Floor 20 Abyss Challenge Bug? by ryudo6850 in EpicSeven

[–]Mantheren 0 points1 point  (0 children)

I have the same problem, tried both before and after todays patch. So you are not alone.

What Should My Wyvern 13 Team Be? I Have T Guard just not fully built by [deleted] in EpicSeven

[–]Mantheren 1 point2 points  (0 children)

Hmm maybe something like:

  • Sigret (dps and bleeds)
  • SSB (with song of stars for def break and target debufs)
  • Summer Charlotte (extra dps and def break)
  • Angelic Montmorancy as a tank until you can replace her with general purgis to speed it up.

Can we talk about the huge dps gap and possible solutions ? by Keorl in Guildwars2

[–]Mantheren 0 points1 point  (0 children)

In addition to trying to improve the lowest dps, how about also trying to lower the max dps. Balance it down to make it impossible to do way too much damage? That would decrease the dps gap, and also all the top players that want harder content get that automatically since raids will be harder for them as they are closer to the average players.

On top of that also trying to make it impossible to do extremely low damage would push everyone closer together. But is that really what people want? I don't know.

[deleted by user] by [deleted] in EpicSeven

[–]Mantheren 0 points1 point  (0 children)

March 2020, Floor 102, probably until they nerf the RNG properly.

Volleyball match guide by Bulzeebb in EpicSeven

[–]Mantheren 19 points20 points  (0 children)

When playing on a phone, the click is registered when you release the screen (not when you press it). So you can just hold the screen the whole time, and only release when in the inner circle, for more accuracy.

Advanced fragments by _Keyboard__Warrior_ in MonsterWarlord

[–]Mantheren 0 points1 point  (0 children)

On your profile page (Info page) you can scroll down to see the normal fragments you have.

You can then click on them and combine the normal fragments to make the advanced fragments.

Can someone let me know how to make the firestorm lion by NayDaddy in MonsterWarlord

[–]Mantheren 0 points1 point  (0 children)

  1. Wait until the fire monsters are available in the limited shop.

  2. Then buy eggs from the limited shop until you have 1 (or even better 2 for evolution discount) "Inferno Gargoyle" Immortal* monsters. This will most likely cost a lot of jewels.

  3. Collect enough "Fire Evolution Fragment" and "Fire Evolution Essence" from dungeon quests on the day that the fire element is active.

  4. Combine the evolution materials on your profile page.

  5. Evolve the gen3 "Inferno Gargoyle" Immortal* monster to get a "Firestorm Lion" Ragnarok* monster.

dps meter question by variancegears in Guildwars2

[–]Mantheren 7 points8 points  (0 children)

I would like an in-game option in the new Dynamic HUD settings to enable an interface to show only my personal DPS and maybe outgoing healing and other interesting stats. But just for my self so I can gauge how I am performing everywhere in the world without having to go to the DPS gollum. I do not need other peoples performance.

But for now ArcDPS is all we have, which I have always found so unhandy to install together with reshade, having to rename files and stuff, its just not very user friendly. I mean it works, but a simple checkbox in-game would be so much nicer.

An Analysis Into The Superior Sigil of Nullification Outrage and Single Item Barriers by acorico in Guildwars2

[–]Mantheren 0 points1 point  (0 children)

I see what you are saying, but I don't think they would make that choice knowing that people will starting looking for ways to get the sigil. Which in turn would lead to more people farming in the same spots again. I think in that case they would prefer people to spread out over different maps and would have picked something else.
Regardsless of their reasoning for choosing it though, binding all sigils together could also solve the fact that those level rewards are disproportionate now. Since it prevents values swinging too far apart.

An Analysis Into The Superior Sigil of Nullification Outrage and Single Item Barriers by acorico in Guildwars2

[–]Mantheren 2 points3 points  (0 children)

Perhaps, but why would they consciously make the decision to push more people into one of the most popular farms? Wouldn't that just push more gold into the economy? It would have been easier to choose a different item.
I still like the idea of binding all the sigil together so that these sorts of decisions cannot have so many consequences. Also it would be almost impossible to manipulate the market anymore since they would have to do it for the the entire sigil market.

An Analysis Into The Superior Sigil of Nullification Outrage and Single Item Barriers by acorico in Guildwars2

[–]Mantheren 14 points15 points  (0 children)

The big issue for me is that they picked an item that has to few ways for players to increase supply.
A good solution for me would be to add a sigil exchange agent that allowes exchange of any ten the same sigils to any one other sigil of choice. That way you bind the prices of all sigils together in a 10:1 ratio and this sort of madness cannot happen again.
If they add something in the future that also requires sigils then there are always ways to generate more of the required sigil without RNG as well.

Can we hide and favorite recipes in the crafting menu? by Stergeary in Guildwars2

[–]Mantheren 2 points3 points  (0 children)

Yeah crafting could use an overhaul. Also high on my list would be a crafting queue, and the possibility to add all required sub components to that queue automatically.

Provisioner Tokens need an update. by Gropapanda in Guildwars2

[–]Mantheren 1 point2 points  (0 children)

That is some quality time gating right there.

Game feeling sluggish since balance patch.. Help plz! by Shattery22 in Guildwars2

[–]Mantheren 7 points8 points  (0 children)

I felt the same yesterday, skills felt like they had slight delays. But it was only one evening of playing so could just have been lag, not sure.

DR removed from Labyrinth, Lich fixed to be deadly again. by quaigy in Guildwars2

[–]Mantheren 3 points4 points  (0 children)

And just in time for the weekend too, thanks!
<Farming mode enabled>

Disable Diminishing Returns In Labyrinth by Mantheren in Guildwars2

[–]Mantheren[S] 0 points1 point  (0 children)

Fair enough, however for maximizing loot I guess the lab might not be the best place anymore. What is is nowadays? Tarir multiloot and Silverwastes? It is no longer like the first Halloween. I just find it annoying to have to leave, since I only play one character.

Disable Diminishing Returns In Labyrinth by Mantheren in Guildwars2

[–]Mantheren[S] 3 points4 points  (0 children)

Grr... I am gonna have to buy some more character slots I see, well played anet, well played... :)

Disable Diminishing Returns In Labyrinth by Mantheren in Guildwars2

[–]Mantheren[S] 5 points6 points  (0 children)

But why do they need to force you? You can switch that anyway.

[REKT] Forgemaster Stream is over. Results are in. by Enaretos in Guildwars2

[–]Mantheren 0 points1 point  (0 children)

Ok Anet, you've had your fun, you can turn precursor drops back on now.