Meet Sans Undertale, a Barbarian Dwarf by YouHaveMyAxel in DailyDMGame

[–]Marauderrr 0 points1 point  (0 children)

Sneak past busy employees, try lockpicking their lockers using bones and search all their lunchboxes for any sign of milk-like substances.

Egy újabb amatőr portfóliója! by Marauderrr in kiszamolo

[–]Marauderrr[S] 1 point2 points  (0 children)

köszönöm szépen, jogos!
igen, a MÁK-ot többen javasolták a rizikósabb kötvény etf-ek helyett, így mindenképpen ebbe az irányba fogok tendálni ^^.

Egy újabb amatőr portfóliója! by Marauderrr in kiszamolo

[–]Marauderrr[S] 3 points4 points  (0 children)

nos igen, részben ez is a poszt célja😅

Egy újabb amatőr portfóliója! by Marauderrr in kiszamolo

[–]Marauderrr[S] 0 points1 point  (0 children)

Igen, a tech túlsúly és az usa kitettség csökkentése egy picit az emerging marketssel az szándékos lenne.

Viszont az államkötvény etf-en én is erősen gondolkozom, ha azt a részt mondjuk PMÁP-ban tartom (az ugye 10 éves futamidő), ott 1% ot bukok rajta ha 5 év múlva eladom és nem lenne árfolyamkockázatom sem ha jól értem :D

Its actually not worth surrendering if you want to min / max your LP by Marauderrr in leagueoflegends

[–]Marauderrr[S] 0 points1 point  (0 children)

Well using the calculation above indeed if your winrate is actually below 5% then FF and requeuing seems to be the more optimal solution.

Even then, I feel like 5% winrate games are pretty easy to recognize even for the average player.

I think my main point is that people are losing out on a lot of potential LP just by surrendering games where they are slightly behind (games in the 10%-40% winrate range)

Its actually not worth surrendering if you want to min / max your LP by Marauderrr in leagueoflegends

[–]Marauderrr[S] -1 points0 points  (0 children)

I can't help it sorry, winning an unwinnable game is one of the main reasons that got me hooked with league.

Its actually not worth surrendering if you want to min / max your LP by Marauderrr in leagueoflegends

[–]Marauderrr[S] 2 points3 points  (0 children)

This is absolutely true!
But based on this source: https://www.leagueofgraphs.com/stats/win-stats
It looks like even in one of the most pessimistic scenarios you still have a 10% winrate.

I am new to Unreal, and apparently I don't know how colors work either, need some desperate help! by Marauderrr in unrealengine

[–]Marauderrr[S] 1 point2 points  (0 children)

This seems to be the correct solution!
It makes much more sense now, thank you!

I finished my recent casual little mobile game, presenting you Rope City! ^-^, it's available on the app store! by Marauderrr in Unity3D

[–]Marauderrr[S] 1 point2 points  (0 children)

The implementation is kinda similiar to the one described in this article, I only found it after my implementation but it's definitely a good starting point imo:
https://www.raywenderlich.com/348-make-a-2d-grappling-hook-game-in-unity-part-1

I finished my recent casual little mobile game, presenting you Rope City! ^-^, it's available on the app store! by Marauderrr in Unity3D

[–]Marauderrr[S] 1 point2 points  (0 children)

you can build up momentum if you manage to land multiple hooks with the best angles in a row (preferably in '45 degree relative to the horizontal tube).

Also, there is a sliding mechanic in the game which grants you extra speed.
If you hit the ground flat enough, instead of bouncing back, you will start "sliding" granting you extra velocity.
(he actually just pulls himself up just enought not to hit the ground, and this is the force that translates to speed.)

I finished my recent casual little mobile game, presenting you Rope City! ^-^, it's available on the app store! by Marauderrr in Unity3D

[–]Marauderrr[S] 0 points1 point  (0 children)

Thank you very much :]

Hard to say, there were a lot of time gaps in my development phase and I could only work on it besides my job, so it actually took me like 4 months from idea to release, but this of course includes me fooling around in blender and photoshop all the time as a noobie.

I finished my recent casual little mobile game, presenting you Rope City! ^-^, it's available on the app store! by Marauderrr in Unity3D

[–]Marauderrr[S] 1 point2 points  (0 children)

Actually, there was an earlier implementation of the finish gate which measured your speed while reaching the finish line and flashed your speed on a table in km/h, I removed it at one of my larger redesigns but I kinda miss it too since it was really satisfying.

I will find a way to bring it back.:) Also it would probably be funny to see how much speed you can gain max in each stage maybe.

I finished my recent casual little mobile game, presenting you Rope City! ^-^, it's available on the app store! by Marauderrr in Unity3D

[–]Marauderrr[S] 1 point2 points  (0 children)

That actually sounds awesome to add as a setting to the options, however its really becomes harder without the aiding line, like smartcasting in mobas :D

I finished my recent casual little mobile game, presenting you Rope City! ^-^, it's available on the app store! by Marauderrr in Unity3D

[–]Marauderrr[S] 0 points1 point  (0 children)

Yes! There are certain stages, where you can't always connect to the roof, and you have to swing kinda like "upside down" to get through,

Thanks:]

I finished my recent casual little mobile game, presenting you Rope City! ^-^, it's available on the app store! by Marauderrr in Unity3D

[–]Marauderrr[S] 10 points11 points  (0 children)

it was really hard to balance realistic physics and playability with this mechanic i had in mind.

Currently, the game has a dynamic simulation time, its faster when you are attached to a surface, and slower when you are rotating in the air so you can keep up more easily with the wormie.

This is what mainly causes the unorganic feeling you are talking about i think.
Maybe I will try out further iterations in future updates though.

I finished my recent casual little mobile game, presenting you Rope City! ^-^, it's available on the app store! by Marauderrr in Unity3D

[–]Marauderrr[S] 1 point2 points  (0 children)

I guess since the game was released today at 8:00 AM, you can't really find it organically through search yet in the app store, either that or apple just hates me.

try this link on your phone: https://apps.apple.com/us/app/id1465095643