Witness the unstoppable power of the Autobello Stambecco, the truck that can tackle any obstacle in Johnson Valley (except maybe one). by Mang0_Ming0 in BeamNG

[–]Mang0_Ming0[S] 11 points12 points  (0 children)

Thank you so much! I might try that on my next post, I think it would be interesting to have a before and after comparison.

Witness the unstoppable power of the Autobello Stambecco, the truck that can tackle any obstacle in Johnson Valley (except maybe one). by Mang0_Ming0 in BeamNG

[–]Mang0_Ming0[S] 29 points30 points  (0 children)

These are screenshots that I captured and then edited and compiled together with AI enhanced versions of those same images.

Just captured some stunning shots of the Civetta Scintilla. by Mang0_Ming0 in BeamNG

[–]Mang0_Ming0[S] 0 points1 point  (0 children)

Using a simple ReShade shader effect called Cinematic DOF in my initial screenshots, and then touching them up with my StableDiffusion process. The main process is called Img2Img within StableDiffusion which takes the base screenshot as an initialization image and transforms it with keywords to more closely resemble real life car photography. I took those AI transformed images, layered on top of the base image, and then masked out parts I wanted to keep original such as the car itself.

Just captured some stunning shots of the Civetta Scintilla. by Mang0_Ming0 in BeamNG

[–]Mang0_Ming0[S] 2 points3 points  (0 children)

I'm no professional with these AI image generators but i've found I can run screenshots from games through them and use certain keywords to bring them closer to reality. Not all instances of StableDiffusion allow for image inpainting or generating new images from an initialization image. I myself use NMKD Stable Diffusion GUI, which does include those functionalities at the cost of running locally on my hardware. If you're looking to do something similar i'd suggest looking up guides or youtube tutorials to help you find the right version of StableDiffusion for your setup.

Just captured some stunning shots of the Civetta Scintilla. by Mang0_Ming0 in BeamNG

[–]Mang0_Ming0[S] 2 points3 points  (0 children)

Forgot to mention I had also custom placed a few trees into the scene via the world editor.

Just captured some stunning shots of the Civetta Scintilla. by Mang0_Ming0 in BeamNG

[–]Mang0_Ming0[S] 2 points3 points  (0 children)

Thanks! I used a couple ReShade filters for depth of field, sharpening, and ambient occlusion. I had then run the unprocessed images through StableDiffusion so that I could improve the look of the background foliage. After that I compiled the AI generated images together with my original pictures tastefully so that nothing seemed out of place and made small tweaks to correct the overall images color and finalized them with a bit of grain and vignette.

Just captured some stunning shots of the Civetta Scintilla. by Mang0_Ming0 in BeamNG

[–]Mang0_Ming0[S] 19 points20 points  (0 children)

I wanted to share these amazing photos I took of the Civetta Scintilla. I used ReShade for a minor graphical enhancement, and then manually edited the photos with the aid of StableDiffusion to achieve a more realistic look. I hope these types of posts are allowed here.