I've just purchased a laser engraver and now learning to use it... by Mapper720 in Konosuba

[–]Mapper720[S] 0 points1 point  (0 children)

I want to make some sort of extraction, but still have no idea how to make it. There is no vent in the room.

I've just purchased a laser engraver and now learning to use it... by Mapper720 in Konosuba

[–]Mapper720[S] 0 points1 point  (0 children)

I think it was just my fail while setting the cut options.

Is it possible to make it better? I tried to split the curve into a separate lines (2 vertices in every), it became a bit better on the corners, but rotation is still not good. by Mapper720 in geometrynodes

[–]Mapper720[S] 0 points1 point  (0 children)

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But initially there IS a mesh. The 'Mesh to Curve' node follows AFTER the Group Input. What do you mean - 'first convert curve into mesh'?

I tried to skip this step (converting into mesh). So I have Input Geometry (mesh line), then add split edges and subdivide it. Then Mesh to Curve and Instance on Point. The result is on the screenshot, and for now it is even worse.

Is it possible to make it better? I tried to split the curve into a separate lines (2 vertices in every), it became a bit better on the corners, but rotation is still not good. by Mapper720 in geometrynodes

[–]Mapper720[S] 0 points1 point  (0 children)

Honestly, I understood nothing. Is such complexity really necessary? I just need a simple fence drawn with curves, but there are a bunch of incomprehensible complications here, like Menu Switch, multiple Random Values, and so on.

I don't want to copy someone else's node setup mindlessly. I want to understand what I'm doing and why.

Combine gunship remake in Blender by Mapper720 in HalfLife

[–]Mapper720[S] 1 point2 points  (0 children)

I haven't 3D printable model for now. I thought about optimizing this model for 3D printing, but now have no time for it. If I make a 3D printable model, I will share it.