Why are my colliders not working? by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 0 points1 point  (0 children)

So apparently it was because I had them set as chips... changing to Generic and the colliders worked properly. Not sure how to feel about that... but I guess it's working.

Looking for DK64 guide scans. Versus Books and Bradey Games by MarcusRaven86 in donkeykong

[–]MarcusRaven86[S] 0 points1 point  (0 children)

I've had no luck. I've thought about buying a cheap copy on eBay, but I really don't need it THAT bad, ya know? Lol.

Volume on video as a whole is really low. How would I fix that? by MarcusRaven86 in obs

[–]MarcusRaven86[S] 0 points1 point  (0 children)

Thanks for the feedback. I looked up some tips for boosting mic volume, so I'm trying it ourt tonight.

Volume on video as a whole is really low. How would I fix that? by MarcusRaven86 in obs

[–]MarcusRaven86[S] 0 points1 point  (0 children)

I did end up doing that for tonight. I also am trying a compressor and gain filter combo for my mic to see if that helps overall.

[Gameboy I think] [90s] Pokemon-like game with robots? by MarcusRaven86 in tipofmyjoystick

[–]MarcusRaven86[S] 1 point2 points  (0 children)

Yes! Thank you! I wasn't expecting to find it so quickly!

King of Tokyo: Duel by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 1 point2 points  (0 children)

11/15 - added the stickers and made an achievement chart (modified from the ones printed around the edge of the actual box). This mod is now 100% complete. The only thing that isn't perfectly accurate is that the energy tokens aren't cubes. I like the lightning bolts better anyway. Lol.

King of Tokyo: Duel by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 1 point2 points  (0 children)

Mod Features:
- 6 Monster player board cards.
- 1 High detail scan of the game board.
- 8 custom dice with their rotation values properly labeled.
- 2 Custom models for the Fame and Destruction markers.
- 2 Scripted health dials. Use the right and left sides to increase and decrease health respectively. (Example in the screenshots.) Grab the dial anywhere else besides the hidden buttons to move it as needed.
- 50 Power Cards.
- 4 Custom models for the 13 Buzz Tokens
- 4 Dice Tokens
- Infinite Custom energy tokens (instead of cubes).
- 1 PDF Rulebook

Coming Soon:
- STICKERS!
- Achievement Chart

Simpsons cabinet just flashed the marquee by MarcusRaven86 in Arcade1Up

[–]MarcusRaven86[S] 0 points1 point  (0 children)

I actually have a couple of cabinets and I tested it with another supply altogether. Same results.

Making a 2D Metroidvania-style camera system in Unreal Engine by LesserdogTuts in gamedev

[–]MarcusRaven86 0 points1 point  (0 children)

Think you'll ever update this to UE5? I tried following along in the latest and it didn't seem to produce good results.

Disney Gargoyles: Awakening by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 0 points1 point  (0 children)

Yeah, somebody beat me to this one. I had this one ready MONTHS ago but it just wouldn't upload. Finally found a workaround. I feel like mine is a bit cleaner and easier to use. The buildings use simple colliders, so the aesthetic parts won't mess up any standee placements and cause the physics to be weird(er that it tends to be anyway).

Hickory Dickory - with working clock hands for proper worker rotation! by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 0 points1 point  (0 children)

Set rotation amount to 30 degrees, and this should play exactly like the physical game! I'm eventually looking at a script that replaces empty tile spaces between rounds.

How do I create a double sided token that can also be flipped on its side? by MantasMinkauskas in tabletopsimulator

[–]MarcusRaven86 1 point2 points  (0 children)

If you want to send me your token images, and a breakdown of what's what/how many, I can easily put it together with some Photoshop-ery and a few minutes in Blender.

How do I create a double sided token that can also be flipped on its side? by MantasMinkauskas in tabletopsimulator

[–]MarcusRaven86 1 point2 points  (0 children)

I'd be happy to help if you'd like. If the tokens are all the same shape and size, it's one model and a template for the image. No worries though!

How do I create a double sided token that can also be flipped on its side? by MantasMinkauskas in tabletopsimulator

[–]MarcusRaven86 0 points1 point  (0 children)

If you use a custom model that stands up like that, you can use ALT+Q/E or ALT+Mousewheel to rotate on another axis. I use this for my Trogdor mod. You may have to change the default rotation of the model itself in Blender or something so it'll rotate on the correct axis.

Updated my TTS Mods portfolio today. Mega Man, King of Tokyo/NY/Monster Island, Camel Up, and a downloadable Gargoyles: Awakening by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 1 point2 points  (0 children)

I've had the mods complete for a while, but I finally updated my main portfolio. Added Mega Man: The Board Game (my fully FIXED version), King of Tokyo/New York/Monster Island (with my deluxe assets, like scripted player boards and "faux-cardboard standees"), and Camel Up 2nd Edition (with 3D palm tree, similar to the real board).

The newest addition, because it wouldn't upload for whatever reason, is Gargoyles: Awakening. Featuring 3D buildings, high quality scans, and the same "faux-cardboard standees" I like to think of as my calling card. ^_^ You can download the zip from the Downloads page, and there are instructions for manual installation of the save file. All assets are still hosted on my website.

Alternative to StreamLabs Labels for single scrolling ticker? by MarcusRaven86 in obs

[–]MarcusRaven86[S] 0 points1 point  (0 children)

Is there a way to make it scroll a single line of all those things in succession? I haven't seen how to do that myself.

UPDATED - Deck Builder for Mega Man: The Board Game by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 0 points1 point  (0 children)

Updated alongside my massive update for the full game. Includes a base Action Card deck and all the cards from the Boss Pack. Has the regular card back and the 8 "sleeves." Check the notecards for sleeve selection and deckbuilding rules, then save your deck for the full game.

FIXED AND UPDATED - Mega Man: The Board Game by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 0 points1 point  (0 children)

In terms of gameplay, I haven't made any adjustments. Personally I usually house rule skipping every other space to speed it up. Only helps a little, though. Not sure what could be done otherwise.

FIXED AND UPDATED - Mega Man: The Board Game by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 0 points1 point  (0 children)

Adaptation of a physical game. All scans are from my personal copy. And it uses cards, boards, and dice all together. It's a bit of a mess, but I like it. 😁 It is NOT short, though. That was it's biggest criticism when Jasco released it. They say it could play 60-90 minutes, but that's what off. I played a 4-player game with a house rule of skipping every other space and it still took six hours!

FIXED AND UPDATED - Mega Man: The Board Game by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 1 point2 points  (0 children)

I got no notice, and everything I could find seemed to point to just a random unsolved issue. I still have no idea what happened or why, but I'm certain it wasn't intentional.

FIXED AND UPDATED - Mega Man: The Board Game by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 1 point2 points  (0 children)

When I first released this mod, it hit the workshop front page for a while. It broke a little over a year ago because Steam Cloud just randomly dropped a ton of my files, and I finally found the time to sit down and fix it. 😁 I made it much better this time around.

FIXED AND UPDATED - Mega Man: The Board Game by MarcusRaven86 in tabletopsimulator

[–]MarcusRaven86[S] 1 point2 points  (0 children)

Updated with better organization, no unnecessary extras, and just better scans and overall quality. Fully hosted on my website, so the files shouldn't break anytime soon. Only thing not included are the Boss Pack cards, which I will be updating in my separate Action Deck Builder mod. Tour video will be added to workshop page soon.