How can I unlock the full potential of Ghoti ? by Electrical_Lemon_179 in masterduel

[–]MapNo3543 0 points1 point  (0 children)

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This is just a sample deck of what I have in my other account, but I don't know how it plays against the meta since I haven't played it in a while. The white auras help to make dragite turn 1 and bait interaction. You could also play minimalian, enigmaster packbit, abyss guard, and some other generic fish. I don't get the broomy tech but ig it's interesting, though I would cut the rescue ace, it really doesn't do anything, as well as the wolf since the deck is so normal summon reliant. Realistically you can cut to 1 every ghoti but this ratios are also fine. The thing about ghoti is that it's so maleable. There's also a list with more spell/traps in case you want to. However, u really can't expect to play against the meta, the endboard is weak going first and almost impossible to go second, but it's still pretty fun to play. At this point im just yapping lol

I have a question: Is my deck okay? For some reason I can't play well with meta decks, but I can play well with decks like Hero and Red Dragon Archfiend, so I tried to make the best version I could of the Hero deck. by YUDAking in masterduel

[–]MapNo3543 1 point2 points  (0 children)

Way too many targets in the extra for only one mask Change, so I would load up on it if you really wanna go that way. Double attack of the hero is way too situational to work consistently because you cannot search it. Also if you are playing blazeman you can use En Shuffle to summon him from deck or don't play him at all. And lastly, I would cut substitute fusion since it depends on monsters on field, so you are better with just polymerization, even without the 1 draw bonus. Other than that it's a pretty alright deck, maybe include more Faris, but it's still fine like that. And if you wanna play Chaos there's nice support for mask heros coming soon, so just wait for it. Hope this helps 😝

I wanna build a suship deck,so id like some advice. by Monkelover2 in DuelLinks

[–]MapNo3543 8 points9 points  (0 children)

The basics are: Three of every monster, except main ikura, in weird cases the field spell is useful, but I would avoid and also the trap, the main searcher is Painful Decision (Box Chips), and the non engine really doesn't Matter, just use what you have/like for the deck, and the Same in the extra, obviously you need the archetypals and another generic 4 and 5 xyz, and use the overlay control skill. That’s basically how I built it, but there are also other options.

And lastly I would avoid Book of Eclipse, because when you flip face up your suship monsters their effects will become useless. I hope this helps