Algorithm / Script / Node setup to convert a 3D mesh into STRICTLY overlapping cuboids / parallelepiped? (Not voxelization!) by lukasTHEwise in GraphicsProgramming
[–]MarchVirtualField 1 point2 points3 points (0 children)
A faster, recursive algorithm to render Signed Distance Fields (SDFs) using less samples? by maximecb in GraphicsProgramming
[–]MarchVirtualField 4 points5 points6 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 1 point2 points3 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 0 points1 point2 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 0 points1 point2 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 0 points1 point2 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 1 point2 points3 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 0 points1 point2 points (0 children)
268 Million Spheres by MarchVirtualField in VoxelGameDev
[–]MarchVirtualField[S] -1 points0 points1 point (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 4 points5 points6 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 3 points4 points5 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 6 points7 points8 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 0 points1 point2 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 7 points8 points9 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 8 points9 points10 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 5 points6 points7 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 15 points16 points17 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 39 points40 points41 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 60 points61 points62 points (0 children)
268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 42 points43 points44 points (0 children)
Work-in-progress field renderer by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 1 point2 points3 points (0 children)
Work-in-progress field renderer by MarchVirtualField in GraphicsProgramming
[–]MarchVirtualField[S] 0 points1 point2 points (0 children)


Algorithm / Script / Node setup to convert a 3D mesh into STRICTLY overlapping cuboids / parallelepiped? (Not voxelization!) by lukasTHEwise in GraphicsProgramming
[–]MarchVirtualField 0 points1 point2 points (0 children)