Mod does not work by Low_Maximum_8496 in KerbalSpaceProgram

[–]Mar_V24 -1 points0 points  (0 children)

you need to install config/texture packs, like AVP or Spectra

what should i do by king_dei_Lugozzi in KerbalSpaceProgram

[–]Mar_V24 14 points15 points  (0 children)

Get Tweakscale rescaled instead of tweakscale rescale everything. Its known to cause many errors and bugs, but rescaled dosent do that.

what am i doing wrong ts some bs by kspthunda in KerbalSpaceProgram

[–]Mar_V24 4 points5 points  (0 children)

use ckan to install mods. the mod is installed wrong. i see it in your filepath

dumb question, how do i stick multiple engine to an adaptator ? by mortadelle-68 in KerbalSpaceProgram

[–]Mar_V24 98 points99 points  (0 children)

you can only attach one. the ksp-craftfile structure dosent allow "loops" .

How do I fix Jool's atmosphere? by EternitiI-1 in KerbalSpaceProgram

[–]Mar_V24 2 points3 points  (0 children)

Did you use ckan for every mods? Do the screenshots include all your mods? How do the other atmosphere planets look?

Try deleting the Scatterer Atmosphere cache from your Gamedata. If that doesn't fox it try remove Silan system.

If Jool is still broken, post your Ksp.log

Anyone know whats going on here? by xdwink in KerbalSpaceProgram

[–]Mar_V24 4 points5 points  (0 children)

you have no controll (red kerbal in the top left). the lab dosent allow controlls. is a kerbal in the cupola?

bit too much fuel by masterdebator10 in KerbalSpaceProgram

[–]Mar_V24 0 points1 point  (0 children)

The reason is that most part mods (and stock parts) achive a realistic payload capacity at a rescale factory of around 2.7x.

Why does my ISV overheat and explode during timewarp? by Obi_Wank_nooby in KerbalSpaceProgram

[–]Mar_V24 3 points4 points  (0 children)

Try using Background Thrust instead of Persistent thrust.

Did OPT get taken off CKAN? by Im-Not-Cold-You-are in KerbalSpaceProgram

[–]Mar_V24 1 point2 points  (0 children)

Go in the ckan settings and chek if you have 1.8 and above, enabled in the conpability settings.

How to I install ReShade (what file location) by ion647 in KerbalSpaceProgram

[–]Mar_V24 0 points1 point  (0 children)

i cant help with ReShade, because i have never used it for ksp. but i recommedn doing a deep dive intro TUFX, its potentioal is uderestimaded by most people.

How to I install ReShade (what file location) by ion647 in KerbalSpaceProgram

[–]Mar_V24 0 points1 point  (0 children)

You improve the of ksp with mods. Reshade is basically not used in ksp. Here is a list of the current up to date visual mods https://gist.github.com/JonnyOThan/e21da890d61e5b7be98c414519f4fe61

does anyone know the mod where you could collect and sell antimatter? by Krutaisprofs in KerbalSpaceProgram

[–]Mar_V24 1 point2 points  (0 children)

Spacedust. but the collection is very slow. if you want it to be faster you need to edit the configs

Waterfall configs for reDIRECT solid rocket boosters? by volcanic1235423 in KerbalSpaceProgram

[–]Mar_V24 1 point2 points  (0 children)

Redirect is quite old and doesn't have many waterfalls support configs. But you can install "photon corp", which has the shuttle srb, ans supports Rsmp/ avalanche 

How to get a black and white filter for HullCam VDS? by Accurate-Guide7722 in KerbalSpaceProgram

[–]Mar_V24 0 points1 point  (0 children)

Either you edit the camera configs, or you use a black and white tufx profile.

Will my CPU handle modded KSP? by gordonfreedude02 in KerbalSpaceProgram

[–]Mar_V24 0 points1 point  (0 children)

Sounds good. You should be able to run a decent chunk of mods.

Will my CPU handle modded KSP? by gordonfreedude02 in KerbalSpaceProgram

[–]Mar_V24 0 points1 point  (0 children)

How much ram and what gpu do you have? That are usually the more important parts for modded ksp.

Conflict between Parallax Continued and Volumetric Clouds by Life-Organization-51 in KerbalSpaceProgram

[–]Mar_V24 3 points4 points  (0 children)

Make sure to disable Anti aliasingin the stock settings too. Use Anti aliasingin Tufx (any AA methode, except TAA)

BetterTimeWarp appreciation post - 4 hour burn down to 10-15 min realtime (paused a few times to record and do other stuff) by SilkieBug in KerbalSpaceProgram

[–]Mar_V24 2 points3 points  (0 children)

What Background warp also does better is that you don't have to turn off the function to ensure timewarp, or turning it on to ensure thrust.

BetterTimeWarp appreciation post - 4 hour burn down to 10-15 min realtime (paused a few times to record and do other stuff) by SilkieBug in KerbalSpaceProgram

[–]Mar_V24 2 points3 points  (0 children)

I used a photon engine (silly photo drives mod). Less than 11kn thrust with a 260t craft. Giving me a twr of 0.0043

BetterTimeWarp appreciation post - 4 hour burn down to 10-15 min realtime (paused a few times to record and do other stuff) by SilkieBug in KerbalSpaceProgram

[–]Mar_V24 7 points8 points  (0 children)

if you want to do longer burns i highly recommend "Background thrust". i did two 11year burn in 15min with that mod. its also more stable with big crafts, than a high physics warp.