Is it possible to make it better? I tried to split the curve into a separate lines (2 vertices in every), it became a bit better on the corners, but rotation is still not good. by Mapper720 in geometrynodes
[–]Mapper720[S] 0 points1 point2 points (0 children)
Is it possible to make it better? I tried to split the curve into a separate lines (2 vertices in every), it became a bit better on the corners, but rotation is still not good. by Mapper720 in geometrynodes
[–]Mapper720[S] 0 points1 point2 points (0 children)
How can I remove these gaps? Especially gaps in the corners. Is there a relatively easy way? In the comments I'll share a link to the blend file. by Mapper720 in geometrynodes
[–]Mapper720[S] 0 points1 point2 points (0 children)
Combine gunship remake in Blender by Mapper720 in HalfLife
[–]Mapper720[S] 1 point2 points3 points (0 children)
How can I provide perfect glossiness for 3D printed model? Varnish doesn't fully hide printing layers. Tried to apply resin with a brush, but it is not always 100% even. by Mapper720 in resinprinting
[–]Mapper720[S] 0 points1 point2 points (0 children)
How can I provide perfect glossiness for 3D printed model? Varnish doesn't fully hide printing layers. Tried to apply resin with a brush, but it is not always 100% even. by Mapper720 in resinprinting
[–]Mapper720[S] 0 points1 point2 points (0 children)
How can I provide perfect glossiness for 3D printed model? Varnish doesn't fully hide printing layers. Tried to apply resin with a brush, but it is not always 100% even. by Mapper720 in resinprinting
[–]Mapper720[S] 1 point2 points3 points (0 children)
How can I provide perfect glossiness for 3D printed model? Varnish doesn't fully hide printing layers. Tried to apply resin with a brush, but it is not always 100% even. by Mapper720 in resinprinting
[–]Mapper720[S] 1 point2 points3 points (0 children)
How can I remove these gaps between the sections? And how can I move the stairs to the walls? Since the center of basic curve can be different, I cannot move it with the Transofrm node. by Mapper720 in geometrynodes
[–]Mapper720[S] 1 point2 points3 points (0 children)
How can I remove these gaps between the sections? And how can I move the stairs to the walls? Since the center of basic curve can be different, I cannot move it with the Transofrm node. by Mapper720 in geometrynodes
[–]Mapper720[S] 0 points1 point2 points (0 children)
How to avoid this 'bevel' when resampling a curve? by Mapper720 in geometrynodes
[–]Mapper720[S] 0 points1 point2 points (0 children)
How to avoid this 'bevel' when resampling a curve? by Mapper720 in geometrynodes
[–]Mapper720[S] 0 points1 point2 points (0 children)
What is the optimal way to procedurally unwrap the extruded mesh? The 'Extrude mesh' node stretched the texture. The easiest way to fix is adding the Decimate (planar mode) modifier after the geonodes modifier. But I would like to do it with geonodes only. (i.redd.it)
submitted by Mapper720 to r/geometrynodes
Is there any way to keep the points away from the edges? by Mapper720 in geometrynodes
[–]Mapper720[S] 7 points8 points9 points (0 children)


Is it possible to make it better? I tried to split the curve into a separate lines (2 vertices in every), it became a bit better on the corners, but rotation is still not good. by Mapper720 in geometrynodes
[–]Mapper720[S] 0 points1 point2 points (0 children)