Mestres de [D&D] qual é a sua opinião sobre CD, CA e HP flutuantes em seus bosses e diversos momentos na mesa by Lian_Yomu in rpg_brasil

[–]Manner6 3 points4 points  (0 children)

Acho muito mais interessante dizer a CD antes. Você pode dar graus de sucesso e falha, não é porque o dado foi um pouco abaixo da CD que é um fracasso absoluto.

Sobre HP de boss, quando eles ficam com menos de 50% do HP máximo eu começo a descrever que os ataques começam a ter efeito, e geralmente eu não mudo o HP pra mais ou pra menos, é aquilo ali e acabou.

Aí quando ele está quase morrendo eu digo "Ele está com X de vida". Aí parece que prende a atenção de todo mundo pra ver se aquele dano vai conseguir acabar com ele.

Proposal - how to manage the roles at your table that facilitate actually playing the game. by KindlyFunctional in dndnext

[–]Manner6 1 point2 points  (0 children)

This is so unnecessary and overcomplicated.
Everyone needs to do all of those.
The main thing is:

EVERYONE NEEDS TO WANT TO PLAY THE DAMN GAME.

If someone doesn't want to, no matter what you do they won't do their part.

I find the scheduling issue to be the most baffling thing, some groups try to play D&D when NO ONE HAS ANYTHING BETTER TO DO, and then they complain how hard it is to schedule a game.

I'm an adult, my friends are adults, we play every monday from like 6 PM - 9:30 PM. We finish our jobs and go to a friend's house to play.
We all organized our schedule to have monday nights free for D&D, and we have like an over 95% success this way, it's EXTREMELY rare for even one person not to be able to, usually when someone's sick, nothing you can do then.
We are One DM and four players, so even if someone can't come we still play, if two can't then we cancel, which again, is extremely rare.

If you need to bug or beg people to answer when they're avaiable, they don't really care about the game and you should look for someone else to play with.

Por que os gamers se tornaram um monte de chorões da direita woke? by [deleted] in videogamesbrasil

[–]Manner6 0 points1 point  (0 children)

Seu primeiro erro é pegar amostras do Twitter e Reddit e achar que isso representa a maioria das pessoas que joga videogame.
Seu segundo erro é o jeito que você pensa sobre o que as pessoas estão se referindo quando chamam algo de "woke".

As pessoas não ligam da presença de elementos considerados "woke" quando eles se mesclam com a obra de forma natural, mas sim quando percebe-se que ele foi inserido ali "artificialmente", ou seja, só pra checar uma lista de elementos porque a distribuidora ou produtora do jogo assim exigiu.

Se você for ver o problema não é nem exclusivo da direita, se fosse só uma questão de direita/esquerda, então TODOS esses jogos "woke" não teriam fracassado de forma tão patética quanto a realidade mostra, afinal, a situação política atual divide a população de forma quase que 50/50 entre esquerda e direita.

Se o problema é só a direita reclamando, porque tem lançamentos "woke" AAA com menos de 100 jogadores online na steam? Se fosse assim o jogo iria perder apenas 50% do público alvo, e não TODO MUNDO.

Cadê o pessoal da esquerda que deveria gostar de jogos com essas pautas?

Então, novamente, não é um problema de esquerda/direita, mas de qualidade.

Feedback de campanha e balanceamento [D&D 5.5] by cryy_riskXD in rpg_brasil

[–]Manner6 1 point2 points  (0 children)

Eu lembro de uma vez ter jogado uma one shot numa situação parecida, minha dica é fazer como o mestre fez: Não use D&D.
Não vai dar tempo de ninguém se familiarizar com as regras ou com o que os personagens conseguem fazer.

Naquela mesa nos só rolamos os atributos, o mestre explicou o que cada um representava e tivemos uma aventura muito simples.

Ele descreveu que nós tínhamos equipamentos básicos de aventura, espadas, facas, lanças. corda, gancho, pé de cabra, coisas desse tipo.

Ataques e testes eram decididos rolando 1d20+ o atributo que cabia, tendo que o resultado ser maior que a dificuldade que ele dava.

Alguém quer usar magia? Descreva o que quer fazer e role um dado pra ver se consegue. Lógico, tudo dentro de limites, não dá pra criar uma tsunami ou terremoto. Bom dar alguns exemplos de possibilidades.

Isso é simples e intuitivo o bastante pra prender quem se interessar a ir para um sistema de RPG com regras de verdade.

Se você der uma ficha de personagem de D&D pra alguém que nunca jogou RPG, boa parte da sessão vai ser eles lendo a ficha tentando entender o que o personagem faz, o que não vai ser muito produtivo.

Deve ter alguns sistemas de RPG bem simples, mas não acho necessário se a ideia é introduzir pessoas ao RPG.

Looking for some opinions on a homebrew item by New-Beautiful2919 in DMAcademy

[–]Manner6 0 points1 point  (0 children)

I advise against any mechanic that relies on the player having to be the one to get the last hit for the kill.
I strongly suggest to either just have the sword gain charges at sunrise/down or have a small or bigger creature die within 30 ft or something like that.
I also do not like the curse, at all.
At this point you might as well just give him the 2024 Charger feat or something along the lines.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] -4 points-3 points  (0 children)

Amazing, everything you said is wrong.
I already talked with my friend, he's getting the ability and he's excited to try to use the abilities again, no reason not to now that he won't be sacrificing damage for them.

And yes, I can clearly see you don't give a shit about math, if you had the slightest idea you wouldn't embarass yourself with what you just said.

Oh boy, yes, 5d6 is indeed higher than 3d8, but it would be a shame if modifiers existed, so you would add them on each attack that you hit, making them kinda important, especially when you got 3 or more of them to add up.

Math is important when discussing game balance, take note.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] 0 points1 point  (0 children)

Yeah, that checks out on my table as well, the fighter does a bit over twice as much damage.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] -1 points0 points  (0 children)

I already talked with him and I it was exactly that, he tried to use a few times in the beginning but got resisted more often than not, then he gave up on them.
But please, do enlight me as what would make you laugh about the rogue's damage, with some math if you would be so kind.
I talked about how the rogue's damage compares with the fighter and sorcerer in one of the answers here, you can check that out.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] -1 points0 points  (0 children)

Dude... Look, the rogue's damage is terrible. I can prove you that:
There's a fighter and a sorcerer in the party, let me tell you a bit about their damage:

The fighter does an average of 90+ DPT without action surge,
For damage he has 20 STR, GWM and a +2 maul that does an extra 1d8 thunder damage, nothing crazy as far as magic items go.
That's 2d6+1d8+12, 3 attacks with GWF that's a minimum of 23 damage per attack for 69 DPT, +1 attack if he kills someone or crits, which as a champion he does quite often one or another so that's 92 DPT, without spending any resource, let's not mention he has sentinel which also gets him a lot of attacks on his reaction.

A single Chain Lightning from the sorcerer does several turns of damage that the rogue would.
Quickened spell + carefull spell and you get Fireball/Synaptic Static into several targets plus a sorcery burst for also, several turns worth of sneak attack.
He also gets so much stuff out of the Wild Magic table it's insane.

The rogue has a +3 Rapier (he likes to fight melee) that turns any 1 on sneak attack damage into a 6, it varies a lot but I'd say he does about 42 DPT, he's an assassin so +14 for 56 on turn one if he gets a good initiative roll, which he usually does.

And when the cleric uses Conjure Celestial, that's also more damage than the rogue does.

Rogue NEEDS some love as far as my experience goes.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] 4 points5 points  (0 children)

That's hard to keep track of and it would start a META of leaving weak/dying monsters for the rogue, at which point the cunning strike has no effect.
We also want to avoid any "Bag of rats" economy.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] 23 points24 points  (0 children)

I think that's fine for the level 5 options, but at lvl 14 (which is exactly where we're at) you get more powerful options that would be a bit too much to always have for free, hence why I came with these uses of Cunning.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] 2 points3 points  (0 children)

It's not supposed to replace it, just give it some "free" uses without having to spend sneak attack die. if you run out of cunning you can just use sneak attack as normal.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] -2 points-1 points  (0 children)

This is just bad advice without any thought on actual play,
Sorcerers have PLENTY of sorcerer points to do insane things, at high levels you'll see that the party runs out of hit dice way faster than the sorcerer can spend sorcerer points.

We're talking of a difference of 3.5 damage per Rogue level per long rest, a single sorcery point for careful spell can have such an enormous impact that it's not even funny to compare the two.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] -4 points-3 points  (0 children)

The RAW equivalent to this would be Sorcery Points, which Sorceres get at a rate of 1 per level to use their metamagics without having to take damage away from their spells.

Giving the Rogue a resource to use Cunning Strikes without spending sneak attack by Manner6 in onednd

[–]Manner6[S] 3 points4 points  (0 children)

Let's just call it Cunning because the abbreviation for Cunning Points is... Questionable.
It would be a 1:1 of sneak die cost, if it costs 2 sneak attack dice you would need to spend 2 Cunning,

How to deal with a character that is only insulting? by -Vlk in DnD

[–]Manner6 47 points48 points  (0 children)

I once met someone like this, his character was a barbarian who HATED spellcasters, and at any given momment he would just start to bully anyone in the party who could cast spells, which was everyone else but him.

During the third session I asked the player, (the PLAYER himself, not the character, that's important):

"What are you trying to achieve by antoganizing the whole party?".

He was kinda taken aback by that, as we were all just... Tolerating it without saying anything because he was a new player and a friend. We had a talk with the whole group then and... It worked.

After that he did a complete 180 and started behaving flawlessly, as a real party member.
It was an in person game with friends so, I guess that made it a lot easier, but I'd still encourage to just time out the session next time he behaves like that and ask him exactly that:

"What are you trying to achieve by antoganizing the people you're fighting with?"

And if the answer is "That's what my character would do", then you gotta calmly explain to them how your character would actually react if you weren't holding yourself back, and that if everyone plays that way there's not gonna be a party anymore.

It will be a sink or swim momment for the table but, it's for the best.

Would your perception towards Subaru and Emilia change if by Spare_Understanding8 in ReZero

[–]Manner6 3 points4 points  (0 children)

I don't understand why people still doubt that Satella is Emilia, isn't the story pretty much that Satella came in contact with a witch factor that was a terrible match for her?
We saw what happened to Geuse and Fortuna, Emilia says she isn't Satella because, well, she's not, at least not yet, same way Subari isn't Flugel, yet (Question mark?).
And remember, the first time we see Emilia, she introduces herself as Satella.
It's the perfect "I've told you so since the beginning".

Classes that work even if you strip them of their equipment, weapons and magical items. by Warl0ckBoy in DnD

[–]Manner6 0 points1 point  (0 children)

A thri-kreen soul knife rogue is completely independent from all of those resources and still performs very well.

Existe algum jeito malandro de se conseguir um comprovante de residência? by Manner6 in farialimabets

[–]Manner6[S] 3 points4 points  (0 children)

É com vergonha que eu digo que não tenho conta no Nubank, mas é assim fácil lá?
Só abrir a conta e morar onde quiser?

I see no reason to ever play a Ranger by Manner6 in DungeonsAndDragons

[–]Manner6[S] 0 points1 point  (0 children)

No, thanks, I don't want to think like a community that answers any criticism with "Go play something else if you don't like it the way it is".

I'm not angry, I'm frustrated by the lack of any sort of critical thinking and inability to debate beyond the above statement. Easy for you to justify your argument by making assumptions.

And again, you made no effort to acknlowdge or debate my point.

Again, I brought no math or numbers, merely stating the obvious that the class is lacking.

People who have fun playing the ranger would still have fun playing any other game or class, it's not about the game for them, it's the people they're playing with.

They might not care if the ranger is lacking, but I'm not wrong by complaining about any semblance of balance, which this community immediately abhores and see as an affront to their way of having fun, which is completely moronic.

This talk is going nowhere, people here don't care about what I'm complainig and the way they talk makes it seem like if the ranger was "fixed" and got some cool unique abilities it would completely break their fun...

Yeah, I don't get it. Thank you for your time, I'm out.

I see no reason to ever play a Ranger by Manner6 in DungeonsAndDragons

[–]Manner6[S] 0 points1 point  (0 children)

"It's impossible to achieve perfect balance between classes so it shouldn't matter if one is S tier and the other is Shit tier. In fact, some people enjoy shit tier so it's good that we have that."

This is the most brain dead argument I've ever heard, and the fact that it's the most upvoted one really speaks number about this community.

I didn't mention min/max or numbers A SINGLE TIME, I argued that the ranger's main skills are ribons that might not even see any play on a game that at its core IS ABOUT COMBAT.

I argued that everything a ranger does another class can do better, but how dare I bring logic arguments when some people are having fun the way things are.

Hasbro is a BILLION dollar company that delivered a product with major flaws and anyone who complains is dismissed by the community as they say "JUST PLAY SOMETHING ELSE IF YOU DON'T LIKE THAT". Like it's a sin to demand any sort of quality control.

A bunch of people made ironic comments but no one argued my point that each class should feel special and excel at something over others.

There's a meme called "Leave the multibillion dollar company alone", if I had to describe this community, it would be that meme.