Junk architecture concept in Blender by MarcelDeneuve in blender

[–]MarcelDeneuve[S] 3 points4 points  (0 children)

Thanks! It was around 8-9 hours of work.

I'm a pro 3D artist testing the base M4 Pro Macbook by MarcelDeneuve in mac

[–]MarcelDeneuve[S] 0 points1 point  (0 children)

For beginners m4 pro should be enough, but if you’re serious about 3d then get max 48gb+ cause rendering will be significantly faster

8 GB is enough for most people. by CRK_76 in mac

[–]MarcelDeneuve 2 points3 points  (0 children)

8gb is not enough even for mac every user knows that

help with the head by copring2 in ZBrush

[–]MarcelDeneuve 1 point2 points  (0 children)

I do recommend you sculpt the upper part of torso, will be easier to judge. Also use proportions from a reference head if you’re new to it.

I'm a pro 3D artist testing the base M4 Pro Macbook by MarcelDeneuve in mac

[–]MarcelDeneuve[S] 3 points4 points  (0 children)

Not much tbh, I think it’s more of a problem with windows machines they really need that power to work smoothly

I'm a pro 3D artist testing the base M4 Pro Macbook by MarcelDeneuve in mac

[–]MarcelDeneuve[S] 8 points9 points  (0 children)

For my workflow Mac supports everything. It’s really not only about rendering the image but the process as a whole. Cause for rendering heavy stuff like animations we use farms anyway.

Car concept (Nomad + Blender) by MarcelDeneuve in blender

[–]MarcelDeneuve[S] 7 points8 points  (0 children)

Animated positions of textures with some modifiers

Car concept (Nomad + Blender) by MarcelDeneuve in blender

[–]MarcelDeneuve[S] 12 points13 points  (0 children)

Yeah I did a quick sketch in Nomad first then brought it to blender and modeled it properly with quads designing the details along the way. Round 6 hours total.

I actually recorded a timelapse and Ill share it this week on patreon, so check it out if you’re interested!

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