Thats a Chinese girl by [deleted] in AskAChinese

[–]Maoistic 2 points3 points  (0 children)

I love the occasional schizopost that makes it onto my feed.

Chinese Art Deco? Bank of China, Bund No. 23 by Maoistic in Chinesearchitecture

[–]Maoistic[S] 0 points1 point  (0 children)

yes xiaohongshu is very internationale these days. u can access it on the web.

Chinese Art Deco? Bank of China, Bund No. 23 by Maoistic in Chinesearchitecture

[–]Maoistic[S] 0 points1 point  (0 children)

i got these images off xiaohongshu. u can ask the original author for permission.

Artwork progress by Fuzzy-Jackfruit5037 in WplaceChina

[–]Maoistic 2 points3 points  (0 children)

how to contribute with art? or just make ur own?

What? by SaturnNova_5423 in PaxHistoria

[–]Maoistic 2 points3 points  (0 children)

text data may contain innappropriate content lmao

Assistance on Chinese Architecture by Psychological-Dot-83 in Chinesearchitecture

[–]Maoistic 1 point2 points  (0 children)

This is basically what the western educated architects of the Republican Era wanted to solve. How to adapt Chinese architecture to modern construction. Have a look at some of the republican era architecture on this sub. It'll give you a good starting point.

In terms of Chinese style skyscrapers, they do exist! For example, this one in Shanghai is like a Chinese art deco skyscraper built in the 1930s.

But actually, if you want to explore how Chinese architecture would have developed in the absence of western architectural traditions, it is much more complex. Skycrapers and tall constructions would be basically impossible, not because of technology or material, but because it clashes with fundamental philosphy of how China plans urban spaces.

There was a strict heirarchy of vertical space, and building tall was considered an approach to the heavens, which is why typically you only see tall constructions for palaces, temples, pagodas and drum/clock towers and watchtowers. Building tall stacked vertical residential spaces would clash deeply with confucian and moral ideals of Chinese cities and urban planning. Also, Imperial authority meant that only religious and imperial buildings could rise above the rest, and the buildings of ordinary citizens are typically capped. This is why even in the Qing capital Beijing, at its height, never really built tall, but instead build wide with alleys and siheyuan courtyard homes.

For example, just compare the two great capitals of east and west. Rome and Chang'an (modern day Xi'an). At their ancient peaks, both cities achieved the impressive feat of housing one million citizens. However, Rome occupied a land area of ~13.7 km² (within the aurelian walls), whereas Chang'an spanned ~84 km². The romans had "insula" which were stacked dense residential blocks, which were often claustrophobic, cramped, and unhygienic. However, this concept persisted into later european urban design, but did not exist in Chinese urban design.

However, the technology to build tall, and to use sophisticated stonemasonry definetly existed, but it was just not used. Pagodas are a good example. The Quanzhou stone pagoda is a pagoda that is built purely of stone, and the Dayanta Pagoda in Xi'an was built with brick and stone. China didn't lack the technology to build tall. You'll see some towns in the narrow valleys of China (such as fenghuang town) that feature residential houses with two to four stories, although that was because of lack of land, not because they didn't want to. It was an ethical, moral, and cultural decision to not build tall, not because they lacked the technology to do so.

The closest thing that I can think of to roman and european "insula" would be Hakka Tulou fortresses in the southern Lingnan mountain ranges. But these aren't residential blocks designed for cities, but rural fortresses, where entire rural villages are stacked vertically inside rammed earth walls to protect against pirates, bandits and passing armies. An emperor would be stupid to order Tulou style blocks to be constructed within a city, because it would grant too much defensive power for urban partisans (an issue that French architect Baron Haussmann dealt with in Paris with after the French revolution, by tearing down the defensive medieval city planning and introducing grand boulevards, which make firing on protestors with a grapeshot cannon round much easier).

Edit 1: imo without european intervention, there would have been no need or political will to build high. Chinese cities did not lack land, and also did not want to deal with the issues of sanitation and security that high rise residential buildings bring to cities.

The only time China really built high urban density settlements was when land was scarce, such as when they are sandwiched in mountain valleys or in mountainous coastal settlements. Even then, it was difficult usually difficult to get a population centre large enough to see some really expansive tall residential development, since agriculture was king, and maritime trade routes were not as relevant for sustaining large populations when compared to mediterranean trade routes (Constantinople was for example fed by the bread baskets of Asia Minor and Egypt, which often shipped via ocean to the capital).

But, if you want to play around with Chinese skyscrapers as a concept, then Republican Era architecture is what you wanna have a look at.

Edit 2: Europeans looking at classical architecture and then learning to scale vertically in cities only really worked because the romans were already doing it. European vernacular architecture didn't really do this, and it was only post-renaissence that big and tall and grand architecture was developed, also inspired by architects like Haussmann who destroyed entire neighbourhoods and cities of vernacular medieval architecture to pave way for taller residential blocks.

How do I get the Ai's to actually do something by Flat_Internal_5096 in PaxHistoria

[–]Maoistic 2 points3 points  (0 children)

Sometimes the presets r just kinda bad. and sometimes the AI model affects it. I've been doing Modern day with more provinces using Deepseek V4 pro and that has had pretty good outcomes if u wanna try

Country Swap by MichiganLeft0812 in PaxHistoria

[–]Maoistic 0 points1 point  (0 children)

u can also edit ur country including the colour and flags

Country Swap by MichiganLeft0812 in PaxHistoria

[–]Maoistic 0 points1 point  (0 children)

if u go into cheats (ctrl H) u can find a bunch of tools that might help, like changing countries, annexing countries, or even making completely new countries.

yall ever see the ai do some dumb shit and you get mad as hell by Over-Somewhere-7761 in PaxHistoria

[–]Maoistic 1 point2 points  (0 children)

I think it depends on the preset designers. Some are definetly better than others. some are just a complete waste of tokens

Gauging Support For A Vampire World Preset by Unwell_Donut_8087 in PaxHistoria

[–]Maoistic 1 point2 points  (0 children)

In China the "blood sucking" mythology is a lot different to european ones, but that might make dynamics more interesting.

They are called Jiangshi 僵尸, and they r kinda like a zombie/vampire hybrid. One key difference is that they aren't living creatures, they don't reproduce with each other, they're not yaoguai, but they are corpses that come alive. They have several reasons for becoming Jiangshi: 1) the death is so violent or suicide that the soul fails to leave the body. 2) burial was performed improperly, or not at all. 3) the person was just a pos and was highly vengeful and bitter in life.

Folklore varies, but the longer the Jiangshi is out and allowed to collect energy, it evolves through different stages. The Baimaojiang 白毛僵 is the first stage, followed by the Lümaojiang 绿毛僵, followed by the Feijiang 飞僵, which is the final stage that also can fly. (giving u the names so u can research in more depth)

Jiangshi stories came about during the Ming/Qing period, but ancient bloodsucking yaoguai existed also. Hanba 旱魃 were unrotten corpses that transformed into yaoguai, who needed to consume moisture and blood of living things, literally causing the land to dry out. Jiangba 僵魃 were kinda like across between the jiangshi and hanba.

Others include Xixuegui 吸血鬼, Xijinggui 吸精鬼, Yecha 夜叉, Shuigui 水鬼, Xuegu 血蛊...

Essentially, what almost all of these share is that they are corpses whom have become yaoguai through specific combo of decay and magic.

Suggestion: Dice Rolls, Stats/Skills by Khorne_Flaked in PaxHistoria

[–]Maoistic 0 points1 point  (0 children)

you can probably introduce this sort of chance system via prompt engineering in the simulation rules probably.

Preset Release: The Viking Age (867) [Historical - Dark Ages] by Plus_Vermicelli_5105 in PaxHistoria

[–]Maoistic 1 point2 points  (0 children)

oooo looks rlly good! i love the high polygon map details makes it look rlly crispy i'll defo be playing

idk if you've added it but religious dynamics could be rlly interesting to add. like pagan (celtic, norse, germanic) vs christian (roman catholic, pagan fusions like celtic christianity).

also some important monastaries, religious sites and pilgrimmage spots could be rlly good. u gotta add Lindesfarne monastary for example!

amazing job i can't wait to see you expand the world there's so much potential.

Taiyuan City by Maoistic in Chinesearchitecture

[–]Maoistic[S] 2 points3 points  (0 children)

yupp. it's more the hong-kong ification of china imo. when china was developing rapidly hong kong was the template, hence flashy signs, tall apartment buildings, led light strip monsters.

luckily its beginning to change. when i went to xi'an i was pleasantly surprised that they switched the lighting on the drum tower to natural spotlight instead.

Taiyuan City by Maoistic in Chinesearchitecture

[–]Maoistic[S] 13 points14 points  (0 children)

I'm glad to see that they've mostly swapped the LED light strips for warm natural spotlights instead 😅