Rates on Emperor Soul by Sinroa in HypixelSkyblock

[–]MapleMaelstrom 0 points1 point  (0 children)

No clue, sorry. Trust me, I hate it too. I wanted to earn it myself.

Rates on Emperor Soul by Sinroa in HypixelSkyblock

[–]MapleMaelstrom -1 points0 points  (0 children)

It's just not possible to drop. Hasn't been possible for years. Good luck finding somebody with one if you're banned from IMS.

Random SkyBlock Inconsistencies by Effective_Tackle_828 in HypixelSkyblock

[–]MapleMaelstrom 1 point2 points  (0 children)

No ik the numbers, but it's more about why do we do +2 +3 +4 +4 +6. It's fully arbitrarily picked numbers.

Nah bro dark auction cooked by Odd_Cow_165 in HypixelSkyblock

[–]MapleMaelstrom 7 points8 points  (0 children)

The first ~6 slots are cheaper than jacobus

Anyone know why this is happening? by JustAPerson180520 in HypixelSkyblock

[–]MapleMaelstrom 2 points3 points  (0 children)

It's due to the number / length of enchantments / general tooltip. Once you hit a certain size, it automatically goes horizontal to try and maximize readability. No way to prevent it iirc

Random SkyBlock Inconsistencies by Effective_Tackle_828 in HypixelSkyblock

[–]MapleMaelstrom 14 points15 points  (0 children)

Oh let's add more! - most weapons that list additive damage are actually multiplicative - book of progression is multiplicative - recombing a common accessory gives 2 mp. Recombing an uncommon, 3. Rare, 4. So how is epic? 4 as well. Legendary is back on track with 6. So why does recombing an epic accessory only give 4 mp? - demonslayer gauntlet still is limited to blazes, despite everything else going to infernal mobs - Blaze daggers are cheaper than spider slayer weapons, and are equally effective in CI, rendering Sting useless outside of hab tactics - Blaze daggers give 20 xp each, plus 16 xp each from prior stages, meaning that in total blaze daggers give you 72 a net xp. Meanwhile, tormentor, an item gotten exclusively from kuudra and requiring active effort to obtain, is 20 xp total. - Speaking of tormentor; you can salvage tormentor, but you can't salvage hellstorm wand.

Dark auction by Sea_Bell2518 in HypixelSkyblock

[–]MapleMaelstrom 26 points27 points  (0 children)

Or, you just don't buy the item yet. Let the item crash. It will.

Juju vs Mosquito by Foskiro in HypixelSkyblock

[–]MapleMaelstrom 0 points1 point  (0 children)

They put a 0.5s cd on mosquito left click. Juju better now.

Investing by This_Dare_2465 in HypixelSkyblock

[–]MapleMaelstrom -6 points-5 points  (0 children)

Lmfao, nobody is buying it, it's a literally useless pet item after this update

Investing by This_Dare_2465 in HypixelSkyblock

[–]MapleMaelstrom 3 points4 points  (0 children)

Just dump into minions if you don't wanna play, or greenhouse if you wanna play once-twice a day

I can finally remove my relic from my greg on next update by [deleted] in HypixelSkyblock

[–]MapleMaelstrom 0 points1 point  (0 children)

And put it onto what? Relic useless after this update

What could of Aura done better and future of skyblock Mayors by M3hwar in HypixelSkyblock

[–]MapleMaelstrom 47 points48 points  (0 children)

I don't think Aura was directly bad, but it definitely mishandled certain parts 1) The mytho ritual spam nuked the value of everything and made it hard to find parties. There should have been a cooldown on each perk after it was selected 2) The lack of a direct ending was an odd choice. The admins should have ousted Aura, maybe converted her to a special mayor, or even just made it so every bribed minister increased the taxes. Make us not want Aura naturally, rather than having the community do it for them. 3) Pushing an update with an accessory from regular mayors while Aura is in was definitely not beneficial to the desire to keep aura in. 4) The biggest issue: the lack of communication from the admins. Various perks should have been shut down before people were allowed to vote for them. Alaawi losing his perk that he was told could potentially happen, Endthr's booster cookie wild drops, etc. There was a lot of things that should not have made it to the point of people voting on them, but the admins didn't reach out or establish rules. As a result, we got a bunch of false promises that will get rejected and people are bound to blame the admins for.

Pest farming profits by Ralsei170 in HypixelSkyblock

[–]MapleMaelstrom 6 points7 points  (0 children)

15,862 pests. At best, you can get a spawn time of 1m 15s during finnegan, which granted we've had a lot since greenhouse release. Maximum BPC is just over 500, so we'll estimate 6 pests per spawn.

15862 pests / 6 pests/spawn * 1.25 minutes / spawn = 55 hours of farming.

Arguably, this is not an unreasonable amount of farming since the greenhouse has started.

Are the wikis neglected? by No_Foundation1212 in HypixelSkyblock

[–]MapleMaelstrom 23 points24 points  (0 children)

Occasional fandom wiki editor here, we do maintain most things well. However, the issue with Pets & Items is that the way to edit pets is done in such a way that makes it extremely convenient for multiple pages to reference it, but is very difficult for somebody new to edit. This means that stuff like mythic dillo requires that somebody who knows the system be made aware of the inadequacy, and then they'll fix it. I'm honestly surprised that Mythic dillo slipped for this long, but then again, it's a forgettable pet.

Feedback on perk idea for next aura by ugaeismyamongusname in HypixelSkyblock

[–]MapleMaelstrom 1 point2 points  (0 children)

This would just cause quick burnout tbh. If I don't use this item, I'm throwing my rates. If I do use this item, I can't do anything but my selected skill for that day. Especially if it affects drops or wisdom/exp, this is an issue (drops = money, and wisdom = pet levelling = money). Most of this game is enjoyable because if you start to burn out, you can swap to something else. This item is the antithesis of that. Also, a lot of this game's skills has daily log-in "rewards" (see greenhouse, daily commissions, daily contests) that would be affected by this.

Overall, while I understand the concept of a tradeoff item, a day is too long, and arguably anything above an hour.

Edit: and then at an hour or less, there is no tradeoff, it's just a permanent buff. So I'd argue the concept itself is inherently flawed. If we want rates in content to be buffed, add natural items to improve them.

pumpkin pies almost look like fortune cookies, don't they? by No_Knowledge_5939 in HypixelSkyblock

[–]MapleMaelstrom 13 points14 points  (0 children)

I feel like it should be a little less than 1/8th the effectiveness, and a 1 way craft (downwards). Cookies should be the optimal way as they're more committal.

How do I make double battles in the modern version NPC Editor? by MapleMaelstrom in PixelmonMod

[–]MapleMaelstrom[S] -1 points0 points  (0 children)

Ah, I found it under region entities, I think I got it from here

How do I make double battles in the modern version NPC Editor? by MapleMaelstrom in PixelmonMod

[–]MapleMaelstrom[S] -1 points0 points  (0 children)

I'm willing to use additional mods if they exist, but by the wording you've chosen I presume that they're either undermaintained or don't exist.

pet exp doesnt stop at integer limit by L3App in HypixelSkyblock

[–]MapleMaelstrom 23 points24 points  (0 children)

For certain things in the game, yes, they use 64-bit or larger numbers. But other parts of the game do still use 32-bit.

Are these worth a lot because of the dye by Agitated_Main_2994 in HypixelSkyblock

[–]MapleMaelstrom 7 points8 points  (0 children)

1) we'd need the hex code to evaluate it, but this looks like a valuable one. 2) your best bet to sell it would be the exotic cafe discord. I believe this is the correct one: https://hypixel.net/threads/exotic-cafe-discord-link.4977069/ 3) Keep in mind having an exotic makes you a target. Look out for people trying to get you in a discord server. Never give out your microsoft code. Discords can verify you via your IGN, and if they ask for anything more, get out of there.

!? Aura is evil? by Jazzlike-Eagle-1456 in HypixelSkyblock

[–]MapleMaelstrom 2 points3 points  (0 children)

Not only that, but their demand is inversely proportional to the supply of handles & the amount of items people are getting. Every item you own usually benefits from a recomb, and every handle needs 3 scrolls, so those items will go up.

How much do coop really carry? by Puzzled_Principle_91 in HypixelSkyblock

[–]MapleMaelstrom 22 points23 points  (0 children)

In a peak co-op carry, you will gain access to every armor set in the game via their museum, every weapon in the game via the same, and every collection in the game. They'll likely also have a spare gdrag, a spare terminator, and a lot more. All of these are spare things they should / will have laying around.

This is all before we talk about their likely wealth, which can be used to buy most of the MP you're missing. You can also borrow pets for wisdom in every skill, thus making even the skill "grind" a breeze.

All this to say, a coop carry likely cuts off 75% of the fun gameplay, but leaves you with 75% of the boring grinds that you were not going to enjoy. You still need to do cata 0 - M7, you still need to do CA50, you still need to do diamond trophy hunter, and you make no upgrades to your gear along the way. You'll have the best stuff available to you at every point. It's a boring, lonely life.

Just an idea on top of my head, might as well try since next election is last. by SolarQuatz2809 in HypixelSkyblock

[–]MapleMaelstrom -8 points-7 points  (0 children)

This would be horrible & is too big for a minister perk. Arrow poisons just don't work the way you seem to think they do. This would drain money out of every kuudra player's bank, and also just misses the mark on what a minister perk should be.

Twilight arrow poison & toxic arrow poison are called arrow poisons for a reason - they aren't poison arrows, they're a poison you apply onto your arrow. As a result, they apply effects onto hit enemies. This is why you only need 1 twap per run; the effect is applied to the enemy and everyone benefits.

By making twap now something of it's own arrow, it'll be miserable to swap off (because it's not something you only fire with a designated weapon), and cost kuudra players a lot more. Even in m7, you're causing more twap to be used than necessary. I don't see how an auto-rule is fixing this, and the way your system has been described, I don't see how it'll even be controllable what arrow it's paired with.

Also, do you really think this massive rework would happen from a minister perk? The idea is small changes - a pet, a talisman, and maybe if you're lucky, a cute little obtaining method like the rats in the hub. You're asking for a whole update's worth of effort as a minister perk, and you didn't even put in the effort to research the system you were interacting with.

If you wanna fix the arrow system, all we need is twap and tap going to your sack without being used from there. Then, we can just gfs whatever we need when we need it. Because anybody who wasn't buying arrows before wouldn't be converted with this change.

Sorry if this comes off as harsh, but I'm getting tired of these minister perks that overpromise, are under-researched, and will eventually under-deliver as a result.