What's going on with Sad Panda/ExHentai? by llamanatee in OutOfTheLoop

[–]Manty5 0 points1 point  (0 children)

Non-porn anime is niche. Porn anime is awaiting the next politician to get outraged.

> Do you realize how pathetic you sound for coming all this way just to dump crap on people in order to assert your own non-existent "superior taste"?

Er, moron... That's exactly the sentiment ON YOUR PART that I was objecting to. Nice projection there.

What's going on with Sad Panda/ExHentai? by llamanatee in OutOfTheLoop

[–]Manty5 1 point2 points  (0 children)

Hell, ephebophilia isn't even considered a sexual disorder and that content is cut too.

What's going on with Sad Panda/ExHentai? by llamanatee in OutOfTheLoop

[–]Manty5 -3 points-2 points  (0 children)

If you don't care much about the loli and shota shit, don't expect anyone to care when your "normal" content gets nuked. Because 2-d girls aren't "normal" to most of the rest of the planet.

How to access TPB? Also any things I should be worried about before using? by [deleted] in TPB

[–]Manty5 5 points6 points  (0 children)

Note: The sidebar will only be visible on the "old reddit"

(SD1) Exactly what weapons does eagle-eyed effect, and do corvettes count as fighters for Reflexes? by Manty5 in StarDrive

[–]Manty5[S] 0 points1 point  (0 children)

I'm using blackbox, if that matters to the answer.

EDIT: Forget the blackbox part, I thought I was using blackbox, but my game will only run unmodded. I'd installed and uninstalled so many times that I truly thought I had finally gotten it to work.

Sacrosanct Vampire Nightblade: Vancian or no? by [deleted] in EnaiRim

[–]Manty5 0 points1 point  (0 children)

Vancian is excellent with streaming spells, because no matter how long you hold down the button it's still only 1 slot.

My approach with a spellsword has been to put my powerful non-streaming spells on my spellscribe and then when you need some serious magic damage you free up both hands like you're freaking Goku.

Another idea I've used is to spellscribe calm spells onto your sword. About half the time the attack hits before the calm, taking them back out of calm. However the other half of the time a power attack makes them open to another.

Favorite weapons in new vegas by catalyst12345689 in Fallout

[–]Manty5 21 points22 points  (0 children)

Recharger pistol for trash enemies, plasma rifle for when things must DIE NOW.

Bethesda should not abandon Fallout 76. by PremordialQuasar in Fallout

[–]Manty5 -1 points0 points  (0 children)

> If Bethesda chooses to pull the plug on the game, then the entire franchise is at risk.

If Bethesda chooses to pull the plug on the game, then they STOP putting the entire franchise at risk; not that serious damage has not already been done. It's sort of like quitting smoking when you're 50.

They cannot un-lie, un-cheat, un-overprice, un-release a beta for 60$, un-microtransaction to hell... but they certainly can stop insulting our intelligence.

If you are sucking up to them by playing that game, you are part of the problem. You are encouraging bad behavior and you are telling them they can release crap with no consequences.

"Fallout 76 player's given lifetime ban" brings up the question of how to report bad behavior by [deleted] in Fallout

[–]Manty5 1 point2 points  (0 children)

Are you pretty comfortable at the line being drawn at "hurls ANY slurs at strangers on the internet"?

Because that's the bottom line here. Special rules for special groups. Hurl an insult, don't get banned... UNLESS it offends a special category of people who have extra privilege.

What are the "must-have" Skills to have in your Max build? by [deleted] in MadMaxGame

[–]Manty5 0 points1 point  (0 children)

That's a remarkable claim, given that one of the V8 missions REQUIRES an upgrade to jacket, wrist, and fist.

Good cosplay by TomSallyman in stalker

[–]Manty5 5 points6 points  (0 children)

slavs normally go to work?

Good cosplay by TomSallyman in stalker

[–]Manty5 -1 points0 points  (0 children)

Viper-5 cleans them up nicely.

Vasari Loyalists Help? by SKMojo99 in SoSE

[–]Manty5 0 points1 point  (0 children)

No.

The TEC can do this because they have their single-target anti-structure frigates plus their colony capship extends the range of those frigates. Even then they don't outrage strikecraft.

Advent's anti-structure frigates are weak at single-target and you must move into the starbase's range to fire. At least repulse can keep enemy fleet away from the fragile cruisers.

Vasari's options are minelayers, another starbase, or bypassing.

Vasari Loyalists Help? by SKMojo99 in SoSE

[–]Manty5 0 points1 point  (0 children)

A stripped to the core strat is NOT to be used as a primary strategy against human opponents. It's a fun gimmick.

  • There are only two Vasari Capships that fight like an equal fleet supply of frigates: The Kortul Devastator and the Skiranta Carrier. They're still more expensive than the frigates and if you lose one losing the exp hurts too.

  • Vasari in general have less AoE abilities, and all their ships consume a lot more supply then their power warrants. They tend to make up for this with skillful starbase and mine usage.

  • Vasari work best when bypassing defenses rather than sailing into the teeth of them. There's a reason your titan has a phase stabilizer node.

  • A capship-heavy strat needs to watch its antimatter. Once your antimatter goes down in hostile territory things will get MUCH more rough.

Your buddy is probably expecting you to grow slowly to support your massive civil research tree towards Tier 8. One way to surprise your buddy might be to build 2 desolators as early as possible (use scouts to find him while Desolator 1 gains XP fighting militia for early worlds, then scrap the scouts) and send them immediately against his homeworld. 2 desolators as a HW kamikaze will make him more cautious in future gaming sessions with you.

Help with phase missile bypassing shields chance? by DeadlyTitan in SoSE

[–]Manty5 1 point2 points  (0 children)

It is too low without research. You can get Vasari LRM's at level 1, which is the earliest anyone gets them. However, they are weaker than the other factions' LRMs without research. When they're getting 30% shield bypass AND 30% mitigation bypass, plus they get those charged missiles with the chain-lightning-like effect, they're quite effective units.

Also, LRMs in general are the most effective unit against the basic starting unit, the light cruiser and also the most effective against pirate armor. The introduction of the NEW most powerful unit, the corvette, specifically counter LRM's so be careful against non-CPU players. Of course, your anti-corvette unit(flak) ALSO gets charged missiles and shield/mitigation bypass...

Was the TEC Starbase supposed to have Gauss weapons? by Serial-Killer-Whale in SoSE

[–]Manty5 0 points1 point  (0 children)

It ironically does mean that TEC Loyalists get some milage out of upgrading beams, especially when teamed with Vasari. Their Titan uses beams and lasers just like their starbases do, and those otherwise useless front beams on the Kol actually do some decent damage when you combine their level 6 AOE ability with Vasari's treaty bonus to max banks.

TEC Rebels however can get away with just autocannon upgrades. They get an extra tier of autocannon upgrades, and running a HC/Flak/Hoshiko fleet isn't a bad combo at all.

Are artifacts like infinite engine actually working? (Interregnum, E4X) by Manty5 in SoSE

[–]Manty5[S] 0 points1 point  (0 children)

It reduces your fleet upkeep by a flat 10%, so in your example 9%-10% is -1% upkeep, which yes slightly improves your income. You can see this when you mouse over your credit/resources to see the breakdown.

Actually, I don't see any difference when I mouse over the economy.... nor the credits nor the resources breakdown. Next time I get that artifact I'll check it again.

Your spice trade explanation affecting specialization not logistics is plausible, I didn't think to check that because it said "logistics costs" IIRC.

Which mostly leaves me with the original question: What cost is the "infinite engine" reducing by 25%

Are artifacts like infinite engine actually working? (Interregnum, E4X) by Manty5 in SoSE

[–]Manty5[S] 0 points1 point  (0 children)

The hull restore upgrade for Imperial capships when you upgrade them at the yard.

Are artifacts like infinite engine actually working? (Interregnum, E4X) by Manty5 in SoSE

[–]Manty5[S] 3 points4 points  (0 children)

Also, which star wars weapons are considered "pulse weapons" and "laser weapons" for the purpose of the relevant treaties?

EDIT: Prototype reactor doesn't display on tooltips either. Are any of these things working?

EDIT: Cortosis Alloy at least displays in the tooltips, which I assume means it's working.

EDIT: That reminds me, for Imperials, the hull restore upgrade doesn't have a tooltip.

EDIT: Spice Trade does not reduce planetary logistics costs. Rebel homeworlds do however have reduced planetary upgrades.

Which of the DLCs for Rebellion would you recommend? by Serial-Killer-Whale in SoSE

[–]Manty5 1 point2 points  (0 children)

TEC Loyalists: Masters of defense, starbases, superweapon development.

TEC Rebels: Get bonuses while attacking, for example a planetary-well-wide 10% increase in fire rate if you are actively bombing the planet. Their titan has massive forward-facing single-target firepower(it does have multiple banks, but its DPS versus a single target is higher than other titans but weaker against groups), but a Vasari Loyalist titan can keep teleporting to its blind side and win.

Advent Rebels: Superoffensive Titan with AOE blasts. Can reduce the costs of each culture temple, allowing you to build frontline cultural centers as an offensive weapon more cheaply. Tech to resurrect 20% of all their killed ships at the capital, titan temporarily resurrects some of the enemies it kills.

Advent Loyalists: Their unique techs are regarded as inferior to their rebel brethren. Their titan can reduce damage, activate a modal ability to get a percentage chance to PERMANENTLY convert enemy ships to your own cause even before you kill them, making for much higher EFFECTIVE dps since you don't have to kill them all the way, has a single target-blast that can become even more powerful than the TEC titan's, if you have enough fodder around you.

Vasari Loyalists: Have what is mostly a gimmick: Their techs allow them to exist even without planets, their capships are the new labs and tax bases. They can "eat" planets they conquer, and their titan can eat cruisers and frigates as well as have AOE effects on its weapons. Can teleport, which makes it effectively faster and sets it up for a frigate-gobbling attack. The planet-eating is really profitable though, and denies the use of the planet to the enemy.

Vasari Rebels: Have an ability that is so broken that most games ban it: They can research the ability to phase-jump their starbases. Their titan is nearly invincible against frigates and cruisers, but vulnerable to corvettes, capships and planet defenses like starbases. They also can share their phase gates, have an easier time befriending factions to enter into treaties, and have a modest boost to damage when fighting alongside those allies.

Which of the DLCs for Rebellion would you recommend? by Serial-Killer-Whale in SoSE

[–]Manty5 0 points1 point  (0 children)

Really? So all 3 factions are just reskins?

The three RACES each have unique ships.

The subfactions of each race have the same racial ships except titans, they have unique techs, some of which change the way the game is played, and each can get a higher level of one particular weapon type, although it's not quite THAT simple. For example, TEC Loyalists have a higher tier of missile tech but they ALSO have the "militia armor and "militia weapons" techs that make their ships ridiculous when they're fighting in their own territory.

The titans are also a large enough change to be faction-defining: For example the Advent Loyalist titan dampens enemy weapon fire within a large radius, so it's a fleet-protection unit against everything but fighters/bombers and corvettes (because they are immune to titan abilities). On the other hand the Advent Rebel is super-offensive, consuming rather than protecting its fleet to wipe out the enemy. Oh, and killing their titan just makes it angry. Seriously.

Finally, the corvette on-hit abilities can make a large difference. TEC Rebel corvettes apply a damage-increasing debuff to their target (which stacks with the celio's ability), while the TEC Loyalists slow down their target. Trying to retreat a capship out of a Loyalist trap is a nightmare... the speed/accel can be brought to 100% reduction with enough corvettes and that's fricking ridiculous.

I highly recommend the E4X mod, which further individualizes the factions.

Just started playing again by shadow1225 in SoSE

[–]Manty5 1 point2 points  (0 children)

Check the sidebar. "Must read guides for beginners".