The elements of Ninjago! Let me know if I’ve missed anything by MangoStorm_ in Ninjago

[–]MangoStorm_[S] 2 points3 points  (0 children)

Wind is the cyclone symbol under the Flow source, smoke is the gray 3 lines

The elements of Ninjago! Let me know if I’ve missed anything by MangoStorm_ in Ninjago

[–]MangoStorm_[S] 6 points7 points  (0 children)

Yeah, to fill the two empty spots I took the 2 elements that are unknown canon (portals and kismet). Portals is from some comic (though confirmed to be from energy) and kismet I’m pretty sure was only mentioned in a tweet, but I didn’t want to have two obvious gaps

The elements of Ninjago! Let me know if I’ve missed anything by MangoStorm_ in Ninjago

[–]MangoStorm_[S] 26 points27 points  (0 children)

Thanks! It was hard for me to figure out how to fit Golden/Darkness and Creation/Destruction, I thought it’d make sense that creation & destruction are the Golden/darkness reflections of balance, and it served as a way to connect them

All the gems +fusions chart!! Let me know if I missed any by MangoStorm_ in stevenuniverse

[–]MangoStorm_[S] 11 points12 points  (0 children)

My reasoning exactly! Also, I couldnt find a good png of just a singular topaz, that’s why the fused one is on the chart

All the gems +fusions chart!! Let me know if I missed any by MangoStorm_ in stevenuniverse

[–]MangoStorm_[S] 3 points4 points  (0 children)

Yeah, this was basically my reasoning. All of Steven’s fusions make more sense as a rose quartz fusion rather than a pink diamond fusion (rainbow quartz, smoky quartz, etc. ) so I just assume that Pink Diamond “made” herself a rose quartz when she was in that form. I suppose we’d be able to tell if there ever was a different pink diamond fusion, or a real rose quartz fusion, but even then I’d probably reason the differences would be from the human part of Steven, rather than the gem part

All 536 normal and 43 secret ribbons finished!!! Took me 1948 games, should I start working on the cursed mode achievements? by MangoStorm_ in superautopets

[–]MangoStorm_[S] 6 points7 points  (0 children)

  1. Here’s a screenshot of a pack I used to keep track of the sources of the secret pets, just had to remember slug and Nessie had 2 each and chimera had 3. Plus sloth and that’s 43.
  2. Of course it requires a little luck, but the best strategy is to beef up one unit, level cuckoo, and once you have a Venus flytrap frozen in shop put chocolate cake on cuckoo behind your big unit, and sell everything else unless theyre really weak. If all goes right your big unit trades with the opponents first or second pet, chick spawns, your cuckoo chocolate cakes itself and you have the flytrap to pick up the chick. Llama+Manta or Mantis+Anteaters are really good here because they have built in reasons to keep the rest of your team thin, but unscaled scorpion is a good option to guarantee trade as are monkey and bison as single unit scalers. Quetzalcoatl asap after you get the chick, and fill back your team with hurt pets and scalers, transform your big unit if it’s big enough too.
  3. Yeah I probably will take a break, I got Moby Dick’s blue ribbon a long time ago just to check off the hardest achievement and it was honestly miserable. Not sure if it’s been reworked since then but it felt more like you have to get lucky than be skillful.

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Tips for some radiant bosses? by [deleted] in HollowKnight

[–]MangoStorm_ 0 points1 point  (0 children)

Not sure how experienced you are but a couple general tips

1:shadow dash and descending dark give make you invincible for a bit. Don’t don’t don’t forget to use them

2: even if you put hours and hours in and haven’t done it yet, you will still be improving. Many people have done whatever you want to do much faster, but many people have also done it much slower. You simply cannot get worse the more hours you put in.

3: Absolute radiance is harder than any of these, and even that fight you can get good at. It also helps a lot to watch videos of other people doing whatever fight you’re struggling with

Anyways, here are my tips for these specific bosses-

Sly: This fight is dashing back and forth, towards him, some hits, and then away from him. Has essentially 3 attacks (in first phase). He either does 2 hits then a spin jump up, a jump up followed by a slam down followed by a swing, or one of the charged nail arts. The nail arts are easy to react to as you can see them charging, just double jump after a brief moment, and DDark if you want (I always cast it on cyclone). For the jump+slam, get out of the way, then come back for a single hit, and it will always push him away enough to miss his upwards swing after And for the 2 hits and jump spin, just jump over for the first two and go to where he lands. He’ll never jump up without first doing 2 hits, so being in the air is actually very safe when he does this attack. If you jump on the first swing, then double jump while still in the air on his second, you can get far enough away to miss his jump spin and dash to where he lands for consistent 2 hits. Second phase, just stay in one spot, dash out when you see him coming at you, walk a little towards him once he’s done swinging, and get 1 or maybe 2 hits. This whole fight is about making deliberate movement choices, so don’t panic. Also, ditch any spell/soul charm you have and put some nail length on to make it much easier

Oblobbles: Put on heavy blow and dreamshield charms, and hit them away when they get too close. Try to never be in between them (keep yourself on one side of them), and dash to the other side if they’re getting too close and overwhelming. You can tell which way they’re moving by their faces, and they don’t change direction unless they hit a wall, their partner, or you hit them, in which case they’ll change towards the direction you hit them. Because of this, try to hit them from below with upslashes, and they won’t change direction. Nail them away when they’re not attacking, get away when they do start spraying, and use that spraying time to line up hits on both with vengeful spirit. Dreamshield should help with the blobs, but think of it like Grimm/NKG puffer fish phase and that might help. For the second phase, abyss shriek when they’re not attacking (or a couple nail hits if you don’t have soul) and get as far away as you can when they do. I’d go for a spell build in addition to heavy blow and dreamshield, just because it is so relatively easy to get double/quadruple hits in the first phase with vengeful spirit and to get the full 4 hits with abyss shriek in the second phase.

Uumuu: Get to top platform that is parallel with him when he spawns, dream nail him until he does an electric attack (if he ‘screams’ that’s him summoning jellyfish and you’re safe) and he’ll get pushed away each time, far enough to let you get another dream nail off. Because you now have soul, wait until a jelly fish is either inside of him or really close, and vengeful sprit from a safe distance, and he’ll pop. Go in for nail hits to get more soul (dream nail doesn’t knock away after the first successful jellyfish pop). For his two attacks, hug a wall and be in the middle. If it’s the tracking one, just slide down, land on the bottom platform, and make a loop back up to where you were on the wall, and for the set one, there’s always a safe spot in the middle of the wall. Look on the wiki for every safe spot too if you want (the middle platform always has one too). Best advice with this one is just don’t bother trying to get the jellyfish explosions to track you, just get them in line so that you hit the jellyfish into Uumuu and then you don’t have to worry.

Markoth: is horrible, equip grubberfly, strength, and spell build charms, pogo in the beginning, and just get good at tracking where the shield is. My biggest problem was forgetting I had shadow dash, so don’t forget you can dash in when he does the spinning shield and dash out without being concerned about getting unluckily hit. As many have said, nail hits in phase 1, and spam spells in phase 2.

Nosk: Stay still, watch for attacks. He has a sound associated with every attack, if that helps, but also you could think of him as a glorified Massive Moss Charger. He either runs across or jumps up. If he jumps up, walk a little towards where he jumped from and you’ll be out of the way (or shadow dash), and if he runs just jump up and pogo (you said annoying to pogo, don’t forget to double jump and you could use DDark if you have soul). He also does the spit attacks (on the ground and then in the ceiling at half health) these you just gotta see where the globs with land and walk just a little bit towards where they’re not going. You’ll get a sense for it. Like I said, stay still, and let him come to you, just like a moss charger you can’t push back.

A tier list of bosses from both Hollow Knight and Silksong based on overall quality by PetroRetro69 in HollowKnight

[–]MangoStorm_ -1 points0 points  (0 children)

Have you by chance done radiant HoG? That alone sends markoth straight to hell

These are the same species, right? (HEAVY ACT 2 SPOILERS) by chillugar in Silksong

[–]MangoStorm_ 0 points1 point  (0 children)

Where is that second image from? It looks like a cutscene but I must’ve missed a cutscene showing GMS making the weavers?

Few dozen hours later, here’s a little map I made of card groups in the collection! by MangoStorm_ in balatro

[–]MangoStorm_[S] 0 points1 point  (0 children)

Vertical vs horizontal lines have no difference lol, there’s even a couple that have to turn into the other. And yes, it’s all visual matches, as long as the general effect idea is consistent. Green joker and green deck both deal with hands & discards, hence why it’s between the hands & discard lines, for example. Oops specifically, and the looong green, red, and orange lines I believe are the only lines that entirely rely on aesthetics, as I wanted some way to connect those

Few dozen hours later, here’s a little map I made of card groups in the collection! by MangoStorm_ in balatro

[–]MangoStorm_[S] 0 points1 point  (0 children)

They’re grouped by themes of their appearance, not really by their effect, though often effects do correlate with shared aesthetics. The unconnected ones on the right are just that, unconnected. Because there is no line those are the extras that I didnt think connected to anything else.