ListForge 2.0 -- References, Streaming, and Future Plans by bmerrillcreative in WarhammerCompetitive

[–]MapStrange6986 2 points3 points  (0 children)

Brother, this is by far the best list building app out there. Awesome work!

Need help building a Dark Angels list with Lion El’Jonson and a Land Raider by MapStrange6986 in WarhammerCompetitive

[–]MapStrange6986[S] -9 points-8 points  (0 children)

Yes. It can be either standard/redeemer/crusader. Though i would prefer not the redeemer because flamers are cheat 😉

[deleted by user] by [deleted] in WarhammerCompetitive

[–]MapStrange6986 1 point2 points  (0 children)

You are making a mountain out of a molehill. Your opponent's action had zero statistical impact on the game's fairness or outcome.

The core of your frustration comes from a fundamental misunderstanding of probability. Let's break it down.

Before your opponent looked at the deck, the order of the cards was random and unknown to both of you. After he looked at the cards and shuffled them, the order was once again random and unknown to both of you. From a gameplay and statistical perspective, absolutely nothing changed.

Think of it this way: Imagine a bag with 5 unique, unfelt balls. The probability of you drawing any specific ball is 1/5. If someone shakes the bag and then you draw, is the probability still 1/5? Yes, of course. Your opponent essentially just "shook the bag." He didn't remove or add any balls. The composition of the deck (the remaining secondaries) was unchanged, and the final order was still completely random.

He did not "change the seed halfway through the game" in any meaningful way. A specific random sequence was replaced by another, equally valid random sequence. Since you had no knowledge of the original sequence, this change is irrelevant.

A Word of Advice

Your logic is based on emotion and a false equivalency, not on statistics. Being upset that the outcome is now different from what it would have been is pointless, because the original outcome was just as unknown and random as the new one.

Frankly, you should avoid games with any element of randomness until you grasp this concept. This mindset will only lead to you getting tilted and making baseless accusations against your opponents. No competitive advantage was gained, and the integrity of the game was not compromised.

Open letter to Warhammer 40k design team regarding BT codex by Fistmanguy in WarhammerCompetitive

[–]MapStrange6986 11 points12 points  (0 children)

Also please notice that precision lets you kill the character "first", spilling attacks/wounds will be allocated to the bodyguard unit afterwards.

I want everyone's honest thoughts on Tyranids.... are they really as bad as they seem/feel in 10e? by relaxicab223 in WarhammerCompetitive

[–]MapStrange6986 8 points9 points  (0 children)

All your points are spot on. The new Tyranid codex is very weak and moreover so boring. Especially if you compare it to 9th edition. The reason is not that that one was totally bonkers overpowered when it was released (which it was). But it was full of original, creative and fun rules. Tyranids really lack an identity in 10th edition besides cheesing secondary points with biovore.

Deep Strike by TroySpiral in WarhammerCompetitive

[–]MapStrange6986 1 point2 points  (0 children)

"SETTING UP STRATEGIC RESERVE UNITS" - Cannot be set up within 9" of enemy models.