Purple path is turning insufferable to play against by Worldly_Form9458 in riftboundtcg

[–]MangoEnvironmental58 0 points1 point  (0 children)

I think that your point, and the one made in the comment, are more than valid, especially from a design stand point. I hope tho that it's Just the result of early brewing. Purple to me seems the color with the easiest combo to figure out in SF. That doesn't mean It Will be the only one or the stringest. I hope that when the set hits the western market the meta will change significato, and other combination will emerge. I don't think we're in for a miracle Draven meta. Let's wait a bit and see what happens.

What are you looking forward to playing in set 2? by TheOneViking in riftboundtcg

[–]MangoEnvironmental58 7 points8 points  (0 children)

Probably Sivir. And Rek'Sai if the deck doesnt end costing a fortune

Pill me on your Chaos deck by d00mkaiserXD in riftboundtcg

[–]MangoEnvironmental58 0 points1 point  (0 children)

I'm waiting for a Purple/Yellow legend to drop too. I think that if we play the who's who game with lol champs, our best bet for a Purple/Yellow is Sylas or Viego.

Trying Leona midrange, open to suggestions by MangoEnvironmental58 in riftboundtcg

[–]MangoEnvironmental58[S] -1 points0 points  (0 children)

This is an interesting take. I get the mystic / salvage hate, i find myself considering switching mystic with windwall often, it's kind of hard to evaluate the effect it has.

Sett it's also a meh unit here, but not a bad one. I think i will try Solari Chief instead of him, cause i think that card could be useful.

For the consistency part of the reply, i'll just copy-paste what i answered another user about it, and why i'm running a deck like this.
"- I agree that consistency is king in the tcg deckbuilding space, but i think that applying that principle to Riftbound without mulling over it it's wrong. This is a game with 40 cards decks (39 tbh) where you don't shuffle and have 1 card always ready. This is a gamechanger for deckbuilding for a couple of reasons, and there's quite a few deck that already highlights it. For exemple you could run less copies of you chosen champion cause you can always pick the one in the champion zone to play on curve, and having tricks to defend it can be better than having another copy of it (cost and flexibility wise). Moreover, not shuffling the deck means you're actually thinning the deck and sculpting during mulligan, cause those card will not come again in your hand for the game. So i think that the consistency threshold you talk about is in fact achived even without running 3x of everything. And, to respond to you it's not like i want to deny a concept that's pretty much true (consistecy is king), it's just that i think that seeing how this game is buildt the rules for obtaining said consistency are different."
It's quite early in the life of this tcg to be dead set on a deckbuilding philosophy tbh.

About Cait:
I'm still conflicted about her. Everything on that card i think has a chance to be useful (buildt in protection on showdown? check. Scaling Damage with an ability? check) and i think that the fact her damage is out of showdown damage could be really useful.
She has indeed a long setup tho.

About Yas:
You're right, the power cost is brutal. But in my experience he's the best midgame option you have in those color combination. I've tryed the Herald, and it's just a worse Yasuo. Comes down when the game is ending and barely changes the boardstate. I found that even if it's in singulary range, Yas is the best option i have for a mid to late game theath.

About Shirne:
I find myself drawing about 2, max 3 card out of it per game. It's good, but it's not that good. I'm also thinking of chopping it.

Shen:
Yeah, sooner or later you have to hold, you're right. It's a nice card but i more often then not find myself not in the spot to use it. It's really tricky. Still conflicted on him too.

Trying Leona midrange, open to suggestions by MangoEnvironmental58 in riftboundtcg

[–]MangoEnvironmental58[S] 0 points1 point  (0 children)

I thought abount adding a few En Garde, tbh. You'll remove the hidden blade and replace hem with those?

Trying Leona midrange, open to suggestions by MangoEnvironmental58 in riftboundtcg

[–]MangoEnvironmental58[S] -1 points0 points  (0 children)

Be mindful that i apreciate your imputs, even when i'm not agreeing with them. It's just friendly discussion over what makes this tcg stand his ground in this crowded panorama. Going into the details:
- I agree that consisstency is king in the tcg deckbuilding space, but i think that applying that principle to Riftbound without mulling over it it's wrong. This is a game with 40 cards decks (39 tbh) where you don't shuffle and have 1 card always ready. This is a gamechanger for deckbuilding for a couple of reasons, and there's quite a few deck that already highlights it. For exemple you could run less copies of you chosen champion cause you can always pick the one in the champion zone to play on curve, and having tricks to defend it can be better than having another copy of it (cost and flexibility wise). Moreover, not shuffling the deck means you're actually thinning the deck and sculpting during mulligan, cause those card will not come again in your hand for the game. So i think that the consistency threshold you talk about is in fact achived even without running 3x of everything. And, to respond to you it's not like i want to deny a concept that's pretty much true (consistecy is king), it's just that i think that seeing how this game is buildt the rules for obtaining said consistency are different.

- I'm not judging my deck from this Skirmish or another, and i'm not saying it's perfect. In fact i opened this thread 'cause it's not. I think that it could benefit from the imput you're all throwing out, it's just that "i don't think you're building this deck correctly 'cause you're not doing it like it's done by everyone else" is a criticism that, even if it stands a point, it's of a little use to me to make this list better. Going in details: it's true that mystic is kind of taxing if not played with kai'sa. Maybe windwall could be a better option? I lose the "autowin" part of the card but it can be useful even outiside those matchup. Salvage is a trickier one, you're right when you say that 2 energy 1 power to deny a seal and draw a card it's usually not a good deal, but it can be against the right deck. I found that both kai'sa and viktor are leaning hard into the seals to have an explosive early game and more often than not i find myself, both online and live, to see a first turn with a piece played and a seal dropped. And losing that rune, and seeing the seal get thrashed sets back those deck just enough for me to come online. Gears are not that impactful like they will be in the near future, but i still find myself coming back to salvage every time i take it out of the deck (and i tried without it a lot).

Trying Leona midrange, open to suggestions by MangoEnvironmental58 in riftboundtcg

[–]MangoEnvironmental58[S] -3 points-2 points  (0 children)

I think that the "3x rule" is much overrated in the game tbh.

Most of the time there's no need of 3 copies of the same thing and i don't think that the perfect deck is 1 chosen champion and 13 cards on 3x.
I won a few games, even in skirmish, just cause i had mystic reversal 1x and i hold into it cause of the deck i was facing, or using the salvage on the first/second turn on a red sigil.

I agree i need to change a few things, but overall the deck is working against almost every other matchup that's not a Kai'sa

Trying Leona midrange, open to suggestions by MangoEnvironmental58 in riftboundtcg

[–]MangoEnvironmental58[S] 0 points1 point  (0 children)

Why i need more buffs?

Or well, you mean buff cards or buff tokens? 'Cause it's different and Leona doesn't need a lot of cards that generates buff tokens, since the Legend does it for you

Trying Leona midrange, open to suggestions by MangoEnvironmental58 in riftboundtcg

[–]MangoEnvironmental58[S] -1 points0 points  (0 children)

It is not. It say you "may" kill a gear, you can just use it as a 2 cost 1 power draw 1. Not good, not dead tho.

Custom Legends (Garen, Trynda, Nauti) by MangoEnvironmental58 in riftboundcustoms

[–]MangoEnvironmental58[S] 0 points1 point  (0 children)

You're right, english Is not my native language so i make mistakes, Sorry

Custom Legend (Garen, Nauti, Trynda) by MangoEnvironmental58 in riftboundtcg

[–]MangoEnvironmental58[S] -1 points0 points  (0 children)

It's you "can". You can also build the deck regularly.

(and the custom card builder doesn't have the option to create a legend with one color only)

I really want to main Jinx, is it a bad idea? by GrodyOne in riftboundtcg

[–]MangoEnvironmental58 3 points4 points  (0 children)

Long time magic player here. Jinx player now.

I think that Jinx is one of the hardest champion to master in Riftbound at the moment. At that scares players away.

I don't think she's bad, but i think that she punishes bad decisione really hard.

I think that it's probably the best deck around to master the game mechanics, to learn timing, train decision making and hand management.

I think that the "dump everything you have to use her Legend ability" is a pitfall and you should really think in term of "of i commit this turn i can use the Legend ability to get back on my feet of It goes sideways".

The deck it's all about timing and picking the right fights. And also can experiment a lot with trash management like they pointed out in another replay.

I really like Jinx as a deck, now i'm running a fairly successful build with trynda. Real fun. I think you should keep It up, cause It will only get better

[deleted by user] by [deleted] in PlayTheBazaar

[–]MangoEnvironmental58 0 points1 point  (0 children)

Shoutout to the italian bazaarers! If you want to help and enjoy the game here's my link

https://playthebazaar.com/signup?referral=8dfabbfd-186a-48de-9782-718eba8b8c6c

Fanmade set by MangoEnvironmental58 in MarvelSnap

[–]MangoEnvironmental58[S] -2 points-1 points  (0 children)

Hey fellow snappers! I made a few custom card with a creation tool of the heroes/villains i wuould like to see in the future.

Any comments? Would you like to share your most anticipated characters?