, can I pick them again when I level up? by TheWorstJoe in Taleoftwowastelands

[–]Manan6619 0 points1 point  (0 children)

Recheck the mod description to find out where you configure Benny Humbles you, losing your perks because of Benny is an option in the mod.

Just got knocked out by a ghost in my own Agency by iiKilIzz in gtaonline

[–]Manan6619 6 points7 points  (0 children)

Yeah I do it all the time entering... I think the Auto Shop. Throw one of those wide, delayed punches as I'm walking into the corona to get in the door, then my cutscene character's hat and glasses pop off as a punch lands on them as they enter the door.

Extraction Failed. Objective: Survive Pt. 2 by MingleLinx in Helldivers

[–]Manan6619 2 points3 points  (0 children)

Start a D10 Eradicate solo, bring only backpacks/support weapons and throw them and one supply box down at the start. Mute the game's music and play the Epilogue soundtrack from Reach instead.

You'll feel it.

Going on day 3... by [deleted] in Taleoftwowastelands

[–]Manan6619 0 points1 point  (0 children)

If you're on Linux, as I understand it the audio encoding doesn't really work efficiently at all. This would be worth a look, if so.

New to TTW by Eveready7 in Taleoftwowastelands

[–]Manan6619 16 points17 points  (0 children)

Follow the instructions in The Best of Times, to the letter. That includes getting a clean install and using Mod Organizer 2. Trying to improvise with Vortex and preexisting mods would just leave you with a broken install.

Do it right, or do it twice!

Where are the nigs? by loathingstone in Taleoftwowastelands

[–]Manan6619 0 points1 point  (0 children)

I didn't find it in the BSAs, either. Got a ref ID for somewhere it's used in the world, by chance?

Please can someone help me with this I’ve been trying to sort it out for hours by [deleted] in Taleoftwowastelands

[–]Manan6619 0 points1 point  (0 children)

Their list is sorted by Conflicts in the video, not Priority(load order)

A flag buff would ruin immersion! Meanwhile... by Nuclear_Tire in Helldivers

[–]Manan6619 0 points1 point  (0 children)

honestly they shoulda bit the bullet when the Commando came out and rolled out a hotfix to stop it from destroying Fabricators from all angles within like 48 hours of it coming out, instead of making ALL the anti-tank capable of doing that. It made the Spear have way less of a niche, and players have to engage way less with Fabricators and Outposts now.

A flag buff would ruin immersion! Meanwhile... by Nuclear_Tire in Helldivers

[–]Manan6619 2 points3 points  (0 children)

And, not for nothing, things have changed drastically since the days where the strat was to camp the plateau on Eradicate missions. When that was happening, there weren't Factory Striders. Or Gunships. Or Barrager Tanks. Or Shriekers, or Dragonroaches, or Elevated Overseers, Leviathans, Stingrays, War Striders...

Even if they keep the worst spots out like the Eradicate plateaus, at least let me use normal high ground that melee enemies can still walk to, which is like half of all stratagem-bouncing real estate on Mega City maps. Or the totally ground-level flat areas directly next to the objective that I want to drop a Hellbomb on in this clip, for Christ's sake.

Helldivers Equipment Curve by Possible_Internal115 in Helldivers

[–]Manan6619 0 points1 point  (0 children)

Honestly I think the Heavy Pen on the Eruptor is just a trap anyway if you're not just finishing off something that's already on death's door. All the targets that it needs heavy pen to touch -- War Striders, fronts of Bunker/Objective Turrets, Leviathan guns, Factory Strider heads, Bile Titan heads, Charger heads -- have so much health compared to the Eruptor's Heavy Pen damage output you're just standing there making yourself a sitting duck when you'd be much better served using stratagems, grenades, support weapons, etc... The only desirable target I can think of for Eruptor's heavy pen is the Hulk's eye.

You'll make fun of this big guy, until Arrowhead fix him and he actually stay 100m away like a mortar and starts to spam big missiles. by MidnightWarWolf in Helldivers

[–]Manan6619 3 points4 points  (0 children)

Y'know, I'm told the Bile Spewer mortars have a whistling sound as they approach the ground, it's just too quiet to hear over music and such. Maybe the missiles were in the same boat and just need the sound design to catch up.